Artemis Entreri

Vincenzo Goya's page

4 posts. Alias of Decimus Observet.


Full Name

Vincenzo Goya

Race

Human

Classes/Levels

Executioner Slayer 5

Gender

Male

Size

Medium, 5' 8"

Age

27

Alignment

Lawful Evil

Occupation

Killer for hire. For now.

Strength 13
Dexterity 21
Constitution 12
Intelligence 14
Wisdom 12
Charisma 8

About Vincenzo Goya

Vincenzo Goya
Male Human Executioner Slayer 5
Lawful Evil Medium Humanoid (human)
Init +5; Senses: Darkvision 60ft., Perception +9

Favoured Class: Slayer

FCB each level: Gain +1/6 of a new slayer talent.

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Statistics
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20-point buy, +2 Dex from human, L4: +1 Dex; Item: +2 Dex
Str 13, Dex 21 (19), Con 12, Int 14, Wis 12, Cha 8,
Base Atk +5; CMB +6; CMD 21
Feats
L1: Weapon Finesse
L2:(Slayer Talent): Two-Weapon Fighting
L3: Iron Will
L4:
L5: Weapon Focus (Kukri)

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Defense
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AC 20, touch 15, flat-footed 15 (10 +5 Dex +5 Armour)
hp 39 (7 per level)
Fort +5, Ref +9, Will +3, +2 racial vs divine

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Offense
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Speed 30 ft.

Melee

+1 Kurkri (left hand) +11 1d4+2 18–20/x2
Mwk Cold Iron Kukri (right hand) +11 1d4+1 18–20/x2
Mwk Silver Light Hammer +10 1d4+0 x2

Ranged
Cold Iron Chakrams +10 1d8+1 x2 30 ft.

Skills
Class Skills

The executioner slayer’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Skill Ranks per Level: 8 (6 + 2 Int)

+2 background skills

Armour Check Penalty: 0

In concealment or full concealment due to darkness or dim light, gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

+Acrobatics +10 |+5 Dex +2 rank +3 class skill
+Appraise +6 |+2 Int +1 rank +3 class skill
+Bluff +3 |-1 Cha +1 rank +3 class skill
+Climb +6 |+1 Str +2 rank +3 class skill
+Craft +2 |+2 Int
+Diplomacy +3 |-1 Cha +1 rank +3 class skill
+Disable Device* +16 |+5 Dex +5 rank +3 class skill +1 trait +2 mwk tools
+Disguise +3 |-1 Cha +1 rank +3 class skill
+Escape Artist +9 |+5 Dex +1 rank +3 class skill
Fly +5 |+5 Dex
Handle Animal* +3 |-1 Cha +1 rank +3 class skill
+Heal +5 |+1 Wis +1 rank +3 class skill
+Intimidate +7 |-1 Cha +5 rank +3 class skill
Knowledge Arcana* -- |+2 Int
Knowledge Dungeoneering* -- |+2 Int untrained
Knowledge Engineering* -- |+2 Int untrained
Knowledge Geography* -- |+2 Int untrained
Knowledge History* -- |+2 Int untrained
+Knowledge Local* +10 |+2 Int +5 rank +3 class skill
Knowledge Nobility* +4 |+2 Int +2 rank
Knowledge Nature* -- |+2 Int untrained
Knowledge Planes* -- |+2 Int untrained
Knowledge Religion* -- |+2 Int untrained
Linguistics* +3 |+2 Int +1 rank
+Perception +9 |+1 Wis +5 rank +3 class skill
Perform -1 |-1 Cha
+Profession +1 |+1 Wis
Ride +5 |+5 Dex
+Sense Motive +9 |+1 Wis +5 rank +3 class skill
Sleight of Hand* +10 |+5 Dex +5 rank
Spellcraft* -- |+2 Int untrained
+Stealth +13 |+5 Dex +5 rank +3 class skill
Survival +1 |+1 Wis
+Swim +5 |+1 Str +1 rank +3 class skill
Use Magic Device* -- |-1 Cha untrained

Traits
Killer, Trap Finder

Spoiler:

Killer
You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize your target’s pain.

Benefit: You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

http://www.d20pfsrd.com/traits/combat-traits/killer/

Trap Finder
You may not have received any formal training in the roguish arts, but you’ve nonetheless become skilled at spotting and disabling hidden traps.

Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.

