Valeros

Veryl Bot's page

19 posts. Alias of DeathQuaker (RPG Superstar 2015 Top 8).


Full Name

Veryl Melthid Bot

Race

Human Free-Hand Fighter 3 | AC 17 (currently 18) T 12 FF 14 | CMD 18/21 vs disarm | HP 9/28 | F+5 R+3 W+1 | Perc +3 Init +4 |

Classes/Levels

Spoiler:
Acr +3, Intim +10, K(Eng) +8, Per +3, SMo +3, Stl +3

About Veryl Bot

This is a "bot" of Wolfgang Rolf's character Veryl Melthid for GM Birch's Rise of the Runelords campaign. The player had to leave and the GM asked for a player to bot the character until the PC could depart at a reasonable moment.

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VERYL
N Human Fighter (Free-Hand) 3

===INITIATIVE, MOVEMENT, AND SENSES===
Speed 30 ft.; Init +4
Perception +3

===DEFENSES AND DEFENSIVE ABILITIES===
AC 17 (10 + 4 Armor + 2 Dex + 1 Dodge(Elusive)) | T 12, FF 14
CMD 18 (10 + 3 BAB + 3 Str + 2 Dex) (21 vs. disarm)
HP 28 (3d10+6)
Fort 5 (2 Con + 3 Base), Ref 3 (2 Dex + 1 Base), Will 1 (0 Wis + 1 Base)

Elusive: At 3rd level, a free hand fighter gains a +1 dodge bonus to AC. This bonus increases by +1 for every four levels after 2nd. This bonus does not apply when wearing medium or heavy armor or carrying a medium or heavier load.

===OFFENSIVE ABILITIES===
BAB +3; CMB +6 (3+3) (Total +9 disarm)

Bastard Sword(Masterwork) +8 (1d10+3, critical 19-20x2)
Bastard Sword(Cold Iron) +7 (1d10+3, critical 19-20x2)
Short Sword +6 (1d6+3, critical 19-20x2)
Throwing Axe-Melee +6 (1d6+3, critical x2)
Throwing Axe-Thrown +5 (1d6+3, critical x2)

Deceptive Strike: At 2nd level, a free hand fighter gains a +1 bonus to CMB and CMD on disarm checks and on Bluff checks to feint or create a diversion to hide. This bonus increases by +1 for every four levels after 2nd.

===STATISTICS AND OTHER ABILITIES===
Str 17, Dex 15, Con 14, Int 14, Wis 11, Cha 10

FEATS
Exotic Weapon Proficiency: Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. (Bastard Sword)

Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Improved Disarm: You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.

Weapon Focus: You gain a +1 bonus on all attack rolls you make using the selected weapon.(Bastard Sword)

Intimidating Prowess: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

TRAITS
Bully: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Outlander(Exile): For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.

SKILLS
(Favored Class Points in This) (2 class + 2 Int + 1 Human)
Acrobatics: 3 = 2 Dex + 3 Rank + 0 Class - 2 Penalty
Intimidate: 10 = 0 Cha + 3 Rank + 3 Class + 1 Trait + 3 Str
Knowledge(Engineering): 8 = 2 Int + 3 Rank + 3 Class
Perception: 3 = 0 Wis + 3 Rank + 0 Class
Sense Motive: 3 = 0 Wis + 3 Rank + 0 Class
Stealth: 3 = 2 Dex + 3 Rank + 0 Class - 2 Penalty

===GEAR===
Bastard Sword(Masterwork) Loaned
Bastard Sword(Cold Iron) 70 gp
Chain shirt Armor: +4 Bonus , -2 penalty
Throwing Axe x4 32 gp
Cold Iron Weapon Blanch x2 40 gp
Short Sword 10 gp
Chain Shirt 100 gp
Long Bow 75 gp
Common Arrows (20)x3 3 gp

Spending Money: 8 gp, 9 sp, cp

DQ's Note: Kalig gave him a sledge hammer