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Vrykolas2k's page
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There is also the Wild Cohort feat.
It advances differently than the animal companion.
Instead of some races like minotaurs automatically getting racial HD and the feats to go with them, they instead have the option of pick up a class instead and then add the Level Adjustment. Thus, a beginning minotaur fighter would be third level, like a drow.
Delglath wrote: Vrykolas2k wrote: 2: My first character ever was a half-orc Assassin, way back in 1st edition AD&D; he was Lawful Neutral, if I remember correctly. I'd prefer the Assassin class to be a base, not a prestige, class open to non-good... not just evil. So you don't think it's evil to kill people for money?
I have a few people I need... 'dealt' with... Depends upon the circumstances.
He didn't kill women usually, and he never killed children... most of his "marks" were scum, so removing them was actually a good thing.
I can think of two things I'd have totally different.
1: The Paladin's mount wouldn't *poof* in and out of existence, and if it died the Paladin would have to wait a year for another.
2: My first character ever was a half-orc Assassin, way back in 1st edition AD&D; he was Lawful Neutral, if I remember correctly. I'd prefer the Assassin class to be a base, not a prestige, class open to non-good... not just evil.
I'm 32, been playing AD&D since I was seven. I was also studying kenjutsu-do from a slightly earlier age, and learning other things from my marine father. It always irked me when I could do things at a young age that a supposedly late-teen character couldn't. These characters are supposed to be from societies comperable in many respects to our own past. Training started young, and you learned alot before you went to your first battle {generally in your early teen years}.
The new version makes more sense as far as rules, and makes alot more sense when it comes to skills and combat, as well as areas of character focus like feats. I liked 3rd edition alot, and was annoyed that 3.5 came out so soon afterwards. Granted, it's improved, but all WoTC had to do was play-test it and refine it for a couple more years and then they wouldn't have needed a 3.5 {in my opinion}.
The problem with some groups is if you have the player type: The Creep. This is the {generally un-hygenic} buffoon who stares at whatever girls there are in the group and makes them uncomfortable. if he stays, the girls leave... and generally don't come back.
That, and they tell the OTHER girls about... it, and then THEY get a bad idea about role-players in general...

otter wrote: Solomani wrote: I just wanted to ask, am I the only one that finds mention of evolution (or any kind of modern reference, for example in the recent Far Realm articles the elves had an R&D centre? R&D?!) kind of distracting? Okay, stuff like "R&D center" would be annoying to me. But evolution doesn't. After all, evolution was happening all along, we just named it in the 1860s. :-) There are only so many Mad-Wizard-Creating-Abomination-That-Gets-Out-Of-Control that I can take before I get annoyed... Having the evolution of the creature explained helps me put it into a specific niche, helps me understand exactly where it might be encountered and why, and helps make the world more natural. Even the escaped experiments have to fit in with the world somehow, or they'd go extinct again. Simply mentioning that the creatures came about through evolution doesn't jar me out of the fantasy setting, whereas "R&D center" implies a particular type of societal structure that doesn't quite fit with a fantasy world, and is thus a little jarring. I tend to agree.
Hey all. Looking for D&D, Rifts, WoD or whatever gamers in the area.
vrykolas2k@hotmail.com or nightspiral2k@yahoo.com
We always have the animal companions stay top-side when we go dungeon-delving, to guard mounts and whatever gear we leave up there. That way, there is a plausable reason for our stuff to still be there, the animals don't bog down combat... and why would a grizzly bear be in the Underdark anyway?
I have been in this situation. It usually is only fun for the one or two people who do it.
I have, however, also been in the kinds of campaigns where everything gets taken away from one or two people by the malicious whims of the GM, and that made me a munchkin for a time.
As a player, I do my best to make a character interesting and fun; I throw away really low rolls, but I also throw away rolls higher than a 16 as well during character generation.
As a GM, I carefully monitor what the players do to create their characters, and from time to time say "no". Being a rules lawyer as both a player and GM, I am usually right about what players can or can't do by the books. If I'm playing, I occasionally have to wave the BS flag on another player or GM if they're being too monty with something. Fair's fair, and the game has to be fun for EVERYONE...
Well, I think alot of the problem is D&D has always been a stickler for hard-cover, which for some reason is more expensive. I am 32, been playing since I was like six or seven, so I know about what the books have always cost for their quality. Seems like the older books were put together better.
However, Palladium's books are almost all soft-cover, less expensive, and don't seem to have the problems hard-covers do with binding. My old Rifts main book has been around the world with me {literally}, and is still in great shape. My D&D 3rd edition book started falling apart three weeks after I got it. And I'm careful with books.
I'll bet that if WoTC were to do soft-cover books, like they did with Talislanta {and yes, I have all of the Bard Games and WoTC Talislanta books... also in great shape} you'd see prices drop.
As for the new DMG II, um... that price is a touch much.
I think Forgotten realms will keep a ceretain core audience {like me}, and attract a few more every now and then... however, most people like the "new and exotic" as it were, so they flock like sheep to settings like Eberron or whatever else is new. After a time, they'll figure out what setting they really like, and everything will stabilize.
Dragon also had alot more pages, and was devoted to games other than those owned by TSR. Now, it seems to cater to D&D alone, and I haven't seen anything for other games. But, that's the way it is going to be, I suppose...
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