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Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() oh ok sorry, I didn't know I could still do something Vorg will point with his finger at the creature named a darkmantle and with a grimace of anger try to afflict it with misfortune : The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. I assmue the will save is 10 + my level??? ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Hi everyone ! Just to say I won't post in this round because my action is what I did the first round, and now that we are in combat, it would be nice to have 1 post a day per player if possible... Let's keep this game alive :) ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Thunder will fly above the creature and tries to attack it : 1st Attack (with talons): 1d20 + 5 ⇒ (7) + 5 = 12
2nd Attack (with talons): 1d20 + 5 ⇒ (2) + 5 = 7
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Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg panicks a little as he sees the monster attacking and grabing the fighter, and as he yells to everyone to look out, he tries to help Ragnar to get out of the embrace of the beast. Strength to help free Ragnar: 1d20 + 1 ⇒ (15) + 1 = 16 "Ragnar, get out of it!" ![]()
![]() Yes, it makes sense... I know Nualia doesn't know of their condition, but I was thinking she would be proactive and hunt them to not be interfered with, but as you said, she doesn't know whom she would face, for all she could know, it could be a 15th level party and wouldn't risk her life. Her minions are there for that kind of job. I like the Bruthazmus and Orik scouting thing ! They will pose a threat together, and I'll let the party a chance to escape also. Thanks to both of you ! ![]()
![]() If I may, I'd like to share my experience here and maybe ask for a little help, since the concept is similar from what Zenthane X experienced ? Here it is : My PCs are in a lot of trouble : it’s their second attempt at Thistletop : they made it to the bridge the first time, but did not cross it, and they let Gogmurt flee and warn the others behind the walls. First mistake. The goblins organized themselves and prepared for their return, but I was kind enough to let the goblins take care of it among themselves and not go underground to warn the longshanks and gather their help. So, after a rest, they returned 2 days later in the evening and cleared half the ground-level of thisletop, then took a « break » and went to the 1st level-donjon, where they spoke to Lyrie, and let her alone with the bard while they ventured a bit (encountering 2 yeth hounds and seeing from afar the Tentamor, but not killing them). The bard ended up stabbing Lyrie after a betrayal proposal AND he escaped when she offered too much resistance for his taste. While they don't know this, Lyrie immediately went down to inform Nualia of their presence. Then, they regrouped and all went back to ground-level to resume their goblins killing, not minding at all they left an enemy alive below. I must say the bard wants to leave because he finds this place too dangerous, but the others want to stay. We ended the session with Ripnugget being knocked out but still alive, and they seem to want to awaken him and interrogate him, obviously oblivious of all the danger below. How do hey not see some urgency as to not stay there while being that baddly hurt ? (The bard is at 0 HP, the cleric used all of her healing spells and channel energies, and the fighter is also below 10 HP). Now, if I want to be logical, the baddies below had a LOT of time to organize themselves after what Lyrie told Nualia when she escaped from the bard, while the PCs were chatting up for a long time about what they would do before attacking the remaining goblins, losing precious several minutes. The way I see it : Nualia would have summoned everyone that could help her get rid of them (all 3 yeth hounds, Orik, Bruthazmus, maybe even Lyrie and the four goblin wives, even if they are not the fighting kind). I can’t see any other options. I don't want to have Nualia just calmly waiting the PCs to come down and kill her minions as if she didn't know they were here. I'd like to find a way to let them live, but I can't see how… Nualia is not stupid like a goblin, she will want to protect her works and end this threat with all her might. Even if she offers them to surrender, she will likely sacrifice them to Lamasthu to increase her powers, so not better than dying if combat. Any ideas except the cavalry going to their rescue ? Am I too stern or have my players really pushed it too far this time ? Thanks ! ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg was there earlier a bit, chatting with Hawk and getting his spells prepared for the day. He wears no armor, but has a mace and two daggers, and his backpack seems enough loaded, a bedroll attached to the back of it. With his (enough) rough looks, tough to tell how he would behave in an awkward situation, like a combat for example. He greets his companions with a nervous smile, expecting great things to happen but very unsure of what they'll find in there. ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg thanks Valenthe when she hands him the chime of opening. He then looks at his comrades when Esmee asks if they should head in now, not wanting to decide because he doesn't mind. Unless GM says my spells are not full, then I'll need to rest ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() "This is... marvellous, grandiose!", whispers Vorg as he walks slowly to look at everything he can. "Thunder, loose your wings while you can" He shoves him off his arm and the hawk flies around for a bit. Just in case : Vorg Perception: 1d20 + 3 ⇒ (8) + 3 = 11 ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg stays silent behind a bit, amazed at the profesionalism his companions show. "Thunder, we will likely go underground, I hope you won't find the experience too much for your taste..." ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() My answer: "Thanks Uri, I'll definetely check that out sooner than later, it would be great to fly with my hawk !"
