Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Well Qadira's in a desert ain't it? there's bound to be some people need a guide to help them travel through the heat outside the city. Desert Lore (T), 2nd level task DC 16: 1d20 + 6 ⇒ (6) + 6 = 12 ...Huh. Guess deserts are more different than I though on a different continent.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
As the lodge - the normal one, not the shadow/hell one - snaps back into place, Walton looks at the others. Well that genie seems a good ol' egg. Damn shame she's shackled to that...that...uh, whats'isname. Wonder why whoever trapped her in the first place thought granting all that power to that guy was a great plan in the first place. With the crowd beginning to swarm them, the man at first thinks they'd seen the fight, but then realizes its just the fireworks up above. Oh yeah, Society's got plenty more firepower where that came from. he assures them while trying to resling his own firearm back behind him before the crowd of townsfolk start to wonder why it's out and hot. Walton then looks around the party for a one specific attendee. If that makes al five pranks plus one, then I guess nothing left to do but see if my old dance partner's still up for another routine... Wasn't able to get in to post last night with the site acting weird. Can't imagine the reason...:p
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Walton's already a bit woozy from the fumes. Getting knocked down ain't helping that. Now dealing with a tiny touch of vertigo, the slinger stands up ◈ Stand groggily. Well you want a punch-em-up so bad, fine. Plenty of dance partners for you he says as he ◈ Strides away, then takes one last potshot at the angry man as he leans against the fountain lip for balance. ◈ Strike: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27 for Pierce/Blud damage: 2d8 + 2 ⇒ (8, 7) + 2 = 17
And no reactions this round, as Walton's turn ends with his chamber empty.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Fort: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 Maybe *ack* maybe let the demon animals and whats's'name f-*cough* fight it out. Walton hacks as he Strides away from the angry man and the flaming rodent. Flat check: 1d20 ⇒ 3
As his shot goes badly lost in the smoke, he reloads against the far lip of the fountain. Reload Fake Out against next attack: Aid?: 1d20 + 13 + 4 - 1 ⇒ (14) + 13 + 4 - 1 = 30
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Will: 1d20 + 7 ⇒ (12) + 7 = 19 And I’m Walton Dilcox. So? You wanted us to know you you shouldn’t be used a go-between all these times. Walton replies even as Fasiel’s rant and approach does make him a bit nervous. That frightened 1 would also impact the Fake Out aid roll then when it’s actually (presumably) used potentially (Dunno if it would matter with the actual roll - keeping myself in suspense :p
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
As the lodge view takes a bad turn, Walton looks around nervously as he draws out his gun again. You sure about that Ahzeem? Still plenty hot. Copper piece its hell. As the red-faced Fasiel emerges and is shortly followed by a giant fire creature, then another fire create and a water-fire creature, he adds. Yup, gettin' real Hell vibes here. As Hercule races up, Walton follows...to an extent. He rushes towards the edge of the fountain, lining up a shot on the 'skelm' while yelling Careful Herl! Devils're the type you want backup around you for! ◈ Stride
He then crouches behind the fountain's lip as he reloads, looking warily at that steam bat ◈Covered Reload Fake Out on next ally's attack: Aid?: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Okay Miss Casira. See, nothing to worry about.Walton calls out to the remaining gnome as he heads over towards her. Just another twenty-odd feet then you’re home free. It’ll be a good story to tell while you’re enjoying some grub. Acrobatics: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Maybe don’t go for the beef though
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Walton guidanced himself in the kitchen kerfuffle, so is immune himself for a bit longer. Thanks for the offer though (and the ladder steadying aid.) Think I can grab 'em Walton replies to Hercule. Got a few muscles. 'Course maybe you do too he says giving the catfolk another glance not used to knowing how to tell under fur. Looking over to the gnomes on the table, he calls out. All right: I'mmma head over now for some piggyback rides if that's all right. Just hang on tight. So that would be an Acrobatics for each leg of each trip, four in total (to them, carry them back over, to the other, carry the other back over)? Acrobatics: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
I can shimmy across Walton says, unlsinging and laying his gun down in the study room. Oh! he says with surprise as the ugly fey appears. Well if you can get that thing to carry some rope Alice that'd be mighty helpful. Mite more useful than the last time ran into gremlins on a job. he adds, oblivious to the unintentional pun. So, if I understand plan:
