"Vors Aman" as he shakes your hand. "We met at breakfast when I offered you the reward. I made half as much as you did on that particular agreement. I am in a position to gain unimaginable wealth working for Mr Kreed. Yet happy would not be the correct term for it. I was once a simple and good man. Now I am surrounded by evil you could not imagine. It takes a toll on you. I am not the man I used to be, but I have fought off most of the evil that surrounds and attempts to penetrate me every minute of the day." He takes a swig from his flask.
Vors acknowledges Ziera with an expressionless nod. "Rhen, at this time we have no idea other than what I stated, which is very little. Any further dialog would be supposition. It is time for boots on the ground." Vors stands. "My offer remains should you take it. May the gods be with you." Vors glances quickly over the group as he turns and exits the lodge.
Vors is extremely difficult to read. He is unemotional and expressionless. No quirks or mannerisms. Every movement he makes is as if he had thought it out in advance. You get the impression there is much more to this man than just being Kreed's messenger boy. "Gentlemen, the poor man has been properly interrogated by our finest. There is nothing more to learn from him. It simply would be a waste of time when time is of the essence. We do not know if our people are alive or dead. We can only hope most have been taken prisoner. My suggestion, if your are accepting this mission, is to quickly grab any necessary supplies and meet Pay Day at the edge of town. Road to the north. While Mr. Kreed appears to be looking out for his interests, it is my hope that you take advantage of this situation and return every soul to this town." Vors takes his eyes off of you and carefully sips his coffee. He sets his cup down. "Every single soul." He looks each of you in the eye without expression.
Vors is extremely difficult to read. He is unemotional and expressionless. No quirks or mannerisms. Every movement he makes is as if he had thought it out in advance. "Pleased to meet you as well, Niu. Taldor. I have actually spent some time there, myself. Oppara it was. Finest tackle shop I have ever seen. I still use the equipment I bought there years ago." "At dawn this morn Mutters Kondlan, the taskmaster at Thuldrin Kreed’s newest cutyard 3 miles into Darkmoon Forest came into town. His finery in tatters and his stringy hair matted with sweat and blood. His tidings soon reached every ear. He didn’t see the horror that cut down his men, but he fled the cutyard pursued by screams and dying gurgles of his lumberjacks that echoed through the trees. Anxiously, the town now waits for other survivors to appear, but only cold silence comes from the forest through thinning mist. Fear grips this town. Nearly two dozen men and women are missing in the darkness beneath the forest canopy, and the shouts and wails of their kin ring out across Falcon’s Hollow." "On the perch looking over the rest of the town, Thuldrin Kreed, his interests threatened by this new incident, met quietly with his advisors to discuss possible courses of action. He is sending Boss Payden “Pay Day” Teedum and a squad of his regulators to rid The Wood of this danger and make it safe to once again cut there. He would like for you to take the lead in this endeavor. Pay Day and the regulators will be there to aid you in any way they can. Mr. Kreed is offering you 4,000 in gold pieces should you accept his offer."
Vors Aman enters the dining hall and approaches your table. He is overly well dressed for this town. His clothes are freshly pressed and his hair is perfectly groomed. "Good morning gentlemen, ma'am. Care if I join you?" He sits, not waiting for your response. "Rhen, I have an offer for you from Mr. Kreed. I believe you will interested in this one. But first, I see you have some new acquaintances. Please introduce us. I am Vors Aman, currently employed by Thuldrin Kreed. I know you are new to these parts. Mr. Kreed is a Gavel of the Lumber Consortium and by far the wealthiest man in Falcon's Hollow. He has taken an interest in Rhen as Mr. Vemsa has saved this town more than once with his talents and acts of heroism. Mr. Kreed's lumber barge remains available to Rhen when it travels to Almas."
Bulgard indicates he will take his chances with the wolf in town. Vors leads you from the shipyard across one of the high bridges. He points out the mercantile district as you pass by it. Eventually you turn onto the Avenue of the Gods. The Avenue of the Gods is a quarter-mile stretch of road cutting east to west through the northern side of the Embassy District. Lining the street on both sides are twenty foot tall marble statues of Abdar, Calistria, Cayden Cailean, Desna, Erastil, Gorum, Gozreh, Iomedae, Irori, Nethys, Pharasma, Sarenrae and Shelyn. Shrines and smaller statues of other more minor gods of good and neutral alignment can be found interspersed between the oldest and largest of the statuary. "Pilgrims from all across Andoran flock to the Avenue of the Gods to pay their honor. These statues were constructed over the centuries since Andoran was liberated from Cheliax, the newest of which is seventy-eight years old." Churches, chapels and cathedrals line this long street, along with upscale residences and privately owned complexes dedicated to housing traveling members of the different faiths welcomed openly in Almas; all such property is church-owned. As you pass Cayden's Hall, Vors points to it. "My favorite church, I recommend you pay her a visit. If it can be brewed, it can be found there. Dedicated to the accidental god." You follow him into a rather large residence where he speaks with the attendant, making certain you will have board and lodging for the duration of his visit. He points to a dining room in the back of the residence. "Meals are served there three times a day. Help yourselves to any vacant bedrooms upstairs. Meet me back at The Jurin Kreed day after tomorrow, as early as possible. At that time we will depart for Falcon's Hollow. I hope you find all that you need here in Almas. Mr. Kreed has provided for your lodging, boarding, and even the tips. Enjoy your stay, gentlemen." Vors hands the attendant a small coin pouch. He exits the residence and tends to his task at hand.
