Weird Butler

Virdel Harg's page

203 posts. Alias of heavydisking.


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male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

I really enjoy your style and the effort you put into characterization. TotM (or even partly so) diverges from what I'm used to in PFS games, but I actually prefer combat that way as long as it's clear what is happening.

I'd be up for a continuation as well if you have something in mind already. No need to force it though as I feel like we came to a good conclusion.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Are there more? I thought this was the last one.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Thanks everyone, this was a lot of fun! :D


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

"Yes, let's get home now. I think our work here is done."

After cleaning up all the loot of course!

perception: 1d20 + 12 ⇒ (3) + 12 = 15


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

"Yes, yes, I will take care of the lad. Let me through!" Virdel brandishes his wand quite expertly at this point.

However many charges it takes to heal Hollin. Let me know so I can mark them off.

"There now. All better. How are you, my boy? Come join the rest of the children and return home in safety."

diplomacy: 1d20 + 15 ⇒ (5) + 15 = 20


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

"No!" Virdel's cry is not sufficient to keep the others from staring at the colors. He grits his teeth and invokes his mystery to aid his friends.

I guess bless has worn off, so I will cast that.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel tails Aelerie into the chamber, taking a quick look around at the action. Seeing the old kobold at the altar who is evidently in charge, Virdel attempts to distract him from coordinating the others.

Casting hold person, Will DC 16 again.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel taps Albus a couple more times with the wand, healing the remainder of his wounds.

With automax out of combat, should be full with 2 more charges. Everyone else is pretty close to full I think. If you want to top off, I can spend another charge, no worries.

"Let's go find Hollin and leave this place. I doubt the rest of the tribe will be a threat without their fighters and without their magical crown. I have no quarrel with their elderly and children."


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel cheers when his fellow halfling takes down the kobold king, then quickly fires at the wounded guard.

attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 1 ⇒ (1) + 1 = 2


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24

Albus laying down is still nearly as tall as Virdel standing erect. The halfling slaps him across the face repeatedly. "Wake up! We still need your greataxe." When he sees the woodsman rousing, he scurries back away from danger.

Standard action to wake Albus, then move somewhere I'm out of melee range from any of them.


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male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

"Master Albus, no!" Virdel scurries to aid his woodsy friend.

So there's only the king and my held kobold left is that right? Can I get to Albus without provoking? If not:

acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

cmw: 2d8 + 4 ⇒ (3, 3) + 4 = 10


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel mutters a few choice words of his own, focusing on one of the still healthy new guardsmen. "Stay where you are!"

Hold Person. DC 16 Will save negates.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel tries to squeeze his way through to see what's happening.

Double move if possible.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

"The 'three' makes sense. What does he mean by 'throne' though?"

sense motive?: 1d20 + 6 ⇒ (14) + 6 = 20


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel surprises himself when he realizes that reloading and firing is becoming almost muscle memory at this point.

attack+bless-into melee: 1d20 + 8 + 1 - 4 ⇒ (2) + 8 + 1 - 4 = 7
damage: 1d6 + 1 ⇒ (5) + 1 = 6


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

If possible, per my last post, I would like to have healed Javell last round since Laro was full already. If that's ok. :D

Virdel lets a bolt fly at the dark talon, trying his best to avoid Albus.

attack+bless-into melee: 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23
damage: 1d6 + 1 ⇒ (3) + 1 = 4


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel whispers, "Wait just one moment, Laro," and taps him again.

clw: 1d8 + 1 ⇒ (5) + 1 = 6

Since we have a round with no enemies I will take advantage of it. Will get Javell next round if possible.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Glad to hear you are safe Aelerie! :D

Virdel gives the young lady a thumbs up and a grin as she finishes off his target. He scurries to Laro's aid, invoking the mysteries to repair his friend.

