| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan goes over to one of the barrels of black powder...and does their best to remove a good portion of the black powder....for making something later. That said...best that they can do is haul the rest back...maybe the orcs of Dawn's Reach can use the rest. Wan helps with the cooking--and digging it up for the evening meal. They figure a good ol' barbeque is a good way to end a meeting of new friends.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
[/b]"Thanks Dr. Ripfang. I think I will be good for a little bit. Maybe go look to see how Itka or Ra'uf..."[/b] With that...they limp a little to one of the smaller rocks, and sit down to rest. Pulling out a small healing kit to do some quick medicine on themselves. Battle medicine
With my and Dr. Ripfang's healing...that is 48 out of 54...so only down 6 HP
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Just FYI....Strak needed a DC 15 check or else take 1 pt electrical persistent...unless he is resistant to it Seeing Strak go behind the boulder a little....Wan takes a normal bullet out and loads it. ◆ Reload They take a moment to allow the slight bifocalling of their eyes...to make it easier for them to hit Strak ◆ Cast True Strike 1/day, roll 2x, take the better Aiming between the side of the mountain, and the boulder, they fire... ◆Strike +1 Striking Jezail: 1d20 + 15 ⇒ (8) + 15 = 23
Okay....dice hate then loved me....hope that is actually a crit ;-) Rolling crit damage in spoiler Damage (Concussive): 2d8 + 3 ⇒ (8, 5) + 3 = 16 total points damage. Crit damage: Damage (Concussive): 4d12 + 6 + 1d12 ⇒ (2, 8, 9, 8) + 6 + (3) = 36 total points damage.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan looks to see the big dawg after the archer...so they turn back towards Strak...seeing that Delorn is slightly in their way.
They quickly pull another bullet out of their left pouch, knowing this is the one they want as it has a very slight electrical charge in it. ◆ Reload ◆ Interact (to activate bullet) Hoping they can thread the needle between Delorn and the rock outcropping, Wan does their best.... ◆Strike
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan grimiches in pain....that arrow might have nicked an artery. They realize that they might become combat ineffective soon. They pull another bullet out of their pouch, and pour even more gunpowder in there...just to give it more power. ◆ Reload They take aim at the cyan scarfed orc, and hope that their gun doesn't explode....toggles one of the small levers and fires. ◆◆ Megaton Strike activating it as an unstable action. Normal Megaton adds 1 die damage, making it unstable adds 2 dice
If a Crit use this damage:
Damage (Concussive): 8d12 + 6 + 1d12 ⇒ (4, 5, 3, 6, 9, 10, 8, 3) + 6 + (5) = 59 Unstable Flat check DC 17: 1d20 ⇒ 1 Crit failure....ugh....I swear the RNG hates me. The guns back blast comes out one of the small levers that they just manipulates....scorching Wan's arm and neck....and ruins most of the innovations build into their gun. Wan takes 6 fire damage, can not take any unstable actions until repaired. It can be used as a 'gun' though. From what I read, I can use Megaton still..just can't make it unstable until fixed.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Just a heads up....after tomorrow (Friday the 27th) morning, I might not post until Sunday (the 29th)....I am at a small convention called CinCity Con ;-) And if this continues into next weekend...pretty much the same...will be at a con called LodgeCon ;-)
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan sees that the 'good' doctor is running towards the one lit fuse...and giving an estimate thinks that he will have enough time to pull it out of the barrel. Looking around...seeing a barrel sprout legs and start to run, their eyebrow cocks a little upwards at the sight...."Huh...never saw a barrel grow chicken legs....nor a orc run after it screaming 'Come back here'.....who would have thought...." Shrugging a little...they flip the switch to get their gun a little more uumph. ◆ Overdrive (Manipulate)
They move to get the ranged orc in their sites.....
And then fire.....
◆ Attack
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan will likely attempt a shot next round...though at this point they might just book it over to the first charge to disarm it. I think it got lit on Round 3....so that means it goes boom probably Strak's turn on round 7?
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
"It seems Strak is attempting to light the fuses....keep him from getting the others lit." They then attempt to get into a good position. ◆ Stride
Wan pulls out ammo from their left pouch, instead of the right one, and loads it into their rifle.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
GM Nomadical wrote: "And anyway, given how the RNG loves you, I think you getting a 32 would be pretty epic in and of itself. :)" Ouch..... I would say that was a low blow....but it is pretty much the truth. Hmm...I might try it once, just to see if I can.....
