Orkoral

Veter Haalis's page

36 posts. Alias of Fyrian.


Full Name

Veter Haalis

Classes/Levels

Rouge 3

Age

25

Strength 10
Dexterity 18
Constitution 15
Intelligence 10
Wisdom 12
Charisma 7

About Veter Haalis

Veter Haalis Appearance:

Veter Haalis first appears as an unassuming but well-dressed individual. He is slightly above average in height and fit, but not incredibly flashy. He certainly wouldn’t appear to be a noble, but no one would guess from the smart and simple way he dresses that he came from the Underbridge. Always in dark colors, his short swords purposefully dip below the hem of his jacket and the hilts of his daggers stick out from the front. His smile disarms all, however, and makes you think that he can be approached, possibly with caution. He’s definitely a man known to trade favors.

Veter Haalis Stats:

Veter Haalis
Male Human Rogue 3
N Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 25 (3d8+9)
Fort +3, Ref +7 (+1 bonus vs. traps), Will +1
Defensive Abilities evasion, trap sense +1
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Offense
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Speed 20 ft.
Melee dagger +6 (1d4/19-20) and
dagger +6 (1d4/19-20) and
shortsword +5 (1d6/19-20) and
shortsword +5 (1d6/19-20)
Special Attacks sneak attack +2d6
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 11, Cha 9
Base Atk +2; CMB +2; CMD 17
Feats Dodge, Two-weapon Fighting, Weapon Finesse, Weapon Focus (shortsword)
Traits fast-talker, fencer
Skills Acrobatics +7 (+3 jump), Bluff +0, Diplomacy +5, Disable Device +10, Disguise +5, Escape Artist +7, Knowledge (local) +5, Perception +6 (+7 to locate traps), Sense Motive +4, Sleight of Hand +5, Stealth +7, Use Magic Device +4
Languages Common
SQ rogue talents (finesse rogue), trapfinding +1
Other Gear dagger, dagger, shortsword, shortsword, backpack, bedroll, flint and steel, grappling hook, rope, thieves' tools, masterwork, torch, waterskin, 869 gp, 8 sp, 9 cp
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Special Abilities
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Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fencer +1 to hit with dagger or sword AoOs.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.