Serpentfolk Spy

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Craft Construct and make a Trompe L’oeil of your character and hide their paintings in a bag of holding.

It can get expensive though. 5,000 GP for a medium 6th level copy of the character and 4,000 GP if the character is small. But at least as long as their painting isn't destroyed they reform 2d4 days later. And has uses outside of combat.


Nomadical wrote:
Which brings up my question (cause I too just got my ratfolk boon!) What exactly would qualify as a "similar class feature?" The only other Class Feature Entities (CFEs) are familiars, eidolons, and phantoms. I presume you couldn't use it as a familiar, as I think they'd have spelled that one out. Or can you? Certainly can't be used as an eidolon. Maybe a phantom mount for a Ghost Rider Cavalier. But I can't think of anything else that's "similar" that isn't an animal companion or mount. Thoughts on this vague catch-all phrasing?

It was most likely kept open ended encase they wanted an ability that references animal companion. Which has come up recently in the Totem Spiritualist archetype for the Spiritualist in the Psychic Anthology.

The Totem Spiritualist trades their Phantom for a Phantom Animal, a phantom/animal companion hybrid. It has an animal companion's stats but gets phantoms abilities.

So a ratfolk Totem Spiritualist could have a riding rat phantom. And as you pointed out a Ghost Rider Cavalier a ratfolk should be able to pick a riding rat for their Ghost Mount.


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(A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.)
Quote:
Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms).

Even if the Kinetic Blast is considered a normal ranged attack, it's still would most likely punch through the wind wall since it seems like it would be considered a massive ranged attack.


There is nothing in it that mentions having to scribe the spells. So I'm thinking it's closer to a witch's familiar. In that you have to perform a ritual to add spells.

It is a holy text of their deity after all. So I doubt it has many blank pages. And even if there was it could be seen as heretical to write all over it.


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Tacticslion wrote:

... that makes it a kind of poorly named ability, then, though. There is no real trick inside of that treat, unless she just slips it to the wrong one.

I get the pun, and it's really clever, it's just not indicative of the ability itself.

Just give the guard a treat that isn't designated to them. They have to keep making a fort save until they succeed or be nauseated each round.

Also they are effected by a scar hex like effect if they fail the first save for a number of days as the characters witch level. So the guard would be easy to scry and can be targeted by any harmful hexes as long as they are within a mile of the witch.

So it can be pretty tricky if a player is smart enough to exploit it. Either to use it as an opening move to try to get the drop on an intelligent enemy by trying to make him waste a turn or two while they try to get rid of the nauseated condition. Or as a way of spying on someone, since they may not connect that the treat was magical and just think your witch is a bad cook. So the witch can most likely get away while the creature is trying to get rid of the nausea.