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            |   | Vidia Jax's page No posts. Organized Play character for Warped.
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					| Full Name | Vidia Jax |  
					| Race | Daemon-Spawn Tiefling |  
					| Classes/Levels | Alchemist (Grenadier) 1 |  
					| Gender | Female |  
					| Size | M |  
					| Age | 79 |  
					| Special Abilities | Claws, Prehensile Tail, Darkvision 60', Fiendish Resistance (Resist Cold, Fire, Electric 5) |  
					| Alignment | Chaotic Good |  
					| Deity | Milani |  
					| Location | Absalom |  
					| Languages | Abyssal, Common, Goblin, Infernal, Varisian |  
					| Occupation | Alchemist |  
					| Strength | 13 |  
					| Dexterity | 16 |  
					| Constitution | 12 |  
					| Intelligence | 16 |  
					| Wisdom | 12 |  
					| Charisma | 10 |  About Vidia JaxVidia
Female Daemon-Spawn Tiefling Alchemist (Grenadier) 1
 CG Medium outsider (native)
 Init +3; Senses darkvision 60 ft.; Perception +5
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 Defense
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 AC 13, touch 13, flat-footed 10 (+3 Dex)
 hp 9 (1d8+1)
 Fort +3, Ref +5, Will +1
 Resist cold 5, electricity 5, fire 5
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 Offense
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 Speed 30 ft.
 Melee 2 claws +1 (1d4+1)
 Ranged bomb +4 (1d6+3 Fire) and
 . . longbow +3 (1d8/x3)
 Special Attacks bomb
 Alchemist (Grenadier) Spells Prepared (CL 1st; concentration +4):
 1st (2/day)—targeted bomb admixture
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 Statistics
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 Str 13, Dex 16, Con 12, Int 16, Wis 12, Cha 10
 Base Atk +0; CMB +1; CMD 14
 Feats Martial Weapon Proficiency (???), Splash Weapon Mastery, Throw Anything
 Traits pragmatic activator, student of philosophy
 Skills Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +9, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +5, Sleight of Hand +9, Spellcraft +7, Use Magic Device +7; Racial Modifiers alchemy
 Languages Abyssal, Common, Goblin, Infernal, Varisian
 SQ mutagen, prehensile tail
 Other Gear Longbow, Alchemy crafting kit, Bedroll, Chalk, Formula book, Rope, Sack (12 @ 32.5 lbs), Soap, Thieves' tools, Trail rations (4), Waterskin, 7 SP, 8 CP
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 TRACKED RESOURCES
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 Bomb 1d6+3 (4/day) (DC 13) (Su) - 0/4
 Trail rations - 0/4
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 Special Abilities
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 Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
 Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
 Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
 Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
 Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
 Darkvision (60 feet) You can see in the dark (black and white vision only).
 Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
 Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
 Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.
 Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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