Duergar Hammer

Vortok's page

161 posts. Alias of Christiaan.


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Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Before moving forwards, Vortok walks up to the Navika: "Can you cast mage armor again?"

Afterwards, he carefully walks towards the goblin body, looking for anything that may have caused it's death.

Vortok Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I suggest exploring the southern hallway, then back smashing the chest, and finishing it up by trying to get on the cliff.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

potions weight next to nothing, stuff them in your belt or backpack, or just slowly swim with them. No need to take the smashed chest with you


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"Does anyone know how to pick a lock?" has a skillpoint in disable device?

"Otherwise, our only option is to let the barbarian 'pick' the lock"


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I'm now at 1200 XP, (that is including everything up to the bugbear) and I am the one with the most experience. Still need 800 XP before leveling.

I suggest we continue exploring the cave, as there is a passage to the south, and a mysterious door next to the entrance.

Also, is there a passage in the top left of the cave where we fought the goblin leader?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"What is making those sounds? Has anyone heard that kind of roar before?"

Is there a knowledge check we are allowed to make to figure this out?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"If a sword is that decorated, you have a chance it is a magic weapon. Can someone cast detect magic on it?"


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I moved some character around based on the text posts above.
Grognar was the first run towards the chest and dive into the water, so I assume he is on the island first.

Eal and Krakkagar both mentioned watching the creature from the shore, so they must have been close to me.

Also, I believe if I attack him with my shurikens I have a -8 to hit. And swimming and fighting from the water is not an option, so good luck


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Vortok keeps watching the swimmers and the beast.

unless we get attacked, I am not doing anything, so please continue looting


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I believe only Eal has not said what he is going to do.

Also Krakkagar, can you identify that creature in case it decides to attack? GM Polygoon probably knows the relevant knowledge.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

So not swimming in that water


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

are you still raging, or are you fatigued now?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Let's all follow the charging unwise half-orc before he gets himself into trouble.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Let's go back, report our findings, including that beast sound and see if we can come back another time


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Updated the loot sheet with our findings.

If anyone wants to claim some of the items on it, go ahead and put your name behind the item.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Navika, try to pick up a simple level 0 spell like daze or flare. Those do not require a to hit roll, and weakening the enemies attack power is always usefull.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

We search and loot the bodies and the cave, load it all on the barbarian and the monk, and go back to town.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Also Fyfe, you do not get all attacks if you move during your turn, you get only one attack. The exception is the 5-foot step


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Navika, which level 0 spells do you have on your spell list?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Vortok takes a 5 foot step and starts helping Navika attacks goblin #10)

attack + bard + hatred - flurry of blows: 1d20 + 3 + 1 + 1 - 1 ⇒ (13) + 3 + 1 + 1 - 1 = 17

damage + bard: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

attack + bard + hatred - flurry of blows: 1d20 + 3 + 1 + 1 - 1 ⇒ (16) + 3 + 1 + 1 - 1 = 20

damage + bard: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

He is very dead

Don't forget to take your 5-foot steps to improve flanking chances.
Fyfe, please take a 5 foot step to the south, and let Xilanfur take a 5 footstep southwest on his next turn to give Xilanfur a flanking bonus on his next set of attacks.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Vortok charges the goblin king.

attack+charge+hatred: 1d20 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

damage: 1d6 + 3 ⇒ (5) + 3 = 8

HP 9/11, AC this round 20 (16 character sheet, + 4 mage armor +2 fountain, - 2 charge)

Can someone smash this d20 and give me another one? The one I use seems broken.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Earl, I think you need to check your damage die. Never heard of a weapon that does d20 damage


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

moved my character

initiative Vortok: 1d20 + 2 ⇒ (1) + 2 = 3

Edit: Good news everyone. You go first.

Vortok's AC for this fight is 22

If anyone has a flask of alchemist fire or acid, or another attack that can hit multiple targets at once, this is the time.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Let the ranged characters move first, maybe they can get the first shots off, and then the close combat specialists can enter into melee range.

Also let's make sure we leave some room open for the archers, last time they couldn't do anything with the total of -8 on the attack roll


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Is the mage armor still active?

In that case I suggest killing the goblins, to prevent having to fight whatever is behind the door while we have the goblins in our back.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I take the +2 AC


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

After hearing Krakkagar's discovery Kandor reaches into his pocket to grab a gold coin that he throws into the fountain before taking a sip.

fountain + gold bonus: 1d10 + 5 ⇒ (8) + 5 = 13

"Learn what you are dealing with before you act. You see what can happen to the impatient "


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

@GM Wicked, is there a knowledgeskill Krakkagar can roll for, knowledge religion perhaps to learn more about the fickle fountain of deathly butterflies?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

@GM Polygoon

I don't speak for the others, but is it an idea to roll Grognar's fate, the treasure rolls and other kinds of rolls where the player can't look up the result by yourself to save time?