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
So....what do you think I would need to do to shoot the fuse to cut it? If it helps, I have elemental ammunition that is also cold based...it only does 1 pt of persistent cold damage, and 1 pt of cold splash damage....but I can use that.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan moves forward a little, pulling out the small darkvision elixir, and drinks it. ◆ Stride
Nobody called the elixir....I figured that Wan would have taken it since they always prefer to be ranged.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan looks at the others....as they are not attempting to be at all stealthy. Shrugging they hurry so that they aren't left completely behind. ◆ Stride
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan follows Itka, stealthing as well as they can Stealth: 1d20 + 14 ⇒ (8) + 14 = 22 Ick.....I am hoping that we have some kind of cover since we are coming from down a switch back.....moving 1/2 speed for each ◆ Sneak
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan still has a wonderful line of sight on the red banded creature. They quickly reload. ◆Reload They once again take aim, and push that small button on the side of the gun, and that weird hiss once again comes from their weapon. ◆◆Megaton Strike (not making it an unstable action) on red banded creature +1 Striking Jezail: 1d20 + 15 ⇒ (10) + 15 = 25
14 piercing/bludgeoning and 5 fire
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Sorry all...I got the newest Covid booster on Saturday...and it dropped me like I got hit by a ton of bricks on Sunday...and yesterday I had zero energy. I did check yesterday, but brain didn't realize I was up.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan reloads...pulling from their right belt pouch. ◆ Reload They take aim, and push a small button on the side....a weird slight hiss comes from their gun. ◆◆Megaton Strike (not making it an unstable action) on red banded creature +1 Striking Jezail: 1d20 + 15 ⇒ (5) + 15 = 20
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan seems slightly surprised that these creatures are on the path. They still move to the side--to get a better line of sight--and pushes the small lever on their gun and fires. ◆ Stride
Overdrive: 1d20 + 15 ⇒ (6) + 15 = 21
Gun range is 90 ft...so good there
If a critical hit: Damage is instead Damage: 4d12 + 10 + 1d12 ⇒ (2, 1, 7, 2) + 10 + (10) = 32 So 22 piercing, and 10 fire
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
So...what would be the DC to climb the area above us (I assume area to the south east is upward)? I plan on using an action to get my clockwork grappling gun and using it to get the high ground, so would that change the DC by a significant amount?
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan breaths a little easier after Mahja's powder bomb finally disperses the wasps...though they feel a bit bad they couldn't figure how to get around that particular obstacle. ============= Wan nods at the information that Majha mentions was decoded. "So go to this blocked path and stop them from opening it. Do you know anything about Strak?" Wan sees a nice looking satchel that they would like to purchase, but will wait until the get back. Though they do take a quick assessment of their healing, and purchases 2 lesser healing potions--just incase. Only have 2 minor, and an aeon stone....so might as well get 2 lesser, and help the local economy. Wnen Uirch asks if they would help, Wan gives him a flat gaze, "You know how the Society in general views things like this. Reasons like this is why most of us join, to help people. So of course we will."
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan is glad they figured a way around the plants....they were worried that their skin will be stained green if they got any more of that sap on them.... Looking at the wasp nest....yeah.... [b]"Let's just sneak past...that should work," they say. Stealth DC22: 1d20 + 14 ⇒ (1) + 14 = 15 Uggh......I don't think I have any more hero points, except my campaign coin....and I usually keep it for something super important....
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan looks over the plants...trying to deduce any way they can move around them without getting the burning sap on them...also wondering why the soap would turn Delorn's hand green...
Hero point time...I think this makes me at zero (well zero +campaign coin)...but maybe worth it... Survival: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 Edited:<<Sad sound>>....nope....
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan uses their grappling gun to help give more stability to the rest as they climb. Luckily Wan's skill in climbing is not bad. Athletics (DC 22): 1d20 + 9 ⇒ (13) + 9 = 22 Whew.....
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan drops into a crouch, and motions the rest to do the same...trying to show that maybe if they stay low and go slow, they can get by the sparrows.... Stealth, DC 22: 1d20 + 14 ⇒ (11) + 14 = 25
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan moves past the collapsed path and then looks over the frayed rope very quickly....and uses their clockwork grappling gun helps to reinforce the waty across with the rope attached to the grappling gun.... Crafting DC 22: 1d20 + 15 ⇒ (9) + 15 = 24 It is a success...I figured that the grappling gun is how he does it quickly....
