Male Dwarf Bard 6, Paladin 3
Jesse Heinig wrote:
Ahhh, gotcha. I did not know about their previous iterations, and yeah, I'd be inclined to agree that the style and reorganization of basic movement and actions that come with not having arms is a lot more interesting. That is a bit of a bummer.
Male Dwarf Bard 6, Paladin 3
GM Faelyn wrote: For everyone, since Jesse and Attryn rolled so high I will allow the other two players to reroll their stats if you'd like! I hate to see such disparity in attributes. You are just and merciful. Jesse Heinig wrote: full-hexapedal Betraying my ignorance here, but what does that mean?
Male Dwarf Bard 6, Paladin 3
Okay, so riddle me ree, party. I'm looking over our current line-up, and we've got a lot of strong offense (barbarian, druid, sorcerer), and Jesse is easily pulling double duty as a tank/front line fighter with their paladin.
I'm curious if we're thinking I should switch off Blood Hunter. It's starting to look a little redundant given our fighting lineup, and I was thinking I might try to improve our offensive variety. I was giving the forge cleric an eyeball, for example, and thought it would complement our team nicely by giving us some extra combat edge and improving the variety of magics and knowledge available to us. The ability to give one of y'all a +1 weapon or +1 set of armor from first level sounds pretty great to me, and I'm not really sacrificing melee capability, as the forge cleric is still pretty front line. Thoughts?
Male Dwarf Bard 6, Paladin 3
Hello and welcome, Eliza!
I'm also in favor of having a solid forward operating base up and running prior to game launch. That could be anything from a few rudimentary buildings shoved together with some form of defense present (a la Monster Hunter: World), to a fully realized colony complete with all the shops and services we would initially require. Either option still gives up plenty of room to adventure and explore to our heart's content.
Male Dwarf Bard 6, Paladin 3
I definitely like the idea of striking out for the unknown on display here. For my preference, though, I would like if we have the built up section already, as proposed by Faelyn, and we are reaching beyond that cradle to discover more of the world for the livelihood of our people, per DH's idea. Also, in regard to races, I'm a fan of everything being on the table, but that can also be a LOT to account for. Maybe just the core races and the Aarakocra and Goliaths as playable races? That way the world doesn't go into cultural overload.
Male Dwarf Bard 6, Paladin 3
If I were to cast my vote, I would say the first two options. An established continent with some deeper unexplored areas, or a half-settled continent with vast wilderness beyond sound like the most interesting for me. I have nothing against a fresh new world we're just discovering, I just think the first two at first glance seem more fun. Also, question. Have you reached a final verdict regarding the Blood Hunter? I've been reading up on it, and I really like the Witcher-y feel it has.
Male Dwarf Bard 6, Paladin 3
Hello! I am said friend that DH mentioned. First off, apologies if I make some rookie mistakes here and there, as I'm rusty on this style of gameplay (i.e. post and play). That said, I really like what I've read so far! I really enjoy rewarding downtime in addition to rewarding combat. Locations to discover and explore in both wild and urban settings are things that I greatly enjoy. Older and established worlds with secrets to uncover, lore to learn, intrigue to get entangled in and tombs to plunder are all enjoyable facets of gameplay for me. Wilderness forays are also fine by me! |