Shieldmarshal

Walton Dilcox's page

38 posts. Organized Play character for Zoomba.


Race

Walton Dilcox | Male Human Gunslinger 6 HP 68/68 | AC 24 | F +12 R +14 W +10 | Perc +10 | 30 Speed | Hero Points 1/1 | Active Conditions: |

About Walton Dilcox

Male human gunslinger 6
CN, medium
Heritage: Versatile
Background Hermit
Perception +10
Languages Common

PFS# 127063-2006

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AC 24; Fort +12; Ref +14; Will +10
HP 68
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Speed 30 feet
Melee Reinforced Stock +14 (1d4+2 B)

Ranged +1 Striking Arquebus +19 (Concussive, Kickback, fatal d12, range increment 120 feet, reload 1), (Damage 2d8+2 P)

Skills
Acrobatics +12
Crafting +9 (including item bonus)
Intimidation +13
Medicine +8
Occultism +9
Stealth +15
Pathfinder Society Lore +8
Desert Lore +8

Str 14, Dex 19, Con 14, Int 10, Wis 10, Cha 16

Items +1 striking arquebus (w/reinforced stock), leather armor, pendant of the occult, dagger, bedroll, flint, 3 day's rations, tent, waterskin, backpack, belt pouch, wayfinder, notebook, pencil

Ancestry Feats: Natural Ambition, Clever Improviser
Class Feats: Blast Lock, Munitions Crafter(b) Fake Out, Running Reload, Sniper's Aim
Skill Feats: Dubious Knowledge (background), Cat Fall, Intimidating Glare, Quiet Allies
General Feats: Fleet, Untrained Improvistation (b), Improved Init

Other Abilities: Singular Expertise, Way of the Sniper, Covered Reload, One Shot One Kill

Botting:
Walton's a simple man of shooting, though doing so from cover's even better :)

In combat:
Tries to yell down or stare down an enemy first, then fire.
◈ Demoralize [dice=Intimidate]1d20+10[/dice]
◈ Strike [dice=Arquebus]1d20+13[/dice] for [dice=Piercing (concussive)]2d8+2[/dice]
[dice=If crit, damage instead]2d12+2[/dice]x2+[dice]1d12[/dice]
Then either repositions to better angle/avoid soft cover (ideally moving towards cover) and reloads
◈ Running Reload
OR: if already by some cover, try to duck behind and hide while reloading to Take them by surprise on the next shot.
◈ Covered Reload
If no one to have Intimidated, may spend that 3rd action instead using his pendant to Guidance a caster who is firing damage spells.

Dalton likes to end the round with a bullet in the chamber so that he can try to distract his allies' targets with Fake Out Will use Fake Out to Aid the first attack of Hercule each round (unless Hercule has Devised a 16+ one their die
{Reaction} [dice=Aid Attack v DC 20]1d20+13+4[/dice]