Tacticslion wrote:
... that makes it a kind of poorly named ability, then, though. There is no real trick inside of that treat, unless she just slips it to the wrong one.
I get the pun, and it's really clever, it's just not indicative of the ability itself.
Just give the guard a treat that isn't designated to them. They have to keep making a fort save until they succeed or be nauseated each round.
Also they are effected by a scar hex like effect if they fail the first save for a number of days as the characters witch level. So the guard would be easy to scry and can be targeted by any harmful hexes as long as they are within a mile of the witch.
So it can be pretty tricky if a player is smart enough to exploit it. Either to use it as an opening move to try to get the drop on an intelligent enemy by trying to make him waste a turn or two while they try to get rid of the nauseated condition. Or as a way of spying on someone, since they may not connect that the treat was magical and just think your witch is a bad cook. So the witch can most likely get away while the creature is trying to get rid of the nausea.