Dexinis

Vyr'Tebbryn's page

1 post. Alias of Loup Blanc.


Full Name

Vyr'Tebbryn Teken'ate

Race

Caligni Half-Drow

Classes/Levels

Fighter (Learned Duelist, Lore Warden) 6/Unchained Monk (Scaled Fist) 2 | HP 66/66 | AC 25, touch 23, FF 16 (+5 or more for fighting defensively) | Fort +12, Ref +13, Will +6 | Init +6, Perception +11 (darkvision 120 ft.)

Gender

Male

Size

Medium (6'2", 135 lb.)

Age

74

Alignment

Lawful Evil

Languages

Dark Folk, Drow Sign, Elven, Undercommon

Occupation

Mercenary

Strength 10
Dexterity 22
Constitution 12
Intelligence 13
Wisdom 10
Charisma 16

About Vyr'Tebbryn

Vyr'Tebbryn Teken'ate
Male half-drow fighter (learned duelist, lore warden) 6/unchained monk (scaled fist) 2
LE Medium humanoid (dark folk, elf)
Initiative +6; Senses Perception +11, darkvision 120 ft.
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DEFENSE
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Armor Class 25, touch 23, flat-footed 16 (+6 Dex, +3 Cha, +3 dodge, +1 deflection, +1 natural armor, +1 enhancement)

Hit Points 66/66 (8d10+8+6)
Nonlethal Damage 0
Condition Normal

Fortitude +12, Reflex +13, Will +6
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OFFENSE
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Speed 30 feet

Melee keen rapier +16/+11 (1d6+10/15-20)
Melee unarmed strike +14/+9 (1d6+6)

Ranged

Special Attacks Combat Expertise -3/+3, Crane Style, Stunning Fist (3/day, DC 17)
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STATISTICS
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Strength 10, Dexterity 22, Constitution 12, Intelligence 13, Wisdom 10, Charisma 16

Base Attack Bonus +8/+3
Combat Maneuver Bonus +10
Combat Maneuver Defense 33 (FF 22)

Feats Combat Expertise, Crane Riposte, Crane Style, Crane Wing, Deadly Agility, Deflect Arrows, Dodge, Improved Unarmed Strike, Osyluth Guile, Steadfast Personality, Stunning Fist, Weapon Finesse

Traits Cautious Warrior, Child of Two Peoples, Unpredictable
Drawback Pride

Trained Skills
Acrobatics +15 (6 ranks+3 class+6 Dex)
Bluff +15 (8 ranks+3 class+3 Cha+1 trait)
Climb +4 (1 rank+3 class)
Intimidate +9 (3 ranks+3 class+3 Cha)
Knowledge (dungeoneering) +10 (6 ranks+3 class+1 Int)
Knowledge (geography) +10 (6 ranks+3 class+1 Int) (Background)
Knowledge (history) +10 (6 ranks+3 class+1 Int) (Background)
Knowledge (nobility) +10 (6 ranks+3 class+1 Int) (Background)
Knowledge (local) +10 (6 ranks+3 class+1 Int)
Perception +11 (6 ranks+3 class+2 racial)
Stealth +12 (3 ranks+3 class+6 Dex)
Swim +4 (1 rank+3 class)

Languages Dark Folk, Drow Sign Language, Elven, Undercommon

Equipment:
Weapons
Keen rapier

Armor and Clothing
Belt of tumbling [Belt]
Cloak of the sneaky scoundrel [Shoulders]
Slippers of spider climbing [Feet]

Other Gear

Money 14330 gp

Racial and Class Features:
Half-Drow Racial Features
Drow Vision: Darkvision 120 ft., light blindness
Drow Heritage: Count as drow for racial effects
Dual-Minded: +2 racial bonus on Will saves
Elf Blood: Count as both dark folk and elf for racial effects
Elven Immunities: Immune to magic sleep effects, +2 racial bonus to saving throws against enchantments
Keen Senses: +2 racial bonus to Perception

Fighter (Learned Duelist, Lore Warden) Class Features
Bonus Feats: Crane Riposte (4th/retrained), Deadly Agility (2nd), Osyluth Guile (6th)
Bravery: +1 bonus on Will saves against fear
Duelist Stance: +2 dodge bonus to AC while wearing no armor or light armor, wielding a melee weapon in one hand, and other hand empty
Duelist Training: +1 bonus to attack and damage rolls with light blades (+2 bonus to damage while in duelist stance)
Expertise: Combat Expertise bonus feat
Maneuver Mastery: +2 bonus on CMB checks and to CMD
Scholastic: +2 skill ranks per level, must be spent on Intelligence-based skills, all Int-based skills are class skills

Unchained Monk (Scaled Fist) Class Features
AC Bonus: Add Charisma modifier to AC while unarmored/unencumbered, including FF, touch AC, and CMD
Bonus Feats: Deflect Arrows (2nd), Dodge (1st)
Draconic Might: Use Charisma in place of Wisdom for class features
Evasion: No damage on successful Reflex save
Flurry of Blows: Bonus attack with unarmed strikes and monk weapons
Stunning Fist: Stunning Fist bonus feat, use Charisma for DC
Unarmed Strike: Improved Unarmed Strike bonus feat, 1d6 lethal/nonlethal damage, count as armed

Automatic Bonus Progression:
Armor Attunement: +1 enhancement bonus to armor from clothing
Deflection: +1 deflection bonus to AC
Mental Prowess: +2 enhancement bonus to Charisma
Physical Prowess: +2 enhancement bonus to Dexterity
Resistance: +2 bonus to saving throws
Toughening: +1 bonus to natural armor
Weapon Attunement: +1 enhancement bonus to rapier