Sides, like a barge.
Mid morning The Jurin Kreed makes the final bend to Almas. You get a view of its skyline behind the high walls with guard towers placed at fixed intervals. This is one big city. The skyline is dominated by a 500ft spire. There are many tall cathedral domes and other large buildings that appear more layman in nature. As you get closer, you notice the spire is an enormous circular building from which rises a five-hundred foot tall whitewashed tower crowned with a copper dome and an enormous gold-plated statue of an eagle in flight. Balconies ring the tower and banners depicting the seals of Almas and Andoran as well as others you do not recognize hang down its length. Pointing at the spire, Vors tells you "That structure is the heart of the Eagle Knights of Andoran where members of all branches of the knights are trained. The Aerie serves as both a garrison and command outpost for the Eagle Knights and is the home of the Knight-General, commander of all Eagle Knights of Andoran." You pass under two extremely high bridges that would allow passage for the tallest of sailboats. You see a shipyard to your starboard. The Jurrin Kreed is gracefully oared into place. "You are welcome to lodge on the boat. There is a tavern named The Grog Stop nearby and the mercantile district is not too far away. I do have more comfortable boarding in mind for you, however. It is an upscale residence that has been converted into a lodge. It is on the Avenue of the Gods. That, my friends, is a sight you shall never forget. As for the wolf, Bulgard, I know he is well mannered. I am not sure how receptive the people in this large coastal city will be to him." Vors waits for your decision on lodging.
Vors smiles when he hears Rhen's question. "It is a pleasure to meet your acquaintance, Rhen. Unfortunately, there is no work for you on this boat. You are Mr. Kreed's guests. All expenses are paid for until we return to Falcon's Hollow. He is truly grateful to you for the rescue and return of his son."
The Jurin Kreed is unleashed and the oars begin their work. You begin to move southeast down the river. It is a beautiful day and the view will only get better as you move through the untamed wilderness. Vors takes out his fishing tackle and tosses an artificial lure into the river. He begins reeling it back in. He will spend the next 9 days taking his catch to the galley. "I purchased this tackle in Oppara years ago. Nice little shop with the finest equipment. Can't recall the name of it now. Perhaps it will come back to me when it so chooses. Many an hour has it given me pleasure and then a meal. Are you familiar with Almas? Ever been there? Have you any questions?"
A well dressed man of medium build and height makes his way to your table. A masterwork rapier is sheathed to his waist. "Good evening. Please allow me to introduce myself. I am Vors Aman, currently employed by Thuldrin Kreed. I believe you met Mr. Kreed when he so graciously rewarded you for the return of his son some time back. Mr. Kreed has kept himself informed of your activities since you impressed him with your valor in locating and rescuing Jurin. He wishes to express his gratitude yet another time. He offers to transport and board you on a trip to Almas. He believes adventurers as yourselves may be in need of more advanced supplies than can be found in Falcon's Hollow. Almas is our capital and one of the largest cities in the Inner Sea. Business there calls me and we set out in the morning. If you have interest, we will be departing mid morning tomorrow. Mr. Kreed mans his keelboat so that she can continue to move 24 hours a day. It is more than 200 miles to Almas and it will take us nine days to get there. My business in Almas should be complete in two days and that is when the keelboat will return." Vors looks at each of you with a friendly smile as he gathers your reception to his offer.
Vors peers into the room Stenne opened the door to. He agrees with Moonshine's insight that this absence may not be by choice. The illusion was created, however, but by whom? He has a desire to rid himself and his companions of the evidence they found as quickly as possible. He looks for somewhere to hide their findings.
Vors appears uneasy and concerned to you. "Thank you for the warning, Tess." He whispers to the party "I cannot be certain this door is without traps. I am willing to inspect it further if that is what you prefer. There may be nothing at all to this. We could just knock and introduce ourselves. Personally, I am in need of a pole and some bait. I rely on your better judgment. How would you like to proceed?"
Vors notes the door was open before. He can hear a fire crackling inside. He pauses and then approaches with caution. When close enough, he stops and listens while visibly looking for traps. He will wait for the rest of the party before even considering any further action. stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Vors is visibly discontent with the latest happenings. His mind works overtime for options. He agrees with Tessara. "Well, that was short endeavor. I agree we must be on our way. We could be obstinate and try other methods. Perhaps we should call it a day."
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