About Viridi___________________
___________________ Danger : +2
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___________________ Have Influence on: Yuri ___________________
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Doom
Doomsigns: These are abilities that come to you with your approaching doom. Once you have taken all five doomsigns above the line, you must take “Your doom arrives” the next time your doom track fills. Choose one doomsign you already hold at character creation. Bolstered: Mark your doom track to use an Adult Move one time. Sanctuary: You have a place where you can rest, recover, and reflect upon your powers. Choose three features of your sanctuary: A teleportal; a powerful computer; healing equipment; locks and traps Choose two downsides of your sanctuary:
============================================= Bonds and Distinctions
❑ Two of a kind: When time passes, you and your
❑ Four eyes are better: When you and your other half
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Viridi is a member of the Inchol tribe, residing primarily on Inchol'azutla -- one of the massive canopy trees of Naya. Her early life was spent learning the vast network of vines and branches of the canopy and staying wary of the vast array of dangers present within the jungles. She rarely ventured to the jungle floor, being taught to not trust the humans that lived far below them. For Viridi, they could stay there, lurking amongst the shadows and digging into the dark soil for their crops. Though the elders cautioned her about straying far from Inchol'azutla, Viridi was an explorer at heart. She would climb high to the very tops of the canopies to touch the mists, and range across the network of vines. She would outrace tchi-kki snakes and mrisski lizards for fun, and leap on the backs of titan dragonflies and ride them through the open spaces between the branches and massive ferns just above the jungle floor. Thanks to this wanderlust, Viridi was close by when a confused and strange-looking planeswalker inadvertently arrived on Naya, changing the pair's lives forever. Starfinder:
SFS # Experience 0 Slotted Faction ??? Wealth 0 Credits Reputation 0 Fame, 0 Global Reputation Reputation with Acquisitives: Reputation with Dataphiles: Reputation with Exoguardians: Reputation with Second Seekers (Luwazi Elsebo): Reputation with Wayfinders: ___________________________________________ Voxey Male-ish Shakalta Envoy 1 CG Humanoid (Shakalta) Init +2; Senses Perc +5, SM 1d6+5, darkvision -------------------- Defense -------------------- EAC 10, KAC10 SP 6 HP 6 RP 4 Fort +0, Ref +4, Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee Ranged Space 5 ft.; Reach 5 ft. Special Attacks Spell-Like Abilities -------------------- Statistics -------------------- Str 10 (0), Dex 14 (+2), Con 11 (+0), Int 10 (0), Wis 12 (+1), Cha 16 (+3) Skills (8 ranks; 8 class, 0 INT) Acrobatics 6 (1 rank, 3 class, 2 DEX), Bluff 9 (1 rank, 3 class, 3 CHA 2 SS) , Computers 4 (1 rank, 3 class, 0 INT), Culture 0 (0 rank, 0 class, 0 INT), Diplomacy 9 (1 rank, 3 class, 3 CHA 2 SS), Engineering 0 (0 INT), Intimidate 7 (1 rank, 3 class, 3 CHA), Perception 5 (1 rank, 3 class, 1 WIS), Physical Science (1 rank, 3 class, 0 INT), Sense Motive 5 (1 rank, 3 class, 1 WIS), Stealth 2 (2 DEX), Starship-Combat Version of Skills Dunno yet. TBD? Feats Skill Synergy (Two skills Bluff/Diplomacy); Improved Demoralize Proficiencies light armor, basic melee weapons, grenades, small arms Languages Common, Draconic, Shakalta, telepathy 30' Other Abilities Gear Carrying Capacity 3 bulk -------------------- Special Abilities -------------------- Aura of Light
Bonded Souls
Energy Body
Shakalta Telepathy
Psychic Shunt
Shakalta Magic
When you cast this spell, choose Skill Synergy
Star Sustenance
Theme: Spacefarer
Expertise
Envoy Improvisation
If an improvisation allows you to grant an effect to an ally, you cannot grant yourself that effect unless the improvisation states otherwise. If an envoy improvisation allows a saving throw to resist its effects or requires an enemy to attempt a skill check, the DC is equal to 10 + half your envoy level + your Charisma modifier. Inspiring Boost (Ex)
Skill Expertise
Equipment/Gear
Armor
Weapon
Rounds, Small Arm
15 credits
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