You post the roll and the effect in one post instead of asking a player, have the player roll, you have to look up that roll in a table and then post the result of that roll.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

And so Grognar died. He was eaten by a giant butterfly for desecrating one of Desna's altars. :)


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Desna is a chaotic good goddess. She is one of the 6 Gods to which the Cathedral in Sandpoint is dedicated. Anyone willing to make a knowledge religion check?


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Vortok walks into the room and whispers to the rest "I hear someone talking over there, anyone willing to sneak a bit closer to take a look? "


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Seeing that everybody is ready Vortok opens the doors.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Still am, waiting for Krakkagar and Eal before we kick in the door.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"Nice job figuring out what we have found. Shall we move on to the next room?"

I moved my token into the front row, ready to open the door when you are.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

While the intelligent guys are looking at the loot, Vortok decides to walk towards the door at the end of the hallway to look for traps.

perception: 1d20 + 7 ⇒ (4) + 7 = 11

Afterwards he puts his ear against the door to listen into the next room.

perception: 1d20 + 7 ⇒ (3) + 7 = 10


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Is there anyone still active? We now need some smart guys helping to figure stuff out, and maybe someone can start looking at that door in the hallway for traps.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Let's move it a bit along

appraise gemstone: 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20

appraise dagger: 1d20 - 1 ⇒ (1) - 1 = 0


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

[b] "Nice work, and nice findings everyone" [b] Vortok mumbles as he hears Krakkagar explaining the Bag of Holding.

[b] "Can someone figure out what this liquid is, and how much this dagger and ruby are worth?" [b]

This is not Vortok's skill set.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

"Navika, Krakkagar, can you two help figuring out what is wrong with this bag? I expect magic trickery." shouts Vortok, waving the sorceress and the bard closer.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Having found nothing Vortok opens the bag to inspect the contents, leaving the chest to the others.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Vortok walks into the room looking around for anything unusual besides the obvious chest.

perception: 1d20 + 7 ⇒ (1) + 7 = 8

reminder that if there is unusual stonework like a trap or a hidden door, Vortok gets a automatic perception check with an additional + 2 if he comes within 10 feet

edit: Vortok decides to look around with his eyes closed for some reason


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

You can let Xilanfur do a 5-foot step between attacks and let him attack the second goblin if at any time that would be more efficient.

If you do that after his bite attack I believe both goblins are dead now, as the first has an AC of 12, because he is prone, and suffered already 2 damage. After the first attack he is at zero. And with the other two attacks you kill the second goblin


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

The only way you can shoot over someone's head is if he is 1) smaller than you, and 2) you are closer to the blocking guy than the enemy is. The guy in the middle is then 'Low Cover'

I suggest you ranged guys sit this combat out, can't take long with two goblins remaining. In the next combat we will make sure you have room to shoot.

That is the drawback of a party of 6 (7 if you include the familiar) against 3 goblins, there will be sometimes characters who can do very little.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

No problem.

Small tip for all ranged characters: Prone characters and monsters get an +4 bonus to AC against ranged attacks, but a minus 4 against melee attacks.

So don't shoot at prone characters, but try to hit them with your sword/axe/monk fists/etc.

Also shooting in combat is very difficult. First you get a -4 because the target is in melee, (the feat precise shot eliminates this) and an additional -4 if a creature is in the way of the target. (Any friends on the battlefield count as a creature for this rule)

So shooting at a prone character who is in melee while a friend is blocking line of sight gives you effectively a - 12 to hit.

GM, is Navika allowed to change her last attack because she did not know this?

(technical detail, officially a character standing in the way gives the target a + 4 AC bonus and being prone an additional +4 AC bonus, but for less calculation errors, I usually apply those minuses on my attack roll instead.)


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Navika, It is your turn


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet
Eal Longwalker wrote:
range increment for a longbow is 100 feet, so no range penalty at 12 squares, I think. Probably a miss anyway, if Grognar provides cover for the goblin (+4 to AC).

The vines gave you a - 2 to hit, not the range


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Vortok charges straight for the nearest goblin. X 32 to Y 40 , the goblin in the middle.

attack: 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20
damage: 1d6 + 3 ⇒ (6) + 3 = 9

That is one dead goblin

My AC is now 18 for this round because of the charge and mage armor


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

I still have. Now I am just waiting to punch a goblin in the face.


Monk 1 HP: 10/11 AC: 16 | T:16, | FF: 13 | CMB: +3 | CMD: 19 | F: +5, R: +4, W: +5 | Init: +2 | Perc: +7, SM: +7 |Darkvision Lootsheet

Okay, one question, does the curtain hinder punching goblins in the face?

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