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
I am decent with Acrobatics (+12)....I could attempt the 1st one...but as Dr. Ripfang said...I am very good with Crafting (+15). Dealing with the others...Stealth is also very good for me (+14), Perception is good (+10) and my striking with my innovation is +15... If we have two (or if RNG doesn't like us..3) people who think they can get us through the 1st challenge...Ripfang and myself might be able to hurdle the 2nd one
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan listens to what Itka says to Mahja, though not speaking up. =================================== Looking at the outpost, Wan smiles. "I bet something like my grappling gun would be out-of-bounds for this test." With that...they look up at the post....and tracks the best they can with their eyes on the way up. Acrobatics: 1d20 + 12 ⇒ (15) + 12 = 27 Getting to the top...they pull out their spy glass to help see what the scouts are signing. Perception: 1d20 + 10 ⇒ (7) + 10 = 17 Don't know if the spyglass would give me bonuses...but tossing it out there If nobody else gets a good roll...I will use a hero point.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan places the beam and then goes to move a few stones into place....trying their best to make certain they are going to keep the beam secure. Athletics to move rocks: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan looks at the challenge, and their mind already starts to think on how to make a winch to get the support up....and then see's Rauf just go over and start to lift it. Shrugging, they go over to put their back into it instead of their brain....though they are feeling definitely a bit off. Since Rauf did do the spoiler...I figured we might as well go that way.... Athletics: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
The replica could also help with the moving stones? I do have a +15 Crafting...and I do have a hearo point. Being enfeebled and clumsy annoying but don't affect the Crafting at all (STR or DEX...so win for the INT skill...) And agree with Muk Muk....the use of a 4th level spell is worth more than the +1....the +4 is the max under special circumstance. I would look at Rauf's Athletics and divide by the APL and round up get a number. This would likely be +3.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Fortitude save: 1d20 + 12 ⇒ (5) + 12 = 17
Wan's stomach definitely is feeling that drink.... [ooc=I will wait to see if we are going the Crafting route or the lifting route....[/ooc]
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan takes a bowl and nods, sitting down to eat and listen. They do speak up when people introduce themselves.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan finished off patching, and then gets themselves ready for a trek. As Durrat starts walking, and starts explaing about the Scorched Earth orcs, Wan just keeps their ears angled in a little to listen, but doesn't keep their eyes from keeping an eye out for any other issues.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
I won't likely be checking anything until Sunday evening. Going to go run a high level SFS scenario up in Fort Wayne for the crew up there....
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan will start to work on the 2 orcs wounds, as the rest go through the downed scorched earth orcs, and then puzzling over the scroll case. Keeping an ear out as their party talks about it....Wan speaks up
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan scrambles down looking at the rest of the party. "I could have shot him as he fled...but that is not something that I would do to a fellow marksman." They look at the Doctor's vials...and then shrug...pulling out of the stock of the weird gun a set of expanded healers tools. Medicine DC 15: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
They will then take one of the Doctor's vials....and attempt to not cut their lips on the chipped glass vial.
I do have Continual Recovery..let me know if you need me to do one of the medicine checks...
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan sees the archer shoot the first arrow...missing over their shoulder, but the second grazes their arm. Frowning a little, they quickly start to reload their gun, and also pushes a second button on it...some other powder sliding in as they load the black powder and shot in. +1 Striking Jezail (Megaton strike): 1d20 + 15 ⇒ (13) + 15 = 28
If a Crit:
Damage (Megaton non-unstable function) Critical: 6d12 + 6 + 1d12 ⇒ (11, 2, 1, 9, 5, 3) + 6 + (8) = 45 ◆Reload, ◆◆ Megaton Strike
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan quickly pushes a small lever and overdrives their gun. ◆Manipulate to Expert Overdrive Crafting check vs DC 22 (lvl based DC): 1d20 + 15 ⇒ (14) + 15 = 29
They step next to the large boulder using it somewhat for a rest/cover.... ◆Step And fires ◆Strike +1 Striking Jezail (innovation): 1d20 + 15 ⇒ (13) + 15 = 28
Note if I ever get a Crit with this weapon the dice damage becomes (2d12+3)x2 +1d12...if you want me to roll those in a spoiler I can from now on...
