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greetings salutations and hello,

i get the pleasure of creating a new character for a pathfinder game i'm playing. we're at level 8 (so the character would be starting there) and, tying this into the title, I've decided to make a wizard construct maker. now i'm not going into the area's of weather or not this is a good idea, but i need to know some things about constructs that i am a little confused about so lets get right down to it:

lets start with homunculus,

starting off, what is/how do i find out the caster level of the homunculus's spell like ability?

i'm pretty sure you can use it multiple times but, if you say, put 20 potions of cure light wounds on it, will it get 2 uses of it a day or not?

the improvement states that for every 1000 gold you spend on improvements the DC to craft it goes up by 1, does this apply to adding hit die?

how many times can i add hit die? if i have 36000 gold can i make a 20 HD homunculus? (not that i would, but a 10d6 20 DC reflex sace acid breath would be pretty cool)

last thing i can think of, can i add hit die to a homunculus after it is created? as it never really says

past the homunculus i have a few moreso advice questions if that's okay to ask

mainly i want to ask, how much money does anyone think i should sink into one construct, say like a graven guardian, before it because to much of a risk? i can spend like 15000 on improving it's hit die (if i understand that right) i can drop upwords of like 8000 (for me) on getting a good weapon for it, bring it's NAT armor up to a +3 at level 9 and infinitely increase its str and dex, giving it better to hit and ac. but it all cost's money and if it dies most of that is not coming back to me. so where do people think i should draw the line for this thing? and/or should i draw that line at all?

in addition, what are the ways of bringing a construct back to life, i realise that resurection does not work but like wish or something? is there ways and what are they? (i'm sorry if some of these are dumb questions)

i thank you very much for you're time and patience


i want to make my character, and on the very likly chance that a GM who lets me play does not allow me to play my race, im going to have to build a character to fit from the pazio already made races.

so that basically means i need to make a kobold monk. i have no idea where to start and how to make it viable. every single monk guide tells you "STR MOST IMPORTANT!" well im playing a kobold, str better not be most important... so i need a monk that works without str.

i'd like to use unarmed if i can, and i wish i could do some symbolence of damage, despite my dismal str modifyer. but if i cannot then ill have to work with what i got.

if anyone can point me in the right direction i would be most greatful ty


HI im new here but i have a big problem, im trying to create my two characters but im not sure their exact race.

the short explination is that both of my characters are kobolds... sorta.

the long answer is that the first character is a genetically altered human turned into a sort of hybrid kobold human (this means that she has a shorter snout she has hair and she's taller then most kobolds) while the other character is basically a clone of her. though he's a guy.

in more specifics, the first is sort of a bard dancer. she's supposed to be a cyborg (no visable parts) whom can actually emit sounds from her body without the use of instraments (im willing to change a few things to make them a bit more fitting to a campaign)

the other has a sort of split personality, (he's been "possessed" by another spirit, outside of combat he's normal inside combat he changes. normally he's very skitish and shy, while during combat he is determined and rather strong. though his normal form is supposed to have sort of seer esque powers, most of his abilities come from combat, he's a monk.

as far as class and ability scores i could probably come up with my own way, but my problem is species: i could go kobold, but their supposed to be physically different then a kobold. not to mention damage wise a kobold monk would not be so great (granted I'm more concerned with accuracy to character then overall performance) i could make them human but i would have to talk to the DM to tell them that though their species says "human" they look a LOT different then humans. i could make then nagaji but meh. i could potentially make them halflings but again it would have to be some sort of lizard human hybrid thingy but again i duknow what do you guys think?