If so, Walton's good to move ahead! Would Acrobatics checks be needed to crawl carefully across the semi-horizontal ladder? To carry the gnomes across it (or would they be able to climb across themselves if a ladder)? Just let me know how many rolls would be needed. Assuming at least one: Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13+2 from Haniver-aided rope, not counting any other potential aids.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Well, gotta say this prank’s a bit more impressive than expected. Walton says as he surveys the room. The gunslinger squints at the makeshift platforms the guests are taking refuge on. At least the furniture doesn’t seem to be cooking. Or is it burning/sinking? looking to the others, he asks. Any of ya got a grapplin’ hook of some sorts? We could get it around that far couch could drag it through like a makeshift raft or bridge. Get them all a bit closer. Initial thought at least. Walton can also hop about pretty Acrobatically. At work atm but also thinking of other ideas.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Yeah, take a squat if you need Zib Walton says. Setting his gun down for a bit, he helps the waitstaff scoop up the meat chunks now spread about. Hope you didn't still need to use those pots for mash or anything.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Walton strides over to Ahzeem and extends the man a hand Here. Looks like you took some good hits there. But made sure the rst of our hits were a bit softer, so thanks.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Now that's some good slicin' Walton yells back to Zibini. I'm still gonna pass on eating it - you know, causa the whole 'too raw' thing - but I've seen plenty a surgeon's worse with a scalpel and they had to use their hands! Realizing its probably better to wrap this up first before people come in about the loud bangs and commiserate and compliment later, Walton then unloads another shot into the surprisingly durable cookpot. Strike: 1d20 + 13 ⇒ (10) + 13 = 23 for Piercing: 2d8 + 2 ⇒ (5, 4) + 2 = 11 Reloading once more, the now quite annoyed man sees Alice distracting it from the other side and tries just bashing the dang thing Strike (w/ stock, v flat-footed): 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13 for Bludgeoning: 1d4 + 2 ⇒ (3) + 2 = 5
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
"Dang it!" Walton grunts as the kitchenware leaves a nasty bruise. "This is why you don't need fancy foodstuffs." He thankfully nods towards Ahzeem as the cleric mends most of his wounds, then whispers to himself 'c'mon Walton, wrap this up before snoopers come in' Befroe firing point blank and reloading once more. Self-Guidance, then Strike the Pot and Reload Attack v Red: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 for Pierc(or Blud): 2d8 + 2 ⇒ (6, 6) + 2 = 14
Fake out against the next Roast attack
Fake Out: Aid?: 1d20 + 13 + 4 ⇒ (3) + 13 + 4 = 20
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Ahzeem Kazzahd wrote: I know this will heal them as well, but it's best in the long run. Depends on if they're living or not: if some sort of construct won't heal them (and if an undead, even better :) "Ahzeem how you lookin'?" Walton says as he slides around one set of cutlery towards the cleric teeing up a possible flank for Lioness in the process. "Cause I could maybe start hammering down on that goat to get it down, but not sure how well buckshot in the beef'll do for the main course." For now, the Pathfinder unloads another shot at the dented dinnerware Blue before reloading once more. Attack: 1d20 + 13 ⇒ (16) + 13 = 29 for Magic, Piercing (or Bludgoeingin if better): 2d8 + 2 ⇒ (4, 1) + 2 = 7
And again will Fake Out an ally's attack if it comes up
Fake Out: Aid?: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
'Ah shoot! Meal's gone undead!' Walton snarls as he moves between the animate meat and one of the doors to block its clear path out and into the crowd. Realllllly hoping the door's closed and/or the party's still kicking and loud, he then snaps off a shot at the pot moving about all suspicious-like before quickly reloading. Strike v blue pot: 1d20 + 13 ⇒ (11) + 13 = 24 for Piercing (or bludg if better, concussive): 2d8 + 2 ⇒ (8, 5) + 2 = 15
If if he sees an ally attack either the pot or the meat-thing, Dalton will menace it with his gun as a Reaction to try and Aid them (via Fake Out)
that Aid roll: Aid?: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Walton will grab a pigs-in-a-blanket or the equivalent here as they wander through the dining room. He nibbles at one as he hears the sound of yells from the next room over. Hmm, that don't sound good. he whispers. Looking at the crowd, he tries to open the door to the kitchen just a crack enough to slide through while keeping the door as closed as possible to muffle any sounds.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Hercule Purroit wrote:
Walter will carefully take the scimitar and look it over in his hands. Well, I guess I could swing this about in a pinch. Could use a nice slash-er like this in case one of these 'pranks' becomes something like a crew of dead shamblers crashing the gates. He stops and thinks for a moment. Or something to do with rope, that might be more likely. Hercule Purroit wrote:
