About Visna CrownbreakerAncestry Ulfen Human, part-time
HIT POINTS: 190/190 ARMOR CLASS
Unarmored: [E], Light: [E], Medium: [E], Heavy: [E] SAVING THROWS
Reactions: Implement's Interruption (AoO, 15' trigger range), Amulet's Abeyance (Got hit, ally got hit), Ancestral Geometry (roll the right save), Deathless (Doomed or Wounded). Fated Not to Die (free action when dying)
Class DC: 31 [E] Speed: 45' (35' w/o Longstrider)
Melee Strikes
gauntlet +26 [M]
Ranged Strikes
Weapon Proficiencies
Scrolls per day:
Talismans per day:
Acrobatics: +0 [U]
Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Archetype Feats
Combat Gear: Maiden's Smile, Crowstarver, Boulder's Hearth, Boats of the Reindeer-Sea, Comfort of the Jarl Punisher, Slow Honor's Quickening, Sole Path Shears, Garden of the Corpse-Scathes, Prow of the Honey Waves, Witchfire Brand, Ghost oil.
Magic Items:
Coins: 2.3 gp
Fuller Descriptions:
**Class Abilities**
Esoteric Lore: Visna's experience with the unknown, as well as the sagas she's exchanged with other thaumaturges, has taught her about strange phenomena of every kind. Visna is a master of Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type, but that can't be used to Recall Knowledge of other topics. Unlike a normal Lore skill, Visna uses Charisma as her modifier on Esoteric Lore checks. Implements and Esoterica: Maiden's Smile and Last Coin are special objects of symbolic importance: Visna's badge as she treats with the supernatural and powerful tools if things turn violent. Maiden's Smile trembles slightly in Visna's hand, seeking out her foes weaknesses and interrupting their actions. She may use the Implement's Interruption reaction. When Maiden's Smile lashes out at Visna's foes, even a close miss brings the axe close enough to do harm. When she uses Implement's Interruption and fails (but doesn't critically fail) the Strike, she deals 1 damage of the weapon's normal type, possibly applying any bonus damage due to the target's weakness. The protective aspects of her Last Coin can shield Visna and her allies from harm. She gains the Amulet's Abeyance reaction, and when she uses it, Last Coin offers continued protection. She or her ally chooses one type of damage dealt by the triggering attack and gains resistance 5 against that damage type until her next turn. While Visna's holding an implement in one hand, she can quickly switch it with another implement she's wearing to use an action from the implement she's switching to. To do so, she can Interact as a free action immediately before executing the implement's action. This allows her to meet requirements of having an implement in hand to use its action. While Visna's implements are her primary tools in her dealings with the supernatural, she knows the value of always being prepared. Visna constantly collects and carries various smaller mystic objects, bits of materials with paranormal affinities, and items used in folk practices: her esoterica. These might include cold iron nails, scraps of scrolls and scriptures, fragments of bones purportedly from a saint, and other similar objects. Visna keeps her esoterica in easy-to-access places on her person and is well practiced in brandishing her implements and esoterica together, so she can draw and use esoterica with the same hand she's using to wield an implement. Exploit Vulnerability: Visna knows that every creature, no matter how obscure, has a weakness. By identifying and empowering the right object, she can strike down even the most resilient of monsters.
Visna scours her experiences and learning to identify something that might repel her foe. She retrieves an object from her esoterica with the appropriate supernatural qualities, then uses her implement to stoke the remnants of its power into a blaze. Select a creature Visna can see and attempt an Esoteric Lore check against a standard DC for its level, as she retrieves the right object from her esoterica and uses your implement to empower it. She gains the following effects until she Exploits Vulnerabilities again. Critical Success Visna remembers the creature's weaknesses, and as she empowers her esoterica, she has a flash of insight that grants even more knowledge about the creature. She learns all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic, and about the highest of the creature's resistances that can be bypassed. She can exploit the creature's mortal weakness or personal antithesis or breached defenses. Her unarmed and weapon Strikes against the creature also become magical if they weren't already.
