Full Name |
Vraal, Second Clutch of Ka-Zess |
About Vraal
Vraal
Male serpentfolk arcanist (occultist) 8 (Pathfinder RPG Advanced Class Guide 8, 78)
N Medium humanoid (reptilian)
Init +7; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 50 (8d6+16)
Fort +4, Ref +5, Will +6; +2 vs. mind-affecting and poison
Defensive Abilities resistant
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Offense
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Speed 30 ft.
Melee bite +3 (1d4-1)
Special Attacks arcane reservoir (4/11), arcanist exploits (dimensional slide[ACG], familiar[ACG]), bite, bite, consume spells
Arcanist Spell-Like Abilities (CL 8th; concentration +13)
. . 1/day—augury
. . 1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 8th; concentration +13)
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Statistics
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Str 8, Dex 16, Con 14, Int 20, Wis 10, Cha 10
Base Atk +4; CMB +3; CMD 16
Feats Alertness, Augment Summoning, Spell Focus (conjuration), Spell Penetration, Starlight Summons[UM]
Traits eldritch delver, underlying principles
Skills Escape Artist +6, Knowledge (arcana) +16, Knowledge (dungeoneering) +16, Knowledge (local) +15, Knowledge (nature) +13, Knowledge (planes) +16, Knowledge (religion) +12, Linguistics +10, Perception +8, Sense Motive +2, Spellcraft +16, Use Magic Device +14
Languages Aboleth, Abyssal, Aklo, Aquan, Draconic, Infernal, Orvian, Terran, Undercommon
SQ conjurer's focus (Summon Monster IV, 8 minutes)
Other Gear cauldron of overwhelming allies, wizard starting spellbook, 28,500 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (11/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bite (Ex) Prerequisites: Small or larger size.
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Bite (Ex) Prerequisites: Small or larger size.
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Conjurer's Focus (Summon Monster IV, 8 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Slide (80 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Resistant (Ex) +2 to save vs. poison and mind-affecting effects.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Starlight Summons Summoned creatures gain a bonus on Perception and Stealth checks
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Arcane Familiar CR –
Rhamphorhynchus (Ultimate Wilderness 204)
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +11
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 25 (1d8)
Fort +2, Ref +7, Will +8
Defensive Abilities evasion, improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (good)
Melee bite +4 (1d3-2)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells, sudden swoop
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Statistics
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Str 6, Dex 17, Con 11, Int 9, Wis 14, Cha 11
Base Atk +4; CMB +5; CMD 13
Feats Lightning Reflexes
Skills Acrobatics +3 (-5 to jump), Escape Artist +4, Fly +11, Linguistics +1, Perception +11, Spellcraft +7, Use Magic Device +8
Languages speak with animal (same kind only), speak with master
SQ empathic link
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (40 feet, Good) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Sudden Swoop (Ex) Do not provoke an AoO when making a charge whil flying. Gain +2 damage with bite when making a sudden swoop.
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