Well wouldn't antlers stick out like a polar bear in sand? Ealton asks as they continue moving. I mean I've only been in Qadira the once before and I know this place's pretty wild but they still ain't exactly swimmin' in deer-people are they? That speculation is cut off as they reach the lounge and see this forced mime act in action. Walton gives a thankful nod towards Lioness as the gnoll keeps the crowd talking, then sidles over towards Alice to try and help the elf. Hey now, he whispers to Khayrat, trying to recall what he'd heard about the guest earlier. It's all right. You're fine and we're here. You're here too: this's just onea them genie tricks/ Probably someone's just jealous of you because of the fine cut of that suit. Looking real dapper there sir. he says with a smile. But remember, its just a touch of magic. Like this. Walton holds up his pendant and makes it glow. So let's get you standing up Walton would like to cast Guidance on Khayrat to try and helps him make a Will save/realize the 'prison' he's in isn't real Occultism: 1d20 + 7 ⇒ (7) + 7 = 14
If Hero Point needed: if Hero Point needed Occultism: 1d20 + 7 ⇒ (1) + 7 = 8
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Walton stays back and nods in the corner, keeping a wary eye on the statue to make sure it doesn't start singing again. Catchy tune though, gotta say he thinks to himself. Shoulda jotted down the lyrics. Thing'd play better at the pub I bet
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Hercule Purroit wrote:
Walton scratches his ear. "Well let's see. Last time I was in this here city was to check in on the lodge, seein' as every single fellow 'Finder had up and vanished. Turns out it was Safa tricks - put 'em in some sorta genie sub-world, he shrugs Or some such: I ain't exact a magic expert. Then the typical fairy-tale stuff: doing tasks in exhcange for a reward, betrayal at the end, sure you've seen the same before. Safa seemed awfly kind about it though, gave us little hints at how to get under the skin of the one pullin' her chain. Or seal I guess. She didn't say much about who that is, 'cept that he's cruel, she's fond of us, and apparantly he's real bad at phrasing orders that don't got loopholes. As they go into the room, Walton wanders over to the frieze and eyes the card on one of the vials. Ali. Well I'll be sure to check your place out before I leave then. How're you enjoying the party so far?
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Zibini, Goblin Psychic wrote:
Well at least this thing's getting interesting Walton whispers back. So long's the rest of 'em keeps to the juice end and not the 'human juice' side. Given Safa's comments about her master coming in person, Walton would also like to looks around the room while we're trying to placate the crowd to see if there's someone who seems a bit too interested in us six, or seems to be trying to rile other people up. Perception +7
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
GM Hmm wrote:
Sputtering and covered in juice himself, Walton wrings out his hat as he stands back up. Well that sure was something. He looks at the guests, starting near the crying lady and then turning to the other. Was not expecting a juice attack so early in this little shindig, but ain't that just a part of Pathfinderin'?! He tries to give a big smile. You all came to dance and drink with us here tonight - well just consider this a brief taste of the life. And a nice nonlethal one to boot! Sure it'll be a great tale to tell around the city. Now, let's see if we can't whip up a finale for y'all? Leaning back down in the fountain And his mouth downturning quite a bit the moment he's looking away from the guests 'damn drink's got my coat and boats all soaked' the gunslinger then tries to see if he can get the fountain's piping back up and spraying something fancy - and contained to the pool this time Crafting: 1d20 + 6 ⇒ (14) + 6 = 20 ★ --- ★ --- ★ --- ★ GM Hmm wrote:
As Safa's face vanishes, Walton blinks in surprise. Seeing the carafe in his hand now and a few more vials strewn about, he whispers to his partners He, any of you see that? 'Wisher in the grape water? Unless this grape juice's a lot stronger than I thought, there might be more shenanigans afoot in here.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Starting about noon tomorrow 12/24, EST I’ll be away from my computer for about 48 hrs (til Monday afternoon). Will be able to post a bit in games I’m playing in like this one :) from phone, but may be briefer/less complicated responses.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Thata boy, hold it steady! Walton sputters to Lioness as he tries to wind down whatever’s winding throw thing up. Crafting to Disable: 1d20 + 6 ⇒ (17) + 6 = 23 He then looks to Alice the girl I believe is our grappler- if misunderstood, the eidolon Think there’s just the one to go. Good luck! Guidance on Alice (the grappling one)
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Dang, and I got dressed up all fine an' everything. Walton mutters as he continues to get sprayed by the careening juice pools. That's it Alice! Keep it still'n we can jam it up nice n/good! Walton lunges forwards himself to try and grab one of the tiers now that Alice A and Hercule seem to have slowed it down a bit. Grapple: 1d20 + 2 ⇒ (4) + 2 = 6 Failing (and getting sloshed - but not in the fun way - for his troubles, he tries again... Grapple take 2: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13 ...before looking up to Lioness. All right then, looks like its up to you. Don't worry, sure ya got it in those paws! ◈ Guidance on Lioness
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Does anyone in this party have decent/any Athletics?
