Harsk

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The ranger didn't need to buy much. The Inquisitor and i are taking care of the consumables. I think the only thing he needed to buy was his armor (+1 breastplate i think), everything else comes from loot. Except for wands, we're relying on crafting to get most of our consumables.

We have the policy to give each item to the one who need it the most, and if no one is interested in an item, we're selling it then splitting equally between each member. That's the reason why i have way less. I don't call dibs on most items because i'm behind and the others often need them more (or the item simply has no uses for me).

But yeah if i had 15k i would be happy, i'd be able to get something way better for my character.
My character has in total : +1 hide and +1 studded leather (monkey), cloak of resistance+1, Wand of cure light wounds and a mundane halfling sling staff (not masterwork)and 2k gold. the +1 hide and the cloak were looted when fighting the goblins (hide is from the druid goblin, the cloak i don't remember).


The shopping part did show that some are way richer than the others, but no one is near 23k worth of stuff . The highest is the Ranger, who's around 15k in total. Lowest is me, with 6k, money included. (didn't get lot of loot, nothing was made for me except my armor, a +1 hide).


We did search the house and received 2k gold from a hidden stash, nothing else.

We always search for hidden stuff. The inquisitor and ranger are both playing dwarves and are always trying to make money. Fancy cutlery? nice-looking napkin? Strangling Scarf? they take it and they sell it. The inquisitor even sold the key to enter the house because we could get some gold from it.

We had to buy a medium Wagon because we keep hoarding stuff. (We got the horses for free :D ).

That's part of the reason we're complaining, we're poor even though we're always trying to get more money.


Well, nothing changed. We reached a big city and wanted to buy some things, i had enough to buy a new wand (CLW of course), nothing else.

We "discussed" with the GM (more like everyone was complaining for at least an hour). We won't get much more, he said that it wasn't in the "spirit of the campaign" to give more money. we encountered 2 faceless stalker and only received their MW longsword, nothing more.

And i'm starting to really hate playing my druid. I don't have much use outside of combat, and fighting is REALLY boring. I just feel useless. And the monkey... is doing monkey things (and is starting to fall behind). I just really hope we'll be done soon with this chapter...


I was kinda pressured both by the GM and the other players, going druid was supposed to be enough at the time because there was a cleric in the team, even if he wasn't going to heal much, both characters should have been good enough while still allowing us to do other things.
And i was kinda right, the first part was hard, but the second chapter seemed to get easier (he didn't take any feat for his channel energy, but when you're fighting undead, it's ok).

Then he changed into an Inquisitor, as being a cleric didn't let him do what he had in mind for his character (like, at all, he was clearly getting frustrated because of that). I wanted to play a bit offensively, but i can't do it anymore with the druid because i always need to prepare multiple remove disease, lesser restoration and the likes as we always have someone getting sick or poisoned for whatever reasons (they do have a pretty bad luck on that side).

I managed to talk to him while i was writing this message.
He said ok for my reroll and he's going to allow the rogue to go unchained (the rogue is really happy about it).
For the money he didn't said much except that he'll try to do something about it.

Next game is going to be monday so we'll see how it goes!


As for the complaining, i keep bugging him regularly, but being the only one really doing it is kinda putting me in a bad position.

I'm not even sure how it's going to go for the vindicator, the GM doesn't seem to want me to play this kind of character.


*Khan* wrote:

Make a GOD wizard with craft feats.

Wizards should be extra fun in RotR due to lot of wizard plots/loot.
Crafting will help with low wealth for the entire group. Crafting time could still give you problems.
A wizards needs 8 hours rest/sleep, 1 hour preparation to regain spells. So get a Ring of Sustenance and gain 6 hours extra daily to craft items.
And choose af clockwork valet familiar!

Up till now we didn't get a lot of downtime for our character, so i don't really know if going with crafting feats is going to be worth it, but i'll ask him when i can! Sadly the clockwork valet familiar isn't going to be allowed (not in the CRB or APG).