Wow, great stuff GM ! I smiled reading this, you made my monday morning ! :) ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Mmh, good question. I thought at first it could be around midnight, just before sleep, since it's at night that Thunder found Vorg, but I really don't mind doing it in the morning if it's easier to synchronize with the rest of the party. One thing I didn't do because of a lack of time and knowledge : Thunder, do I need to "roll him", or is it ok if he's just a "blank" sheet that follows me ? First time I play witch, so... ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg tells the investigator that he will be a part of his job, very curious about the mystery that needs to be solved. He then stays a bit with the gang. At Lamtheer's question about his hawk, he says that Thunder found him one night, and that since they've been inseparable. After a while, he goes outside and lets Hawk fly around, trying to find a place that's not too crowded where they can be alone, and he relaxes. When the time is right, he joins the group a the cathedral. ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg raises a hand to salute Aikio and bows a bit, then turns to the weird looking man with his cane. "Can you tell us more of this place and of what you are investigating please? I'd like to hear more before making any decisions..." ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg follows Lamtheer and gratefully drinks from his goatskin. "Down, I really don't know, but you may be right that it's a dungeon that lies in front of us in the future..." He then thinks for a while. "Where is home, that's a good question, thanks for sharing with me. I'll be honest, I don't know what I would have asked yet, maybe because I'm not quite involved with my own life for now... I feel lost sometimes..." He goes to the tavern with the group, and humbly asks for a light beer. ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Yes, and the picture summed it all, I like when we can see images from what we experience, that's why I prefer pre-written scenarios, they offer so much support with it. Also, great job describing it GM ! ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg is somewhat relieved to learn that trolls can regenerate, and feels a bit less bad about all this. He looks at Thunder, trying to calm himself and backing a bit to meditate a few seconds. ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg is completely still, almost forgetting to breath as the horror show unfolds in front of him. He looks at the others as well, forgetting that he found the lizardfolk intimidating. "What is going on here? Is it always supposed to be like that?" ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg thinks to himself : "Maybe a joke would calm him down... or not. Maybe if I offered him a cure light wound, but no, it seems a lot more serious of a wound and he would probably laugh at me and my little spell. Well, I'm gonna stay silent, he doesn't seem someone to mess with..." So he tries to not look too long at his foot, which is relatively easy because of the disgusting view. ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg shakes the hand of the lizardfolk, a bit uneased but relieved that that creature seems friendly. He tries to determine the good amount of time to not seeming rude before going elsewhere, but "saved by the bell", the tengu asks a question to the group and Vorg feels this is his chance to break the awkward silence between him and the lizardfolk. He turns to the tengu and mumbles "Unfortunately, didn't see any..." Then, he seens Lamtheer, and envies his people skills (in his opinion, at least). He smiles as he nods at his presentations, not thinking to do the same himself. When that half-elf asks him a question about his hawk, he is more than happy to talk about him, all the while making sure he's not too close from the lizardfolk, but in a way that doesn't looks like he's avoiding him either. "Oh, he doesn't seem plain to me at all, Lamtheer, he never did. I found him not so long ago at my window one night, and since, we've been... not friends, but very close. I consider him my spiritual teacher sometimes, it's... complicated, you wouldn't understand. What brings you here ?" ![]()
Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Blushing to the point of being almost out of breath while the gnome speaks to him, then calming himself and shaking off the embarassment, Vorg remembers to offer his name, too, because that's what you do !
Vorg notices the lizardfolk watching, very much on his guard, not sure if that creature will attack them or not. Then he remembers also that the gnome said something at the end. "Oh, and I'm glad to make your acquaintance!"
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Male Human Witch 1
REMAINING: HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk))
Level 1 spells : 2 ![]() Vorg still tries to understand how a city that special and weird can work, and for one of the rare times in his life, he doesn't feel that abnormal. Still trying to figure out what question he will ask at the temple, he checks on the gnome and wonders about her hammer. Trying hard to figure a way of breaking the glass, he kind of stumbles in his words, not daring to look into her eyes while talking to her :
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