If not, Walton will Guidance himself and try to wrassle one of the fountain tiers, though he's better at trying to Disable them through some crafting know-how.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
GM Hmm wrote:
Well, that is mighty helpful to hear. Walton says with a polite nod at the matron. Would've been a bit of egg on my face had I tripped around the wrong title - my mouth ain't quite as nimble as these legs. he smiles.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Walton watches the crowd filter in with a wary eye Lotta people moving in and out. Hoping those invitation checkers're usin their eyes for trouble too.. Still, until anything pops off nothiing to do but press the flesh and make the people happy. So he moves about the dance floor of the party, waiting for a more energetic tune to begin wafting down from the balcony before offering to dance with some of the guests. Pardon me ma'am, but can I interest you in a jig? I heard you've worked with Kendesh al-Maren a few times; hear their kin is coming tonight and'd be delighted to be introduced to ol' Khayrat. Would try to entertain with Acrobatics, looking for any details on Khayrat al-Maren
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Zibini, Goblin Psychic wrote:
Walton gives an empathizing nod, though his expression's a bit tight. Helpful for now. See how they do outside that death glow. Hercule Purroit wrote:
This gets a full-on head shake. Seems a damn waste of all this food and libation if they're just gonna trying and do the same work over it. Or... his eyes widen. If they can politick while getting fine grub and fancy wine, how come the Decimverate can't have use get the same dfeal. I was fighting shade things in the basement few weeks back and they barely offered us sandwiches.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Hercule Purroit wrote:
Walton smiles, moving his cloak to show his own firearm. That's the ticket innit. Looks like we'll get along just fine. He then looks around and starts checking the tables around them. Hey, any of you seen a guest list herabouts? I know Fola worte about a few folk she wants us to play nice with, but worried this one ibn Bashemi fella might be comin'. Played a bit of a prank on him with some others when I was last in town and while I think we didn't make too much waves about it worried he might recognize me and start putting two and two together
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Walton Dilcox the man extends an arm out for a firm handshake. But you can just call me Walton. Pleasure to meet you. Ain't never worked alongside a...ah shoot he frowns. Sorry, is it Amurran? Last few years with the Society and I've seen so many different peoples than used to find out in the Wastes. He leans down to whisper to the investigator. Including some boney-maroneys, who are actually good guys they're sayin'. He laughs Wild world! Noticing the other arrvial, Walton gives a bow. Good to meet you too Ahzeem! Or do you prefer Priest Kazzhad or some such title? Sorry, but gotta say I'm a bit nervous. Be honest - actually building this Lodge would've been more my speed than opening it. Ain't got much experience with these big city get-togethers.
Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |
Dang it! Out of the city for one mission and they send me right back int! a mustachioed human thinks to himself in the corner while he He moves about the lodge checking the decorations and food the staff's cooking and setting up, a light cloak brushing up against his leather armor and covering the long guncase strapped to his back. As he goes Walton makes suggestions here and there, though less about the aesthetics and more about very specific security measures. What silverware we using for this shindig. Real silver, right? It better be: if any of these guests turn out to be werewolves stabbing them with a pewter knife'll be the last thing you do. And how come these table leg bottoms're so flat? Uh-huh? Well I know its a bit harder to balance if they're pointy but we won't have time to sharpen them later with a vampire breathing down our necks! He throws up his hands. Unbelievable! It's like no one's ever thrown a Pathfinder party before! |