She can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness. Mortal Weakness After identifying a creature's weakness, Vesna uses a thematically resonant bit of esoterica to attune her attacks to her discovery. Her unarmed and weapon Strikes activate the highest weakness she discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of her Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. Personal Antithesis Vesna improvises a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, she might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against her unarmed and weapon Strikes equal to 2 + half her level (8). Breached Defenses Vesna can choose this benefit only if she succeeded at Exploit Vulnerability and learned the creature has at least one resistance that can be bypassed. Choose one such resistance. Her unarmed and weapon Strikes bypass the chosen resistance. Implement's Empowerment: The power of Visna's implements can also be turned to the more common task of combat, their power adding to and amplifying the effects of runes and other magical empowerments. When she Strikes, Visna can trace mystic patterns with an implement she's holding to empower the Strike, causing it to deal 2 additional damage per weapon damage die. Channeling the power requires full use of her hands. She doesn't gain the benefit of implement's empowerment if she is holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and she must be holding at least one implement to gain the benefit. Resolve: Visna has steeled her mind with resolve. When she rolls a success on a Will save, she gets a critical success instead. Weapon Specialization: Visna has learned how to inflict greater injuries with the weapons she knows best. She deals an additional 2 damage with attacks in which she is expert. Intensify Vulnerability: Visna has learned to use her implements to further assault creatures whose vulnerabilities she's exploiting.
Visna presents her implement and esoterica again, intensifying their effects on the target in a way unique to her implements til her next turn. Either Maiden's Smile is drawn to her enemy's vital spots, almost of its own accord. Visna gains a +2 status bonus to attack rolls against the target of her Exploit Vulnerability; or Last Coin repels the creature's attempts to harm her. Visna gains a +2 status bonus to AC and saves against the target of her Exploit Vulnerability. **Class Feats** Diverse Lore (Thaumaturge)
Scroll Thaumaturgy (Thaumaturge)
Talisman Esoterica (Esoterica, Thaumaturge)
She knows the formulas for all common talismans in the Core Rulebook of her level or lower. Visna remembers her talisman formulas through oral tradition or mnemonics, so she doesn't need a formula book for them. Breached Defenses (Thaumaturge)
Scroll Esoterica (Esoterica, Thaumaturge)
At 8th level, add a second temporary scroll containing a 2nd-level spell. Elaborate Talisman Esoterica (Thaumaturge)
Share Weakness Action (Esoterica, Manipulate, Thaumaturge)
Elaborate Scroll Esoterica
Esoteric Reflexes
**Multiclass Feats** Wrestler Dedication (Archetype, Dedication)
Combat Grab (Press, Archetype)
Snagging Strike (Archetype)
Whirling Throw (Archetype)
Attempt an Athletics check against the foe’s Fortitude DC. Visna takes a –2 circumstance penalty to her check if the target is one size larger than her and a –4 circumstance penalty if it’s larger than that. She gaisn a +2 circumstance bonus to her check if the target is one size smaller than her and a +4 circumstance bonus if it’s smaller than that. Critical Success She throws the creature the desired distance and it lands prone.
Sentinel Dedication (Archetype, Dedication)
Mighty Bulwark
Blessed One Dedication
**Ancestry Feats** Natural Ambition
Preternatural hearing
**Skill Feats** Dubious Knowledge
Titan Wrestler
Underwater Marauder
Intimidating Prowess
Trick Magic Item (General, Manipulate, Skill)
Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if she's trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level. If she activates a magic item that requires a spell attack roll or spell DC and she don’t have the ability to cast spells of the relevant tradition, use her level as your proficiency bonus and her Charisma modifier. If she's a master in the appropriate skill for the item’s tradition, she instead uses the trained proficiency bonus, and if she's legendary, she instead uses the expert proficiency bonus. Success For the rest of the current turn, she can spend actions to activate the item as if she could normally use it.
Quick Swim (General, Skill)
Battle Cry (General, Skill)
Quick Jump
Terrified Retreat
**General Feats** Toughness (General)
Fleet (General)
Breath Control (General)
A Home in Every Port (Downtime, General)
https://skaldic.org/m.php?p=kennings Spoiler:
I know epic sagas long enough that it takes a week or more to do them justice, but sometimes, Pentella, the shortest poem is a name.
Care for you? My Pentella, as a hearth loves its flame, with a heat and a warmth that can make of the meanest hovel, a home. [holding you back] "Holding me back? A ship without her anchor would dash herself against the rocks. She needs her anchor, carries her everywhere she goes, her only bulwark against the vagaries of the wind. The anchor gives her the world." |