Derklord wrote:
I still think the isue is not solved by using a different character. Of course, if you didn't really want to play a Druid in the first place, and were pressured into it because someone (the GM?) clinges to some outdated toxic "party roles" concept that says you need to have a divine full caster or whatever, then by all means you should go ahead!

I wasn't planning on playing Druid at the beginning, but was kiinda pressured into it because i was told the campaign is difficult and going without a healer is really dangerous. The cleric clearly told us he wasn't going to be the healer. I'm usually playing Paladin (when i get to play, i'm usually the GM).

Derklord wrote:
This Holy Vindicator? I don't see how that makes any sense on a Druid...

For the reroll, i can either keep playing as a druid and do minor changes (feats and skills in my case). Or make a completely new character that'll be introduced after the end of chapter 2.

As doing minor changes is not going to change much. I decided going with a whole new character (although i don't like this option as my character was going along with everyone) and making it a Holy Vindicator.


The GM is the "by-the-book" kind of guy, we already told him about the loot, but he doesn't change anything.

The thing with the Ape, it's that it's durable and deal consistently really good damages. The others are mainly only good at damages (except poor rogue) and even with good AC, they keep getting hit. the DM doesn't really try to focus the Ape either, and because of that the others can't really stay long enough in the fight to really shine.

About adding more books, he added the APG because we kept complaining about it.

I already told him that i was rerolling because one angry monkey is doing too much.


Thanks for the advices!

We frequently talk about each others builds, the rogue already changed his build but he doesn't deal any damage without sneak (he's got a minus 1 or 2 in strength and he's playing a halfling, which means small weapon). We're trying to find ways to help him with that. He's going for a Feint build now, i hope it'll work!

The ranger is on par with the ape, but got way less survivability (he's playing TWF and can deal a lot of damage, if the dices want it)

for the inquisitor it's hard to say, he rerolled recently so i can't really tell much on how it's going to go. He was trying to do a Warpriest with his cleric, but he rerolled because he couldn't do anything against bosses even with flanking and some buffs, but he seems able to take a few hits

I discussed with the DM about the money, but he said we got the money we need (we're REALLY far from 24k) and that "money flow slowly at the beginning"

To give an idea on how it's going money wise, my druid got a cloak+1 and two +1 armor (one for me, one for the Ape). had a wand of CLW but we used all 50 charges so i'll have to use what i have left to get a new one.

for the summoner, i was planning to play some kind of "tag-team" summoner, mainly strength, playing with a longspear and teamwork feats to help my team (and my eidolon) get some nice boosts.

Now i'm thinking about maybe going Holy Vindicator and build my character to help the others shine without giving up completely on the spotlight.


Hey! Hope you're all doing ok :D

I'm playing RotR with a group of 4 players (me included) and was planning on making a new character.

We only have access to the core rulebook and the APG, so we're very limited about what to play (in the beginning the DM didn't even allow the APG.)

Our current team is composed of :
-Rogue (very bad in combat, but can do a lot out-of-combat)
-Inquisitor (pure damage, former cleric)
-Ranger (no companion but gives nice bonuses)
-Druid (me)

I'm playing a druid with an animal companion (Ape). the Ape is carrying every encounter, we avoided 7 TPK only thanks to his presence, and we didn't finish the second chapter yet. At the same time, i've been forced into the healer/support role for the group, and god i hate that role. And my team is being demoralized by the fact that no matter what they're trying to do, a monkey alone is stronger alone than they're together.

I was first planning on making a "tag-team" summoner, but seeing how much this campaign seems to love diseases, poisons and curses, i'm having second thought.
No matter what we do, we can't get any money. (like, really, we're as wealthy as a lvl 3 PC, but we're lvl 7 and not far from lvl 8) That means relying on wands/scrolls/potions is going to be really hard.

Is rerolling as a summoner a bad idea? If so, what are my alternatives?