Languages Common, Elven, Halfling, Infernal

SQ

Racial:

Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

Self-Made Fate: Some humans build nations that deny the importance of gods and divine magic, and those raised to avoid divine influence develop a knack for defying divine magic. They gain a +2 racial bonus on saving throws against divine spells and spell-like abilities, as well as the spells and spell-like abilities of aeons, psychopomps, and outsiders with an alignment subtype. This racial trait replaces the bonus feat trait.

Class:

Weapon and Armor Proficiency
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Bloodstained Hands (Ex)
An executioner must be evil. If he ever becomes nonevil, he loses this archetype and becomes a regular slayer.

Focused Killer (Ex)
At 1st level, an executioner’s studied target bonuses and the DCs of his slayer abilities increase by 1 against humanoid opponents, but decrease by 1 against non-humanoid targets.

This ability alters studied target.

Studied Target (Ex)
[Errata] A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Painful Strike* (Ex)
At 4th level, an executioner automatically gains this talent. Executioners are trained to cause excruciating pain when striking targets, often leaving them reeling in agony or completely incapacitated as they slowly bleed out. A creature that takes sneak attack damage from an executioner must make a successful a Fortitude save (DC = 10 + 1/2 the executioner’s class level + his Intelligence modifier) or become sickened for 1d4 rounds.

This ability alters the slayer talent received at 4th level and replaces swift tracker.

Equipment:

Belt of incredible dexterity +2 4,000
+1 Mithril Chain Shirt 2,100
+1 Kukri 2,008
Mwk Cold Iron Kukri 316
Mwk Silver Light Hammer 321
Cold Iron Chakrams (5) 10

Rogue's Kit 50
Climber's Kit 20
Wrist Sheaths (2) 2
Concealable Thieves’ Tools 190
Thieves’ Tools Extenders 70
Glass Cutter 5
Thieves’ Ring 300

[spoiler=Background, Appearance and Personality]

Vincenzo stands a slim 5' 8" tall. Dark brown hair shorn short, dark brown eyes in a pale face that show little emotion. When it can be seen at all. He normally wears very practical clothing for work: leather armour and boots, tools for breaking and entering, well-sharpened kukris. After all, He never knows when a client might have need of his services.

The slums and piers of Kintargo saw Vincenzo's brief and brutal childhood. He was the youngest of five, garrulous and mouthy, and was beaten by many adults: drunkard workers, sanctimonious priests, and criminals alike. And especially by his dock labourer parents and older brothers and sisters. He learned to shut his mouth, keep quiet: and when to strike. Wait until attention was elsewhere, sleep overcame them. And then he could steal, beat, or even kill any adult. That talent was noticed by a more practiced shadow and honed into a tool for a criminal guild. Theft, spying, and soon murder became Vincenzo's stock-in-trade.

Three months ago, a job went very well for Vincenzo. Apart from the inevitable and incovenient inquiries. He thought it best that he disappear from Kintargo for a time, and from Cheliax in general. Now, he has heard interesting rumours about a ruin on a hill...

1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.

* Vincenzo grew up in an amoral, crime-riddled enviornment and it would have shaped him even without the guild taking notice of him.

* Vincenzo always has a reason for everything he does. He plans as much as he can, and acts efficiently.

* Vincenzo is very much a meritocrat. He sees wasted talent in the poor and uneducated pretty much everywhere he goes.

* Vincenzo is keenly interested in improving his skills. His skills have kept him fed, alive, and in employment.

* Vincenzo weighs up people like he would resources. Useful? Pleasant? Risky?

2) Two goals that you'd like the character to accomplish in-game.

* Earn the trust and respect of his party mates.

* Find a goal in life beyond acquiring resources and skills.

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.

* Vincenzo does sometimes compare his amoral attitude towards killing with others' qualms, and not necessarily favourably.

* Vincenzo is secretly remorseful for at least some deaths. Buried very deeply though.

4) Three key memories that define your character as the person they are at the time of submission.

* His first kill, a sailor who sought to beat him.

* His mentor making Vincenzo an offer.

* Making the decision to leave Cheliax behind.

5) Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic. Anything from spiders to unexplained happenstance, but I'm sure you'll all come up with some awful stuff on your own.

The fear he does not know: that he fears judgement for deaths and that it will not be favourable. Not just accusation, but a truly just person damning him.

7) 3 things that redeem your character. (that way if your chosen i can have a easier time with hooks for motivation, a example being a soft spot for widows, children, trustworthy, Cares for sick, hates nobles that take advantage of "poor" people, etc...)

* He always keeps his word, always fulfills a contract.

* He backs up his team when he is working with others. Allies are to be aided.

* He hates incompetent people in unearned positions of power.