The Fifth Archdaemon

VinDrago's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




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I love the idea of ancestry feats making your character "more" dwarfy or elfy or whatever, but the minimum baseline for your racial/ancestral feats needs to be changed. As it is written now you have to take your entire character's career to become the baseline of your ancestry. For example your halforc spontaneously develops dark vision at 5th level...?

The base ancestries should include the basics. Your feats should draw on unique and interesting aspects of racial/ancestral identity. Not just get you to the starting gate.


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I love the idea of the Ranger as a "monster hunter"! I even think it is a great idea to attach the benefit behind a skill check, even if it is a critical success at lower levels. But the benefit if you succeed doesn't measure up to the cost of a feat. A +1 on your attack roll, after which the target is bolstered makes this pointless. Why would a Ranger, after quickly studying a target gain insight into how to fight it for 4 seconds... and then forget that insight? Especially when you compare it to something like the Bard's first level composition "Inspire Courage" which gives a +1 to attack and damage and can be cast every round... Monster Hunter is a great idea but woefully under powered for the cost.


The character description states, "During combat, use magical performances to alter odds in your group's favor. You can alternate between helpful spells, attacks, and HEALING as needed". Correct me if I am wrong, but Bards don't have healing spells under Occult and aren't trained in medicine so where does the healing come into play?