--------------------
Str 10,
Dex 11,
Con 8,
Int 12,
Wis 16,
Cha 16
Skills
Bluff +8 (2 rank, +3 Cha, +3 Class)
Diplomacy +7 (1 rank, +3 Cha, +3 Class)
Disguise +8 (2 rank, +3 Cha, +3 Class)
Intimidate +3 (+3 Cha)
Life Science +7 (2 rank, +1 Int, +3 Class, +1 special) +5 to identify normal things
Perception +10 (2 rank, +3 Wis, +3 Class, +2 Racial)
Mysticism +7 (+3 Wis, 1 rank, 3 class)
Sense Motive +7 (1 rank, +3 Wis, +3 Class)
Survival +12 (2 rank, +3 Wis, +3 Class, +2 Racial, +1 Theme, +1 Special)
Spells
--Cantrips --
Psychokinetic hand (Sp)
Daze (Sp) DC 13
Telekinetic Projectile (d6 damage 30 ft range)
Ghost Sound (DC 13)
Stabilize
Token Spell
--- Level 1 ---
Detect Thoughts (Sp) 1/day (DC 14)
Life Bubble (Connection)
Mystic Cure
Charm Person (DC 14)
Languages Common, Lashunta
Theme Wild Warden (+1 survival, +1 wis)
Reduce the DC to identify creatures of the animal, plant, and vermin types using Life Sciences by 5
Other Abilities
Limited Telepathy Within 30 ft
Speak with Animals Communicate with animals.
Healing touch 1/day spend 10 minutes to heal ally 5 Hit Points
Combat Gear
Second Skin (250), Survival Knife (95), bag of marbles (1)
Other Gear
Consumer Backpack (3), Everyday clothing (2), Hygiene Kit (3), Disguise Tool Kit (10), Holoskin Projector (500), 2 Batteries (120), Tent (2), Flashlight (1), 4 credits