Languages Dark Folk, Drow Sign Language, Elven, Undercommon
Equipment:
Weapons Keen rapier
Armor and Clothing Belt of tumbling [Belt]
Cloak of the sneaky scoundrel [Shoulders]
Slippers of spider climbing [Feet]
Other Gear
Money 14330 gp
Racial and Class Features:
Half-Drow Racial Features Drow Vision: Darkvision 120 ft., light blindness
Drow Heritage: Count as drow for racial effects
Dual-Minded: +2 racial bonus on Will saves
Elf Blood: Count as both dark folk and elf for racial effects
Elven Immunities: Immune to magic sleep effects, +2 racial bonus to saving throws against enchantments
Keen Senses: +2 racial bonus to Perception
Fighter (Learned Duelist, Lore Warden) Class Features Bonus Feats: Crane Riposte (4th/retrained), Deadly Agility (2nd), Osyluth Guile (6th)
Bravery: +1 bonus on Will saves against fear
Duelist Stance: +2 dodge bonus to AC while wearing no armor or light armor, wielding a melee weapon in one hand, and other hand empty
Duelist Training: +1 bonus to attack and damage rolls with light blades (+2 bonus to damage while in duelist stance)
Expertise: Combat Expertise bonus feat
Maneuver Mastery: +2 bonus on CMB checks and to CMD
Scholastic: +2 skill ranks per level, must be spent on Intelligence-based skills, all Int-based skills are class skills
Unchained Monk (Scaled Fist) Class Features AC Bonus: Add Charisma modifier to AC while unarmored/unencumbered, including FF, touch AC, and CMD
Bonus Feats: Deflect Arrows (2nd), Dodge (1st)
Draconic Might: Use Charisma in place of Wisdom for class features
Evasion: No damage on successful Reflex save
Flurry of Blows: Bonus attack with unarmed strikes and monk weapons
Stunning Fist: Stunning Fist bonus feat, use Charisma for DC
Unarmed Strike: Improved Unarmed Strike bonus feat, 1d6 lethal/nonlethal damage, count as armed
Automatic Bonus Progression:
Armor Attunement: +1 enhancement bonus to armor from clothing
Deflection: +1 deflection bonus to AC
Mental Prowess: +2 enhancement bonus to Charisma
Physical Prowess: +2 enhancement bonus to Dexterity
Resistance: +2 bonus to saving throws
Toughening: +1 bonus to natural armor
Weapon Attunement: +1 enhancement bonus to rapier