AC 14 , Touch 11, Flat-Footed 10
Fort+2, Ref+1, Will+5
Melee Fist of Bane+5(1d8+2/x2)
Base Attack+0, CMB+2, CMD 12
Feats Initiate of Bane, Skill Focus(Religion), Thug, Weapon Focus(Morningstar).
Alternate Racial Trait
Piety: Humans place great trust in the gods to protect them. Humans with this trait receive a +2 racial bonus on Knowledge (religion) checks and Knowledge (religion) is always a class skill for them. In addition, once per day before attempting an attack roll, saving throw, ability check, or skill check, such a human can call out to his deity in order to receive a +2 racial bonus on that roll; he can use this ability only if he is able to speak.
Traits Heirloom Weapon, Rich Parents.
Skills Diplomacy+5, Intimidate+3, Knowledge(Planes)+5, Knowledge(Religion)+10, Linguistics+5, Lore(Church of Bane)+5, Perception+1.
cleric's vestments, Kessler family ring(signet), Fist of Bane (masterwork morningstar), noble's outfit, silver unholy symbol of Bane, traveler's outfit, warpriest kit, +1 shadow leather armor.
The Kessler family is able to trace it's lineage all the way back to the the founding of Northkeep, in 348AR. Always devout worshipers of Bane, they somehow survived that city's destruction, and migrated west, eventually settling in the border town, Voonlar.
There, they took on roles as minor priests, until such a time as the Zhentarim came and subjugated the people, turning Voonlar into a vassal colony. When this happened, worship of Bane became more acceptable, and so the family rose in power. It is now a noble house of some influence and wealth.