Vicamros Graveltoes's page

No posts. Organized Play character for Saiman.


Classes/Levels

Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

About Arsil Dawnsinger

Back of Arsil

Spoiler:

Arsil when a she was a little girl had always been a bright mind, She was actually gifted in pretty much anything she tried do do. The only thing she would hate was being told that there was something that she couldn't do. And then when she was told that fighting was something for boys, she did everything she could to picked it up. Not that she enjoyed the messy fight, the blood, the other children crying really. but because she was a girl they told her to mind her own business. It even infuriated her more when just to prove a point she would set in fight to rescue the boys who were usually bullied. But between her great physical abilities and her mind she eventually overcame her parents limitation on what she could do or not do.
The magus path imposed on Arsil quite naturally for its blend of martial prowess and arcane spellcasting. Something she is truly shining in. Her training years proved to be very easy for Arsil as she excelled in every subject, as a matter of fact she graduated a full two years earlier.

She headed out in the world at first as a paid caravane guard. her plan was to make some cash in order to finance a year of study in learning the Azlan language. With a letter of recommendation of her University's Chancellor she was hired by the Blackros Museum Curator to help escort a research caravan to the Aztlan Ridge in the Mwangi Expanse. Once there she stayed in the research camp for nearly two years. Life was hard but it held wonders. Between the fact that the Aspis consortium held Bloodcove , the closest port, and regular attacks by Intelligent Gorilla tribe and the excavation of Azlanti ruin made for a rather unique experience. The constant raiding for the better part of 10 month had taught her to focus her concentration in order to achieve her spellcasting.

Her contract expired she returned north and with a letter of recommendation she moved to Egorian to study under the Imperial College of Ancient linguistics. Her innate sense of linguistics allowed to learn both Thassilonian and perfect her knowledge of Azlanti under a year.

Her thirst for knowledge has brought Arsil to cheliax, where she sells her talents as a mercenary, looking for new challenges.

ARSIL DAWNSINGER

Female elf Magus level 4
Init +4; Senses Perception +5, Low-light Vision, Keen Senses

==DEFENSE==
AC 23, touch 16, flat-footed 17 (+7 armor, +6 dex)
hp 40 (4d8+8)
SR 0
Fort +6, Ref +7, Will +5
Armor Mithral Spell storing Chain Shirt +3, Light, store a single touch spell, 3rd level or less, hit with melee casts spell [current: Shocking Grasp]
Defensive Abilities Arcane Focus (PFARG 22)

==OFFENSE==
Spd 30 ft/x4
Melee +1 Goblin Bane Short Sword +10 (1d6+7) 18-20/x2 CM +1
Melee Masterwork Scimitar +10 (1d6+6) 18-20/x2 CM +1
Melee Sap +9 (1d6+6) 18-20/x2

==STATISTICS==
Str 22, Dex 22, Con 14, Int 20, Wis 13, Cha 15

BAB +3, CMB +9, CMD +25

Concentration +13

Feats Armor Proficiency (LIGHT) (PFCR 118), Enforcer (PFAPG 159), Rim Spell Metamagic (PFUM 155) (b) Arcane Strike

Skills
Acrobatics +9 (+6 dex + 3 rank),
Bluff +5 (+2 cha +3 rank),
Intimidate +9 (+2 cha +4 rank + 3 class),
Knowledge (arcana) +10 (+5 int +2 rank + 3 class),
Knowledge (dungeoneering) +9 (+5 int +1 rank + 3 class),
Knowledge (history) +6 (+5 int +1 rank),
Knowledge (local) +6 (+5 int +1 rank),
Knowledge (Religion) +6 (+5 int +1 rank),
Knowledge (planes) +9 (+5 int +1 rank + 3 class),
Linguistics +8(+5 int +3 rank),
Perception +5 (+1 wis +2 rank + 2 race),
Spellcraft +10 [Identify properties of magic items +12] (+5 int +2 rank + 3 class),
Stealth +9 (+6 dex +3 rank),
Use Magic Device +6 (+2 cha +1 rank + 3 class)

SQ Elven Magic (PFCR 22)

SU Arcane Pool [7] (PFUM 9), Spellstrike (PFUM 10), Spell recall (PFUM 10), second chance (given by time dragon)

Sp Dreamspeaker

MC Magus Arcana (Arcane Accuracy), Magus Spells (PFUM 9)

Traits Magical Lineage (Frostbite) (PFAPG 329), Desperate Focus (Magic) (PFCo: CEoD 19), Metamagic master (Shocking Grasp) (PFAPG 330)

Languages Celestial, Common, Draconic, Elven, Infernal, Abyssal, Azlanti, Sylvan, Thassilonian

Gear MW Scimitar, Mercenary Kit (This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.) A small tent, Light warhorse (AC 11, Hp 15), Spring loaded wrist coil (Wand CLW) Wand of CLW (CL1-25 charges), +1 Goblin bane short sword, Training longsword

Blunted longsword of training - identified
If trained with the sword can confer the gaining of a feat used with the weapon, otherwise a ritual can be done to reforge the item into a different bladed weapon, then used in the same way.

If basic training without combat takes 3 months, each month needs a consecutive successful DC 15 level check. If used in combat adequately, decrease the DC by 5 and only one month of training.

