Dwarf Wizard

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Also, sorry, was not aware of the breach in the community guidlines, thank you jiggy for pointing that out!


Thank you all, excellent suggestions. I like what Em Zee said, "You can fix it, if you and your players want to fix it."

I have talked to them individually, and the paladin seems open to change, but the other player actually said, "It isn't fun for me unless I am playing the most powerful option." Absolute zero interest in 'fixing' anything.

I am going to try it one more night, tonight, buffing up the creatures they face. If that doesn't work, I am going to throw in the towel. It isn't worth it for them to just auto-win everything. I mean, it's a 'game' not just weak storytelling.

Thanks for your continued input!


Ok, new to the boards, and I know this topic has been dealt with somewhere on the boards before, but how do you deal with a player that only wants to make his Char powerful. Literally, at every choice he goes for the most game breakingly powerful option.

Let me explain further, I am running the "Wrath" campaign, given it totally lends itself to muchkinism, and in my opinion, mythic is seriously broken. But we are on the last book and there is nothing left in the campaign that he has to roll more than a 2 on a d20 to hit, and almost nothing left can hit him without a natural 20. He uses a lance, and he isn't the only one, the paladin literally one shot Baphomet. How do you deal? At this point I am just telling a subpar story and they are auto-winning everything.


jimibones83, check out page 236 of Ultimate Campaign, the sidebar there will help out a lot!! I just found it yesterday, and I have been searching for a solution for a week, my players will make it to the second book here soon and I wanted to be prepared.