Pathfinder

Vetton Dola's page

4 posts. Alias of Veshly.


Full Name

Vetton Dola

Race

Human(Taldean)

Classes/Levels

Rogue/2

Gender

Male

Size

Medium

Age

18

Languages

Common, Draconic, Sylvian

Occupation

Pathfinder

Strength 14
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 12
Charisma 14

About Vetton Dola

Vetton Dola
Male Human (Taldan) rogue 2
None Medium humanoid (human)
Init +3, Senses Perception +8
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, )
hp 16 (9+3+4)
Fort +2, Ref +6, Will +1
Defensive Abilities evasion,
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OFFENSE
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Speed 30 ft.
Melee rapier +3 (1d6+2/18-20)
Ranged light crossbow +4 (1d8/19-20)
Melee dagger +3 (1d4+2/19-20)
Ranged dagger (thrown) +4 (1d4+2/19-20)
Special Attacks Sneak Attack 1d6,

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TACTICS
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STATISTICS
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Str 14, Dex 17, Con 12, Int 14, Wis 12, Cha 14,
Base Atk +1; CMB +3; CMD 16
Feats Alertness, Skill Focus (Disable Device)
Skills Acrobatics +8, Appraise +6, Climb +7, Craft (Traps) +7, Disable Device +14, Escape Artist +8, Knowledge (Geography) +7, Perception +8, Perception (Trapfinding) +9, Profession (Cook) +5, Sense Motive +8, Sleight of Hand +8, Stealth +8, Survival +7,
Traits Rostlander, Scholar of Ruins (Knowledge (Geography)),Militia Veteran (Survival)
Languages Common, Draconic, Sylvan
SQ bonus feat, fast stealth, skilled, trapfinding
Combat Gear oil (1 pint flask), travel cake mix (3), wandermeal (per day) (2), rations (trail/per day) (5) [/b]
Other Gear mw gold ring with green jade stone., rapier, masterwork studded leather, backpack, masterwork, waterproof bag, waterproof bag, lamp (common/waterproof), grappling hook, common, rope (silk/50 ft.), outfit (cold-weather), explorer's outfit, sack, sack, holy symbol (wooden) (9), crossbow bolts (10), belt pouch, coin (platinum piece) (6), flint and steel, coin (silver piece) (10), coin (copper piece) (15), thieves' tools (masterwork), signet ring, waterskin, signal whistle, holy symbol (wooden/flask), flask (empty), coin (gold piece) (9), light crossbow, dagger, horse (light), saddlebags, mess kit, presention leather armor of the master(MW studded leather w/courtier mod), courtier's outfit, shovel, common, bedroll, blanket (winter), grooming kit, saddle (military), 0.0 gp
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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.

Evasion

Fast Stealth (Ex) This ability allows you to move at full speed using Stealth without penalty.

Militia Veteran (any town or village) (Survival) Your first job was serving in a civilian militia in your home town. Skills learned through daily drilling and protecting your fellow townsfolk gave you special insight into military life. Select one of the following skills - Profession (Soldier), Ride, or Survival. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

No Racial Subtype You have chosen no racial subtype.

Rostlander You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward.

Scholar of Ruins (Knowledge (Geography)) From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Background
Vetton is a born and bred Pathfinder. His father, Vation, is a respected pathfinder with years of successful missions for the society, but he pales in comparison with his wife, Karito, who, by reputation, walks through walls without magic. They are not native Rostlanders but came from the south somewhere. He grew up in his parent's modest country estate, in the mountainous areas near Brunderton. He hung on every word of adventure his parents, family associates, and his childhood friends told of adventure and daring deeds. He camped and climbed all over the land but in his greatest efforts, he emulated his mother and her mastery of the intrusive arts. Even more she filled him with the romance of hidden secrets and treasures the ruins of the past held. His twin sister, Euphemi, is cut from a different cloth, though just as capable, she preferred to make friends with everyone she met, dazzling them with charm. A good childhood filled with warmth and hard work training as a Pathfinder from almost the day he was born.

