Valeros

Virgil Magnus Ardelean's page

29 posts. Organized Play character for Stemboy.


Full Name

Virgil Magnus Ardelean

Race

Human (Taldan/Ulfen)

Classes/Levels

Fighter (Ustalavic Duelist) 2 HP: 18/18 | AC: 19| T: 14 | FF: 15 | CMD: 16 | Fort: +4 | Ref: +3 | Will: +0 | Init: +3 | Perception: +0 | Sense Motive: +6

Gender

Male

Size

Medium

Alignment

Neutral Good

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 11
Charisma 14

About Virgil Magnus Ardelean

Male Human Fighter (Ustalavic Duellist) 2
NG Medium Humanoid
Init +3; Senses Perception +0

Defense
AC 19, touch 14, flat-footed 15
hp 18 (2d10+2)
Fort +4, Ref +3, Will +0

Offense
Speed 30 ft
Melee mwk rapier +7 (1d6+1) or dagger +5 (1d4+1)
Ranged dagger +5 (1d4+1)

Statistics
Str 12, Dex 16, Con 12, Int 14, Wis 11, Cha 14
Base Atk +2; CMB +3; CMD 16

Feats Noble Scion (Scion of Lore), Weapon Finesse, Weapon Focus (rapier)

Traits Child of Two Peoples, Bastard

Skills
Acrobatics +5
Bluff +4
Diplomacy +4
Intimidate +7
Knowledge (nobility) +10
Sense Motive +6

Languages Common, Skald, Varisian

Combat Gear Masterwork rapier, dagger (2), masterwork chain shirt, buckler Other Gear swashbuckler's kit, explorers outfit, 1,394 gp

Special Abilities
Child of Two Peoples: Your parents come from two visibly different cultures that maintain distinct identities regardless of their physical proximity (Taldan and Ulfen). The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.
Bastard: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Duelist Stance: You gain a +1 dodge bonus to AC as long as you are wearing no armor or light armor, wielding a melee weapon in one hand, and your other hand is empty. This bonus increases by 1 for every 5 levels you possesses to a maximum of +5 at 20th level. This ability replaces the fighter’s 1st-level bonus feat.
Bravery: You gain a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Boons/Prestige Awards
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
Mantle of the Black Rider (Assuming the Mantle): You have accepted the Mantle of the Black Rider, which grants you considerable power in your quest to find Baba Yaga so long as you continue your quest. Once per day as a swift action you may gain a +1 bonus to Dexterity for 1 minute. For every additional Mantle of the Black Rider boon boon you have for this character, the bonus increases by +1. You may not benefit from more than one Mantle of the Black Rider boon at a time.

History:

Virgil is the illegitmate son of Count Magnus Ardelean of Ustalav and Anja Olofdotter, an ulfen serving girl. Magnus originally met Anja whilst part of a noble party venturing across Irrisen. Magnus was as smitten with the young womans fair beauty as Anja was charmed by the foreigners noble ettiquette. What began as a brief fling quickly escalated and when Magnus learnt Anja was pregnant he made the decision to whisk her back to his estate in the Immortal Principality. Virgil was born shortly after the group arrived back ino the fog-shrouded realm and despite Magnus and Anjas best efforts, came to the attention of Magnus wife, Countess Gabriela Ardelean. Surprisingly, the Countess did not hold Magnus infidelity against him. Unable to bare children herself, Gabriela knew how important the Ardelean lineage was to her husband. The three agreed that the Countess would act as if the baby were her own and raise him as the legitmate heir to the Ardelean name, whilst Anja would remain as the childs nanny. Gabrielas only request was that the affair between her husband and the ulfen maid came to an end. All parties agreed, and the Ardelean family publicly celebrated their 'firstborn'.

However, as is so often the case in Ustalav, things did not end happily. Despite their promise, Magnus and Anja continued their affair in secret. The Countess remained unaware, fuelling all her energy into raising the child. While Virgil was fond of his adoptive mother, he instinctively bonded with Anja. The youngsters 'nanny' would put him to bed every night with fantastical stories of her northern homelands. Over time Gabriela grew jealous of Anjas relationship with 'her' son and began to regret the agreement she had made. For years she requested that Magnus send the girl away so that they could be a normal family, but Magnus deflected the requests, not wishing to lose his northern love.

As Virgil grew his appearance began to mirror that of his biological parents, sharing his fathers fine, jet black hair and his mothers fair complexion. The more obvious it became that the child was truely not hers, the further Gabriela retreated into seclusion within the estate. The harder Virgil tried to communicate with his 'mother', the faster she withdrew. Magnus made a token effort to reach his wife, but his attentions were reserved for Anja and his son.

Matters came to an unpleasant end during Virgils late teens. Countess Gabriela had taken heavily to rich wines in her seclusion, frequently drinking herself into a stupor. One evening, when Magnus was hosting a dinner for several of his noble associates and his teenage son, the drunken Countess appearanced at the dinner, screaming the truth of Virgils heritage and her husbands ongoing affair. Magnus quickly dismissed his guests, and an argument between husband and wife ensued. Gabriela fled the dining room to her quarters, where she tragically hung herself, unable to deal with her life anymore.

The months that followed were traumatic for the young Ardelean. Dealing with the loss of his adoptive mother and his true heritage was painful enough. But as word spread, the backlash and shame that was levelled at his family in the wake of the scandal added insult to injury. Magnus attempted to defend Virgil from much of the distain that was directed at them, but the Counts influence was all but gone. In one final, desperate attempt to protect his beloved son, Magnus enrolled the youth at the University of Lepidstadt. Virgil had frequently displayed an interest in the duelists school, and the Count hoped that success there would mask the shame of his only sons illegitmate origins.

Eager to please his father and birth mother, Virgil agreed to attend the University and worked tirelessly while there. Thankfully, the young man proved to be a impressive swordsman, a skill which earned him several friends amoungst his fellow students. While the dark memories of home remained with Virgil, the University proved a welcome respite and allowed him to develop into a surprisingly well adjusted and popular young 'noble'. However, despite his best efforts he could never shake of the shame attached to his family name, a name he took pride in regardless of the public perception of it. When Virgil graduated from the Univeristy and earned his "Lepidstadt scar" he elected to travel the Inner Sea, prove his worth and regain the respect that he feels should be afforded to Ardelean family.

Personality:

Appearance:

Future Development:
Fencing Grace, Dazzling Display, Skill Trick Intimidate

PFS information for the GM:

PFS # 129255-10
XP: 4 (normal advancement)
Faction: Sovereign Court
Fame: 6 / Prestige: 6
Prestige Spent: 2 on wands of cure light wounds

Chronicles applied:

28/11/2016 - Scenario #6-10 The Wounded Wisp
13/12/2016 - Pathfinder Adventure Path #67 The Snows of Summer