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Pathfinder Starfinder Adventure Path Subscriber
"A hoverchair can carry its user in addition to an amount of bulk based on the model. If its bulk limit is surpassed, the chair powers down and must be restarted. Also, each hoverchair features one or more compartments for storing gear (again, based on the model)" The bulk limits are never specifically addressed in any of the entries. The only bulk listed is the bulk the pockets are capable of carrying. This is a problem because going over the limit shuts down the chair, and from this description it SEEMS the limit is 2-3 bulk which is very small. I have SO MANY questions about this: 1.) "A hoverchair can carry its user"
2.) "An amount of bulk based on the model"
Pathfinder Starfinder Adventure Path Subscriber
So the Police Cruiser is the only vehicle listed with a weapon: The Autodisabler. The weapon is listed as "Ammo 2", which I assume is meant to be its capacity. But "Ammo" isn't an actual type of ammunition so there's no rules for buying more of it. It seems like it should be using a battery of some sort, but no battery is listed and "2" wouldn't make sense for a capacity in that case. Can it only take two shots ever? Is it considered to have infinite ammo and reloads after every two shots? How in the heck is it supposed to work? Is there further information elsewhere in the rulebook that makes this distinction clear? Next up on my list of confusion with the police cruiser: So the weapons can't harm people. That's weird, but I am guessing that they didn't have enough space in the rule book to go into how mounting weapons on vehicles or modifying them might work, and didn't know how they wanted to handle the concept of "vehicles that are designed to shoot people" yet, so they're saving it for later. Ok. Can I still TARGET people? Can I apply an Anchoring fusion to it so I have a chance of pinning a target? For GMs out there: Do you bother with this restriction? Obviously you have to if you're in organized play, but at the home table do you let players pay to remove that restriction? Because it sounds annoying. I would have just made the gun count as "Merciful" vs. creatures. I guess the writers just really wanted to limit vehicles to shooting at each other starting out. I hope we see vehicles with weapon mounts in the future.
Pathfinder Starfinder Adventure Path Subscriber
I have a number of questions I would like to submit for possible future FAQ responses. These are questions that my play group have run into while trying to get our campaign started. Needlers: There's a bunch of threads on these. INJECTION
1.) Does this rule mean "On a successful attack with the weapon... the weapon automatically injects the target with the substance instead of dealing normal damage" or "On a successful attack with the weapon... the weapon automatically injects the target with the substance in addition to dealing normal damage"?
DARTS
Mechanic Class Skill Synergy as a Drone Feat: SKILL SYNERGY
Benefit: Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead. Special: You can take this feat multiple times. Its effects don’t stack. Each time you take it, it applies to two different skills. 1.) If I choose Skill Synergy as a feat for my drone, the drone may gain two class skills, but RAW it does not appear that the drone gains any ranks in those skills when I do so. Is the drone supposed to gain ranks equal to its level when you select this option (as it does for mods and class features that grant class skills), or does it simply gain class skills with no ranks? Skill Unit (Ex) 1st Level
1.)It is clear that the drone's class skills are tracked separately from the Mechanic's class skills. When I control my drone directly as described under the Skill Unit ability, does it use the Mechanic's list of class skills to determine which skills receive a +3 bonus, its own list or both? Mechanic's Control Net Class Feature: CONTROL NET (EX) 17TH LEVEL
1.) No details are given for what happens if you choose to invest 0 levels in one of the AIs. Can you drop one of the AI's level to zero or is there a minimum level of 1 for each AI? If there IS a minimum level of 1 for each AI, how can either ever reach level 20? 2.)If you drop the level of one of your AIs to zero, would it even exist? 3.)If you drop your exocortex's level to zero, you would presumably lose proficiency with heavy armor and longarms. What if you were using those proficiencies as prerequisites for feats, such as Heavy Weapons or Powered Armor? Would you lose access to those advanced proficiencies? |