Assuming I can move close enough to reach him?

cure moderate: 2d8 + 4 ⇒ (6, 6) + 4 = 16
acrobatics to avoid AoO if needed: 1d20 + 4 ⇒ (3) + 4 = 7
cast defensively concentration: 1d20 + 7 ⇒ (12) + 7 = 19

If I get hit by an AoO (or otherwise) I will use my Poetic Vengeance ability, DC 16:

Quote:
Once per day as an immediate action, after an enemy successfully affects you with an attack (whether with a spell, a physical attack, or any other sort of attack), you can force the enemy to take half the effects of its own attack unless it succeeds on a Will save (DC 10 + 1/2 your oracle level + your Charisma modifier). Any damage from the attack is halved, and non-damaging effects have a 50% chance to apply. If the non-damaging effect has a DC, the enemy receives a saving throw against it, at either the DC of the original effect or the DC of this ability, whichever is lower.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Quick as a wink, Virdel reloads and fires again at the chainwielder.

crossbow+bless: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage: 1d6 + 1 ⇒ (2) + 1 = 3


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel pulls his bow back at the last moment as he sees the slave fleeing. "He does not need to die."

When they enter the filthy warren, he grimaces and says, "Finally, we can solve this kobold problem once and for all!"

He moves forward to find a clear shot and launches an arrow at the chain wielder.

crossbow+bless: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d6 + 1 ⇒ (1) + 1 = 2


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Ok cool, thanks!

crossbow+bless-into melee: 1d20 + 8 + 1 - 4 ⇒ (17) + 8 + 1 - 4 = 22
damage: 1d6 + 1 ⇒ (2) + 1 = 3


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel refreshes the blessing on the group before they engage the kobold guards.

When the others give the signal, he sends a bolt down the hallway.

Casting bless before the surprise round if that's ok. Then I will move into range and fire. Two move actions right so only one shot.

crossbow+bless-into melee: 1d20 + 8 + 1 - 4 ⇒ (3) + 8 + 1 - 4 = 8
damage: 1d6 + 1 ⇒ (5) + 1 = 6


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel considers the situation. "Lucky for us we managed to avoid the screaming plants. Now we have the element of surprise! I think this may BE the other approach, Master Albus, and I'm guessing Hollin is in there with all the kobolds."


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

"Laro, let me see those wounds!" Virdel hurries to attend to the injured as usual.

2 charges to get back full.

"So where to now?" he asks the trackers in the group.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Sorry for the delay. I just couldn't stay awake long enough last night.

So there's just the one greenscale left right? The one that saved against me? And is there anyone engaged with it? I don't think so if I am reading this right.

"Your time here is finished." Virdel draws his crossbow and fires at the kobold.

attack+bless: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 minus into melee?
damage: 1d6 + 1 ⇒ (5) + 1 = 6


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Since his blessing is still active, Virdel decides to try out a mysterious new spell to assist the party.

Casting hold person on one of the bloodscales. They were the tougher ones right? DC 16 Will save.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel confides in the others what he has found from Mumpo. "Yes North is the correct path. Step lively but be careful. These creatures are truly frightened of this Great King Merlokrep." He follows along in his usual place in line.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel hones in on the speaker, trying to figure out what his intent is.

Using my desire sight ability. DC 16 Will save or I get info similar to 3rd round of detect desires.

sense motive if needed: 1d20 + 6 ⇒ (13) + 6 = 19


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel follows Aelerie into the room and upon seeing Albus' wounds, quickly draws his wand. "Thank you for your bravery once again, Master Albus!"

He's down 11 right? So 2 charges at automax.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Yeah, sorry for your loss. Do whatever you need to grieve and don't worry about something as insignificant as this game.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Sorry I thought I posted a day or two casting bless but apparently it got lost in the ether.

Virdel opens with an invocation on the group, then draws his crossbow.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel sighs with relief as the others quickly dispatch the monsters. He uses his wand on Javell's wounds.

Auto max 9 hp with the wand of CLW.

"Yes we cannot trust even the stone walls here. We must be more cautious than ever!" He does his best to peer down the length of the cavern.

perception: 1d20 + 12 ⇒ (11) + 12 = 23


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel invokes a blessing upon the party, extending it to the children as well. Then he draws out his crossbow, ready to fire!

Cast bless. Move action to draw.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

OK, I got my skills updated with the addition of background skills.

I had ranks in the following which are background skills:
Knowledge (history) 1 rank
Linguistics 2 rank
Profession 1 rank

So of the 8 skill points I assigned 4 to regular skills.

+2 Sleight of Hand
+2 Profession
+2 Spellcraft
+2 Sense Motive


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Is everyone using background skills? Because I haven't been. I will be happy to add them though.

