Full Name |
Vorg Palan |
Race |
Human |
Classes/Levels |
Witch 1 HP 7/7 | AC11 T11 FF0 R0 W2 | Init +1 | Per +0 (+3 in light (Hawk)) |
Gender |
Male |
Size |
Medium |
Age |
20 |
Alignment |
CG |
Languages |
Common, |
Occupation |
New adventurer |
Strength |
12 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
9 |
About Vorg Palan
Intro:
Vorg Palan is a male human of 20 years of age. All his life, he felt somehow different and misunderstood, but recently, he discovered in a dream that he had a path traced for him, and that he would have to go to adventure to find what it was. When he woke up from that disturbing dream, a hawk was at his window, fixing him with those dark and intelligent eyes. After approaching the hawk and having bonded with him, Vorg named him Thunder, for that night it was thundering very loudly. The human made his goodbyes in the morning to his family and departed, ready to face whatever would stand in his path. He traveled some time with Thunder, learning from him like trough a book, and the duo had some minor adventures along the way but nothing worth mentionning, until they arrived in Kaer Maga and saw (INSERT), reminding Vorg his dream those few months earlier...
Physical description:
Vorg is rather average regarding his looks: dark brown hair, a little beard, not particularly well built or very tall, just his eyes that say to whoever really looks at him that he's pretty serious and strong-willed. He is dressed all in black and purple.
Combat Data:
Initiative: +1
BAB: 0
CMB: +1
CMD: 12
AC: 11 (Touch 11, Flat-footed 10)
HP: 7/7 (L1:6 (max) + 1 (Favored classe))
Fort: 0
Ref: 0
Will: 2
Move: 30 ft
Weapons proficiency: Simple weapons
Armor proficiency: None
Feats:
1-) Spell focus (Human): +1 bonus on save DC (school: Enchantment)
2-) Greater spell focus (witch 1): +1 bonus on save DC (school: Enchantment)
Skills:
Acrobatics: +2, Knowledge (arcana): +8, Knowledge (engineering): +5 (trait), Knowledge (history): +8, Knowledge (nature): +8, Knowledge (planes): +8, Perception (if Thunder is within a mile, in bright light) : +3, else +0, Sense motive: +1 (trait), Spellcraft: +8, Use magic device: +3
Traits:
1-)Mathematical prodigy: +1 Knowledge (engineering)
2-)Suspicious: +1 Sense motive
Racail traits (Human):
1-) +2 ability score : (strength)
2-) Bonus feat (Spell focus)
3-) +1 skill rank (Acrobatics)
Special abilities:
Cantrips (Witch 1) - 3 per day, illimited nb of usages of each, among all the cantrips list.
Memorized today :
1-) Detect magic (Divination)
2-) Read magic (Divination)
3-) Stabilize (Conjuration)
Spells (Witch 1) - 2 per day (1 + 1 int bonus), among 4 (3 + 1 int bonus) stored in familiar.
Stored in familiar :
1-) Mage armor (+4 AC, 1 hour/level) (Conjuration)
2-) Cure light wound (Conjuration)
3-) Unseen servant(Conjuration)
4-) Command (Enchantment)
Memorized today :
1-) Mage armor (+4 AC, 1 hour/level)
2-) Cure light wound
Hexes (Witch 1) - 1
1-) Misfortune
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
Familiar (Witch 1) - 1
1-) Hawk (named Thunder)
Patron spells (Witch 1)
1-) Deception
Languages:
1-) Common (Human)
2-) Dwarf (int mod)
3-) Elf (int mod)
4-) Gnome (int mod)
5-) Halfling (int mod)
Gear:
Weapon:
- Dagger : 1d4 (19-20 X2) - 2 GP, 1 lb
- Dagger : 1d4 (19-20 X2) - 2 GP, 1 lb
- Mace (heavy) : 1d8 (X2) - 12 GP, 8 lbs
Armor:
- None
Clothes:
- Explorer's outfit : 10 GP, 8 lbs
Backpack:
- Backpack : 2 GP, 2 lbs
- Bedroll : 1 SP, 5 lbs
- Lantern (hooded) : 7 GP, 2 lbs
- Oil (1 pint flask) : 1 SP, 1 lb
- Rations (3 days) : 5 SP, 3 lbs
- Rope (silk) : 10 GP, 5 lbs
- Antitoxin vial : 50 GP, 0 lbs
- Chime of opening (lady of the grave = password) : 5 charges
Belt:
- Pouch belt : 1 GP, 0,5 lbs
- Waterskin : 1 GP, 4 lbs
Gold:
- GP : 52
- SP : 3
- CP : 0
Total Weight: 40,5 lbs (0-43/44-86/87-130)