Palaveen

Vurdulak's page

No posts. Organized Play character for Chad Newman.


Full Name

Vurdulak

Race

Demon-Spawn Tiefling

Classes/Levels

Cleric/1

Gender

Male

Alignment

LN

Deity

Asmodeus

About Vurdulak

Vurdulak
Demon-spawn tiefling cleric of Asmodeus 1 (Pathfinder RPG Advanced Race Guide 168)
LN Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +4; +2 trait bonus vs. charm and compulson
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +3 (1d8+3) or
. . gauntlet (from armor) +3 (1d3+3) or
. . unarmed strike +3 (1d3+3 nonlethal) or
. . 2 claws +3 (1d4+3)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel negative energy 6/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—touch of evil (1 round)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—burning disarm (DC 13), cause fear[D] (DC 13), weapons against evil
. . 0 (at will)—detect magic, enhanced diplomacy, stabilize
. . D Domain spell; Domains Magic (Divine subdomain), Evil (Fear subdomain)
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Statistics
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Str 16, Dex 11, Con 12, Int 10, Wis 14, Cha 16
Base Atk +0; CMB +3; CMD 13
Feats Selective Channeling
Traits birthmark, flames of hell
Skills Acrobatics -7 (-11 to jump), Diplomacy +7, Knowledge (planes) +4, Perception +4, Sense Motive +6
Languages Abyssal, Common
SQ divine vessel, prehensile tail
Other Gear four-mirror, heavy steel shield, cold iron morningstar, crossbow bolts (20), light crossbow, backpack, belt pouch, canteen, chalk (2), charcoal stick (2), earplugs, flint and steel, iron holy symbol of Asmodeus, scroll case, signal whistle, signet ring, torch, twine (50'), vial (2), waterproof bag, weapon cord, 10 gp, 5 sp, 3 cp
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Cleric Channel Negative Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Divine)
Cleric Domain (Fear) You relish the feeling of power that rises in you when your enemies quake before you in fear.

Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Divine Vessel (5/day) (Su) Whenever you are the target of a Divine spell, allies within 15' gain +2 on their next attack roll, skill check or ability check.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Evil (1 round, 5/day) (Sp) With a melee touch attack, target is sickened and counted as good-aligned for the purpose of [Evil] spells.
Weapon cord Attached weapon can be recovered as a swift action.