My updates:

Spoiler:
HP 33 (4d8 +8 Con +2 FC)
BAB +3
FCB +1 HP
*Note that I have spent 2 FCB points to treal my level as one higher for my curse, so I get the level 5 benefit for it now. (+2 init, +3 perception not based on sound)

Saves +1 Will
Skills Diplomacy, Knowledge (Planes), Linguistics (Draconic), Perception
Background Skills ?
Ability Score Increase +1 Dex (+4 mod now)
Automatic Bonus Progression +1 Armor Attunement (studded leather), +1 Weapon Attunement (Light Crossbow)
New Spells
2- cure moderate wounds, false belief, hold person
1- shield of faith
0- resistance


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel is impressed with the youngsters- each one braver than the last. He spent his childhood fantasizing of such adventures; in retrospect, he could have never handled such an ordeal at that age.

Does the ruby gives us spells or anything back?


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

I forgot about ABP as well. I have the day off tomorrow so I will get updated by then.

Yeah I have no complaints, other than how prolific you all can be! heh None of my other games have (18 new) next to them on a regular basis!

Seriously though this is a great group and a fun set of modules. You are doing awesome Stargin! :D


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Never seen mathematical curse before. I love the flavor! :D

I will work on getting updated tomorrow.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel sighs in relief as the ex-dwarven horror is dispatched. He uses his wand to heal all who need it.

Using our max healing rule, it looks like 1 charge for Albus, 1 for Javell, and 3 for Laro plus whatever for the kid, is that right?


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel's eyes are watering as he emerges from the smoke. "Oh gods, what a nightmare!"

He lays his hands on Albus' weapon and encourages him: "Go get that demon!"

Casting magic weapon now.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel's eyes go wide as Aelerie describes the horror they are facing.

"Albus, wait!" calls Virdel as he runs into the smoke behind the woodsman. When he catches up on the other side, he grabs hold of Albus' greataxe and gives it a divine blessing.

Casting magic weapon.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Could I use Create Water to any benefit here? Maybe dousing the embers that are adding fire damage, or dousing the other PCs if they are on fire? I will wait to post my action til hearing from Aelerie about its abilities.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Ha thanks I forgot!


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel perks up when he sees Laro gesturing at his own wounds. "Did you need healing then? Here, I can help with that."

He draws out his wand and taps the warriors to heal them.

clw Albus: 1d8 + 1 ⇒ (6) + 1 = 7

clw Laro: 1d8 + 1 ⇒ (1) + 1 = 2
clw Laro: 1d8 + 1 ⇒ (6) + 1 = 7

3 charges used. Did anyone else need heals?


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel hurries forward to a clear spot and fires at the hound.

crossbow+bless-into melee: 1d20 + 6 + 1 - 4 ⇒ (13) + 6 + 1 - 4 = 16
damage: 1d6 ⇒ 3


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel scurries to keep up with the others in pursuit.

Sounds like I need a double move here.


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Bless should have a few rounds left too then.

Virdel tries to maneuver for a clean shot at the horrible creature.

crossbow+bless-into melee-cover: 1d20 + 6 + 1 - 4 - 4 ⇒ (4) + 6 + 1 - 4 - 4 = 3
damage: 1d6 ⇒ 4
miss chance high good: 1d100 ⇒ 31


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel will fire again at the same slinger.

If it's dead now, the other slinger. If that's dead, whichever darkscale would give me the least cover penalty.

crossbow+bless: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
damage: 1d6 ⇒ 4


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

Virdel attempts to maneuver into a spot where he can see the slingers and looses a bolt at one of them.

crossbow+bless: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
damage: 1d6 ⇒ 3


male halfling oracle of intrigue 4 | HP 33/33, L1 spells 3/7, L2 1/4 | AC 19, T 15, FF 15 | F +5, R +7, W +6 (+2 vs. fear) | CMB +2, CMD 16 | Spd 30' | Perc +12 (only +5 vs sound) | Init +6

I'm not real keen on Starfinder either except for some of the mechanical changes that have been hinted about. I signed up for a scenario using the iconic pregens to give it a whirl, so we'll see in a few weeks when that starts.

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