Gear potion of Bear Endurance, Potion of Bull Str, Potion of Barkskin

Item currently in secret box

a broken lute (Lute of Fixing/mending)

a leg of spoiled chicken (chicken leg of mage armor )

Morningstar +1 (Morningstar of roasting, 2d6 fire, but it must first be used to make a fire that cooks your food. Intelligent... :)

Ring of Sustenance with Locke

Jewelry boxes (box of storing - touch it to another chest and you can use it to place an item into the chest. Max holding of 300 lbs.

kull of a horned demon (faint trasnformation aura)

==Magic==
Eq'd Magic Belt of Physical Might +4 (STR/DEX), Goggles of the Ebon Hunter (dark vision 30ft, 60ft if underground), Spellstrike Gloves (3/3), Glamouring Magical Corset: makes you appear more beautiful [ 1/1 Charm person, 1/1 Glibness]

*Thassilonian Command Crystal for Thaolin the warforged large intelligent Construct*

"Salsil" familiar magical item: It can take the shape of a dagger, a bracelet, a snake and a shape of your choice. It will likely take it some time to figure out the new shape.

Purpose is to slay those that would be a drain on society, beggers, and such

Once bonded it can communicate with you using telepathy, give you alertness, treasure scent 30ft and can act like a normal familiar.

When in weapon form it has a +2 enhancement bonus and acidic.

When in bracelet form it can cast 3 spells on the user: 1/1 cure light wounds, 1/1 aid, and 1/1 shield

Cash 2284 gp

Spells (CL 4)
L0: 4/day
L1: 5/day
L2: 2/day

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Daily Resources left:

Sp 0/1 Dreamspeaker, 1/1 charm Person, 1/1 Glibness
Su 7/7 Arcane Pool, 3/3 second chance (immédiat d20 réroll)
Spells
L0: Arcane Mark, Detect Magic, Light, Prestidigitation
L1: Shield X2 (1 used), Shocking Grasp, Rimed FrostBite X2,
L2: Mirror Image , Invisibility

Current Effect Shield

Damaged target is: Fatigued (takes a –2 penalty to Strength and Dexterity until healed), Entangled (1rd) (takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity) and possibly shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)

SpellBook

L1: Frostbite, Infernal Healing, Keep Watch, Shield, Shocking Grasp, Blend, Mount, Magic Missile, Vanish, Corrosive Grasp

L2: Mirror Image, Invisibility

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+4 eq Mithril Spell storing Chain shirt ordered. delivery in 5/5 days

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Notes: Tellimar Thornton, the Ruby Warlord The name is of one of the most feared and powerful warlords to have been in Cheliax and the neighboring regions. Once in rule she imposed laws to make it fair and equal to all, only she was beyond reproach. The reason why she fell was to the nobles that did not see it her way and poisoned her. Her rule only lasted a few years (about 400 years ago)

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The Elemental Titan's are one of the immortal races, they go dormant, after so many years but artifacts and other great magics can awaken them.
There are three types of Titans:

A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.

Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends. A titan does not age—unless slain by violence, a titan is immortal.

One in every dozen Elysian titans is a prophet—a titan who manifests the goodwill of the gods and possesses the spellcasting power of a 20th-level cleric. These titans do not gain access to domains or any other cleric class abilities. They are CR 22 creatures.

Elysian titans are 70 feet tall and weigh 20 tons.

Some believe that the titans were the first children of the gods—if this myth is true, then the fact that they waged war upon the gods becomes even more tragic. After they were betrayed to the gods by their own kin, the Thanatotic titans were banished into the Abyss. Today, they seethe with jealousy that their Elysian kin are allowed to wander the planes at will, while they can leave their Abyssal realm only by stealth. Now, these powerful outsiders spend much of their time brooding, fighting among themselves, and waging war for control of Abyssal realms against the legions of various demon lords.

Thanatotic titans see themselves as the true icons worthy of worship. Some work to found personal cults among mortals, while others simply wage unending crusades against the minions of the gods.

The Elemental Titans are the lesser of the race, they were between large and huge. Many had joined the Elysian titans in their plight, though now many are neutral and hold sway in their small region in the world or on their plane.

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Goblin Notes: A sorcerer was Fused to a Dretch, and A band of goblin waster after a green glowing skull (it can possibly bee the Crystal that he Fire titan picked up after the fight with the goblin hit squad)

one goblin tribe has been eating some magic goo in order to make them ore powerful for the last few months. Magic Man accompanied by a dog man. A pretty woman came to visit once. Meeting at cave

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Cornash (Vampire) is the real owner of the Dragon Inn, his daughter is Talia and he wants revenge on Kirren amonst other things

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Secret Entrance to thieves guild inside the inn

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There are two Drakes that are respectively V-C and V-L (Clone) on the Pathfinders. (vuvu as a communication stone with them)

*****
Ogre prisonners: There was only one human that we can think of that came into the village. He was cloaked in black so we did not see really who it was, on his cloak and that of the two white masked women in leather at his sides was white hand prints (Morkwin and his girls,). The Ogres didn't want anything to do with him but the magic goblins paid him heed. Mathin's and Veronica's daughter was sold to him. This would have happened just over two months ago."

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Towsel town has been here for years. Most keep their yaps shut about it for good reason. We always have problems, people going missing, also it is a haven for thieves. Prob the only place where honor among thieves is held up

Elmbert at the Red Griffon Inn is an informant

There are Drow in town
talk with the boy at the bar. Have him take you to the apothecary. Then ask for white death. Don't move and keep all weapons sheathed and you will get an audience quickly enough. Oh and be careful drow make it their business to know the new faces in town. Have at least 100 gold in one bag to show that you mean business. The thieves up front will think you have a job for an assassin."