A year ago that ended. Karito, now an ambitious Venture-Captain, decided to take on the ridiculous challenge of the mystery of Skywatch, that seemed to mock her every day as soon as she learned of it. she lived in its shadow. Her team gathered and set off, all but one returned. No clear account of what happened there is known, for each person told different stories of failing to get in, of getting in and seeing fantastic, but different sights, or only Karito getting in and never being seen again. The Society declared her lost, unable to find her, even with divination magics. Vation is shattered, living a routine but empty existence, taken care of by friends and his children, truthfully only by Euphemi. Vetton, shocked by his mother's loss, cannot completely let go. By turns, with Vetton either depressed or annoyingly energetic, Euphemi asked him to leave, to find something to do with his moods. So he left to join the militia in Brunderton city proper, but his lack of height nearly barred him. However the Master of Scouts was looking for recruits and Vetton was perfect. He did well, learning more wilderness lore but after about a year his restlessness caused friction. He had words with the scout master with the result of him leaving the militia. Shortly after that conversation, opportunity knocked.

Vetton eager to go on any mission with some adventure to it. He knows he has much still to learn, but the sooner the better, for one day he will wrest the secrets that hold his mother and find out her fate.

------------------------ Description -----------------------
Height: 5' 1" Weight: 135 lbs. Gender: Male
Eyes: Amber Hair: Brown,Ponytail Skin: Tanned
Dominant Hand: Right Quirks: Organized, Has many Holy symbols
Speech style: Clear Quotable: Oops, sorry! That was me...

Appearance: A short boy looking like an early teen dashes constantly around. His brown hair is vainly corralled by a ponytail that whips from shoulder to shoulder, an errant bang always falls out, often on the right side of his face. His brown hair, bronze tanned skin, and amber eyes betray his Taldorian heritage. At a second glance, a close look at his eyes cause a revision of age to late teenager with height challenges. His moods bounce from excessively merry to slightly morose.

Clothing (Field) He is wearing the two toned brown leather jacket favored by the Brunderton militia scouts with matching leather breaches. Sturdy leather hiking boots, very clean and buffed but showing unmistakable signs of use, clad his ever moving feet. A dark blue cloak with maroon trim is matched by a pouch at his belt. The belt had matching blue knot-work on a base of golden hued leather, that supports a small brown sheath out of which sprouts a silver-white leather wrapped handle of a dagger. On trips he adds a backpack and belts on a rapier.

Clothing (Courtier) He is wearing a fancy outfit with white Silk shirt, quality black trousers, and black court shoes. Over this is beautiful Black Leather Armor of great quality, matched by his Jade gold ring. He wears a rapier of ordinary quality, strapped to his quality black belt.

Vetton Dola
Male Human (Taldan) rogue 2
None Medium humanoid (human)
Init +3, Senses Perception +8
=================================================
DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, )
hp 16 (9+3+4)
Fort +2, Ref +6, Will +1
Defensive Abilities evasion,
=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee rapier +3 (1d6+2/18-20)
Ranged light crossbow +4 (1d8/19-20)
Melee dagger +3 (1d4+2/19-20)
Ranged dagger (thrown) +4 (1d4+2/19-20)
Special Attacks Sneak Attack 1d6,

=================================================
TACTICS
=================================================

=================================================
STATISTICS
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Str 14, Dex 17, Con 12, Int 14, Wis 12, Cha 14,
Base Atk +1; CMB +3; CMD 16
Feats Alertness, Skill Focus (Disable Device)
Skills Acrobatics +8, Appraise +6, Climb +7, Craft (Traps) +7, Disable Device +14, Escape Artist +8, Knowledge (Geography) +7, Perception +8, Perception (Trapfinding) +9, Profession (Cook) +5, Sense Motive +8, Sleight of Hand +8, Stealth +8, Survival +7,
Traits Rostlander, Scholar of Ruins (Knowledge (Geography)),Militia Veteran (Survival)
Languages Common, Draconic, Sylvan
SQ bonus feat, fast stealth, skilled, trapfinding
Combat Gear oil (1 pint flask), travel cake mix (3), wandermeal (per day) (2), rations (trail/per day) (5) [/b]
Other Gear mw gold ring with green jade stone., rapier, masterwork studded leather, backpack, masterwork, waterproof bag, waterproof bag, lamp (common/waterproof), grappling hook, common, rope (silk/50 ft.), outfit (cold-weather), explorer's outfit, sack, sack, holy symbol (wooden) (9), crossbow bolts (10), belt pouch, coin (platinum piece) (6), flint and steel, coin (silver piece) (10), coin (copper piece) (15), thieves' tools (masterwork), signet ring, waterskin, signal whistle, holy symbol (wooden/flask), flask (empty), coin (gold piece) (9), light crossbow, dagger, horse (light), saddlebags, mess kit, presention leather armor of the master(MW studded leather w/courtier mod), courtier's outfit, shovel, common, bedroll, blanket (winter), grooming kit, saddle (military), 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================

Bonus Feat Humans select one extra feat at 1st level.

Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.

Evasion

Fast Stealth (Ex) This ability allows you to move at full speed using Stealth without penalty.

Militia Veteran (any town or village) (Survival) Your first job was serving in a civilian militia in your home town. Skills learned through daily drilling and protecting your fellow townsfolk gave you special insight into military life. Select one of the following skills - Profession (Soldier), Ride, or Survival. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

No Racial Subtype You have chosen no racial subtype.

Rostlander You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward.

Scholar of Ruins (Knowledge (Geography)) From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Background
Vetton is a born and bred Pathfinder. His father, Vation, is a respected pathfinder with years of successful missions for the society, but he pales in comparison with his wife, Karito, who, by reputation, walks through walls without magic. They are not native Rostlanders but came from the south somewhere. He grew up in his parent's modest country estate, in the mountainous areas near Brunderton. He hung on every word of adventure his parents, family associates, and his childhood friends told of adventure and daring deeds. He camped and climbed all over the land but in his greatest efforts, he emulated his mother and her mastery of the intrusive arts. Even more she filled him with the romance of hidden secrets and treasures the ruins of the past held. His twin sister, Euphemi, is cut from a different cloth, though just as capable, she preferred to make friends with everyone she met, dazzling them with charm. A good childhood filled with warmth and hard work training as a Pathfinder from almost the day he was born.

A year ago that ended. Karito, now an ambitious Venture-Captain, decided to take on the ridiculous challenge of the mystery of Skywatch, that seemed to mock her every day as soon as she learned of it. she lived in its shadow. Her team gathered and set off, all but one returned. No clear account of what happened there is known, for each person told different stories of failing to get in, of getting in and seeing fantastic, but different sights, or only Karito getting in and never being seen again. The Society declared her lost, unable to find her, even with divination magics. Vation is shattered, living a routine but empty existence, taken care of by friends and his children, truthfully only by Euphemi. Vetton, shocked by his mother's loss, cannot completely let go. By turns, with Vetton either depressed or annoyingly energetic, Euphemi asked him to leave, to find something to do with his moods. So he left to join the militia in Brunderton city proper, but his lack of height nearly barred him. However the Master of Scouts was looking for recruits and Vetton was perfect. He did well, learning more wilderness lore but after about a year his restlessness caused friction. He had words with the scout master with the result of him leaving the militia. Shortly after that conversation, opportunity knocked.

Vetton eager to go on any mission with some adventure to it. He knows he has much still to learn, but the sooner the better, for one day he will wrest the secrets that hold his mother and find out her fate.

------------------------ Description -----------------------
Height: 5' 1" Weight: 135 lbs. Gender: Male
Eyes: Amber Hair: Brown,Ponytail Skin: Tanned
Dominant Hand: Right Quirks: Organized, Has many Holy symbols
Speech style: Clear Quotable: Oops, sorry! That was me...

Appearance: A short boy looking like an early teen dashes constantly around. His brown hair is vainly corralled by a ponytail that whips from shoulder to shoulder, an errant bang always falls out, often on the right side of his face. His brown hair, bronze tanned skin, and amber eyes betray his Taldorian heritage. At a second glance, a close look at his eyes cause a revision of age to late teenager with height challenges. His moods bounce from excessively merry to slightly morose.

Clothing (Field) He is wearing the two toned brown leather jacket favored by the Brunderton militia scouts with matching leather breaches. Sturdy leather hiking boots, very clean and buffed but showing unmistakable signs of use, clad his ever moving feet. A dark blue cloak with maroon trim is matched by a pouch at his belt. The belt had matching blue knot-work on a base of golden hued leather, that supports a small brown sheath out of which sprouts a silver-white leather wrapped handle of a dagger. On trips he adds a backpack and belts on a rapier.

Clothing (Courtier) He is wearing a fancy outfit with white Silk shirt, quality black trousers, and black court shoes. Over this is beautiful Black Leather Armor of great quality, matched by his Jade gold ring. He wears a rapier of ordinary quality, strapped to his quality black belt.

Kingdom Roles:
Spymaster
Royal Enforcer
Grand Diplomat (after pumping Diplomacy)
are the top choices for Vetton

Marshal is less likely but he could be very good at it.

His personal goal may seem not in line with Kingdom building but he really wants a challenge to strengthen himself and gather allies to gain the power his needs. A kingdom could be very useful to that end.