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan listens to what Ra'uf said, and heads quickly to the ravine walls full of rubble and scree. ◆ Stride Looks up and does their best to get up this mess.... ◆ Stride (difficult terrain-20 out of 25 ft to get up, then 5 ft movement left)
And then gets their hands realigned on their jezail. ◆ Interaction to go from 1 hand to 2 handed. And while they are not visible to the sniper, they are able to see at least one of the Scorched Earth orcs.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Since it was not brought up....for Wan's Exploration activity would be to avoid notice....he is a sharpshooter ;-) Though if nobody is doing Scouting (for that +1 circumstance bonus for Initiative for the party)....he would do that.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
"Let's go find some game trails...that might at least give us a better chance of finding some hunters from the Burning Suns." When the Doctor offeres his 'brew' to help, Wan quickly mentions, "While I am a good tracker, I defer to our fine shoony's skill." +10 (trained) here....will roll to assist. I also have a fine spyglass if that will help (it gives +1 item to notice with Perception in the distance. FYI, I just call it dented and old as I state he got it from an old Ex-Pirate Pathfinder (one of my old 1e characters) Survival to assist: 1d20 + 10 ⇒ (14) + 10 = 24 So, A +1 circumstance to Ra'uf's roll
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan looks at the small goblin handing out....cracked vials. They look down and see that small pieces of glass seems have fallen into the solution. They open the vial carefully...almost certain that the vial itself will shatter in their hands...and lightly sips the....antitoxin? "Thank you Dr. Muk Muk. Though I would recommend looking to get new vials soon....the ones you have are obviously falling into pieces."
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Dr. Ripfang Gets 1 extra Hero point, as 1 glyph here...so he has 3 (2 normal, and his campaign coin). I guess I have 3 also...as I have a campaign coin also. Ra'uf also gets the Skillful Mentor Level Bump from me if he wants...it increases the Skill Check modifier from +1 to +2....unless somebody has something better. He can benefit from only 2.... If somebody has the Mentor Boon: Rugged (Horizon Hunters), Combat (Vigilant Seal), or Protective (Radiant Oath). And I am good...I want to get Wan into a game.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Wan finishes a quick check to see if anything is coming their way, and deciding it is okay to take a few minutes break, turns back to their companions. "It isn't Alkenstar itself that has issues with magic....though it can oftentimes be prone to have magic issues. Long and short of the story, Nex to the north, and Geb to the south have used the 'no-man's land' between as sort of a constant war of magic for so long, that magic no longer works right....or at all. There is a reason that it is called the Mana Wastes. The people that lived there have came up with creative ways to stay alive...alchemical items instead of magic to heal...weapons that use what some alchemists are calling 'chemistry' to propel bullets from guns," they pat their custom gun next to them," and so forth. I even have made my own version of a cauterizing item to help with bleeding. All do not require magic." Thinking a bit, "I have heard that sometimes the Mana Wastes do allow magic to work, but sometimes twists it, or making it cause some kind of primal issue...things like shattered glass storms, lightning, and such. So, I guess I should have said, Magic has 'issues' working correctly there." Thinking on the Mana Wastes, and looking around they smile slightly. "So...this place just reminds me of there a bit. Haven't been back to there in 4 years. It was where I awoke, and some of the people who know my father, told me that he really didn't want me to come north....as androids are very uncommon, and in Numeria we are still considered by some....objects to own. But he also left me his Wayfinder, and his chronicles. How can you expect that leaving those items to your offspring, and not expect them to be fascinated with the tales of the Pathfinders their adventures? "
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
Looking over to the gentleman asking the question..."My own memories...not much, as I awoke in Alkenstar, and have been there before I joined. My...progenitor did travel a little around here, though he was mostly in Numeria. What I have read in his journal, pretty much not much is here. We seem to be here during the part of the time that it isn't raining. Which is a good thing. I think that dusty trail below would likely acting like a river if it was." Making an assumption that all low lying land during the rains might make a small 'Flood Road' that happens in the Hold of Belkzen....I figure that his 'father' would have written about that.
| HP 14/68 | AC 24 | Fort +12E; Ref +12T; Will +12E | Perception: +10T | Focus Points: 0/0 | Hero Points: 0/3 (one is a Campaign Coin) | LN Agender Android (Artisan) Inventor 6
'Agreed....we might as well stop here, and wait for the rest to climb this hill. A quick rest for all of us would be benificial." With that, Wan walks over to an area that has a dead log laying on its side. Leaning their gun on it, they sit down on the log carefully. Facing the way they are going, their hand dips into a fold in their coat and pulls out a dented old spyglass. Using it they scan the area that they will be going towards. "Minus some interesting critters--and the fact that magic works here--this land looks quite a bit like Alkenstar." They say almost half wistfully.
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