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So... Let's say I am a Mythic PC who is at least Tier 2 (and therefore has Amazing Initiative) and the Greater Grapple feat. Let's say I am also under the effect of Mythic Haste (which gives me an extra move action per round). By my way of looking at it, I can:

Step 1) Use amazing initiative to give myself an extra standard action, which I use to initiate a grapple.

Step 2) Then use Greater Grapple to maintain that grapple and immediately pin my opponent with the extra move action from mythic haste.

Step 3) Proceed to use my still-available Full Attack to unload on the poor sod I have just pinned, using a One-Handed or lighter melee weapon, and even getting an extra attack from haste - possibly also using one of the attacks to trip the dude, because, you know, yolo.

Step 4) Still have a swift action to play around with.

Am I wrong?


There are a lot of threads here about how to optimize your rage-cycling barbarian, but is there nowhere a discussion of whether or not you should be allowed to play this character in the first place?

I personally find that 'premature' rage cycling (which I define as rage cycling using any other means than the Tireless Rage class ability granted to a 17th level barbarian - of which there are MANY) is overpowered at low and mid levels. It seems to me that rage powers are balanced only when they can be used once per rage (which effectively means once per encounter), at least until higher levels when the class naturally gives it to you.

I know many melee-character fans feel casters are overpowered and any counter-balance a frontliner can get is simple justice, but I don't necessarily agree - I mean an optimized blaster-caster can sure dish out the pain, but will run out of spell slots well before an optimized barbarian will run out of rage rounds (unless rage-cycling multiple times per round for several rounds). Plus rage powers like spell sunder and strength surge that can be reused theoretically at will add a versatility that grants the barbarian nigh invincibility, especially when combined with superstition effectively on a toggle switch.

But maybe I'm just not a very creative player or an inexperienced grasshopper? Anyone else feel the same? Help me love the rage-cycling barbarian...


10 people marked this as FAQ candidate.

I apologize if this question has been answered already, but I couldn't find it if it was. I am surprised it isn't, given the plethora of discussion regarding whether or not Bane stacks with itself.

Both the Furious and Bane abilities increase the weapon's enhancement bonus under different circumstances - do these increases stack if both circumstances are met? Such as a raging Barbarian with a +1 Furious Bane(Monstrous Humanoids) Greatsword fighting a Minotaur - would that Greatsword have an effective enhancement bonus of +3 or +5?