Caroliss Minerran

Viktorija's page

No posts. Alias of DaisL.


About Viktorija

Race Dhampir
Class Inquisitor (Kinslayer)
Alignment NG Deity/Pantheon Iomedae
Size medium Type humanoid (dhampir)
Initiative +3 Perception + (low-light vision, darkvision)

Defence:

AC 16, Touch 13, Flat-footed 13
CMD 12, FF CMD 9
HP 8/8
Fort +2 Ref +3 Will +5
Special Defences
-+2 against disease and mind-affecting effects
-no penalties from energy drain effects, can still be killed by energy drain. After 24 hours, any negative levels are removed without need for saves

Offence:

Speed 30ft
Melee rapier +3 (1d6-1/18-20)
Ranged
CMB -1
Touch Attacks +3
Special Attacks
-+1 on attack and damage against opponents that dealt HP damage to an ally the previous round.

Spell Casting:

CL 1, Concentration +4, DC 13 + spell level
Ranges C 25, M 110, L 440
Cantrips
-Detect Magic
-Detect Poison
-Guidance
-Read Magic
1st
-Inflict Light Wounds
-Cure Light Wounds

Statistics:

Ability scores - Str 8 Dex 16 Con 10 Int 14 Wis 16 Cha 12
BAB 0
Adventure Skills
Background Skills
Circumstantial Skill Bonuses
-
Languages common, elven, varisian
Favored Class Bonus skill rank
Traits
-The Reclaimer
-Scholar of the Great Beyond (history)
Alternate Racial Traits
-Dayborn

Feats:

-Step Up
-

Class Features:

Inquisitor
Persistence Inquisition
-Relentless Footing (6/6)
Judgement
Monster Lore
Stern Gaze

Kinslayer
Slayer’s Brand

Equipment:

Weapons & Armour
-studded leather armour
-rapier
-
Consumables
-
Magical gear
-
Mundane Gear
-
Money Platinum 0 Gold 0 Silver 0 Copper 0

Fluff:

Appearance

Personality

Build Plans:

Feats
-weapon focus (light blades)
-fencing grace
-master alchemist
-improved critical
-critical focus
Skills
skill monkey
Spells
1st- cure light wounds, inflict light wounds, remove fear, divine favour, alarm, shield of faith
2nd- defending bone, invisibility, lesser restoration, see invisibility, soothing word, silence
3rd- blood boigraphy, daybreak arrows, halt undead, greater hide from undead, prayer, speak with dead
4th- enchantment foil, greater invisibility, undeath ward, communal protection from energy, neutralise poison
5th- break enchantment, mass cure light wounds, hunter's blessing, telepathic bond
6th- heal, harm, heroe's feast, greater dispel magic