Blackfire Adept

Vidia Jax's page

No posts. Organized Play character for Warped.


Full Name

Vidia Jax

Race

Daemon-Spawn Tiefling

Classes/Levels

Alchemist (Grenadier) 1

Gender

Female

Size

M

Age

79

Special Abilities

Claws, Prehensile Tail, Darkvision 60', Fiendish Resistance (Resist Cold, Fire, Electric 5)

Alignment

Chaotic Good

Deity

Milani

Location

Absalom

Languages

Abyssal, Common, Goblin, Infernal, Varisian

Occupation

Alchemist

Strength 13
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 10

About Vidia Jax

Vidia
Female Daemon-Spawn Tiefling Alchemist (Grenadier) 1
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +1
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee 2 claws +1 (1d4+1)
Ranged bomb +4 (1d6+3 Fire) and
. . longbow +3 (1d8/x3)
Special Attacks bomb
Alchemist (Grenadier) Spells Prepared (CL 1st; concentration +4):
1st (2/day)—targeted bomb admixture
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Statistics
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Str 13, Dex 16, Con 12, Int 16, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Martial Weapon Proficiency (???), Splash Weapon Mastery, Throw Anything
Traits pragmatic activator, student of philosophy
Skills Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +9, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +5, Sleight of Hand +9, Spellcraft +7, Use Magic Device +7; Racial Modifiers alchemy
Languages Abyssal, Common, Goblin, Infernal, Varisian
SQ mutagen, prehensile tail
Other Gear Longbow, Alchemy crafting kit, Bedroll, Chalk, Formula book, Rope, Sack (12 @ 32.5 lbs), Soap, Thieves' tools, Trail rations (4), Waterskin, 7 SP, 8 CP
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TRACKED RESOURCES
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Bomb 1d6+3 (4/day) (DC 13) (Su) - 0/4
Trail rations - 0/4
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.