| VeryImportantMonkey |
Thanks guys, some amazing suggestions here. The first thing I will probably take on board is to raise my strength (yes, I have the option of switching stats around, so I will prob go with Con 15 and Str 15, then keep raising Str as I level).
Now back to the reach/trip combo with a polearm (guisarme). Here's how I imagine I could be able to 'zone' enemies away from my companions:
1) I find a nice bottleneck if there is one, or otherwise stand in front of them.
2) I threaten a wide 'front' with my polearm , 5 squares wide.
3) I have combat reflexes and a Dex 18, so I can make 5 attacks of opportunity (right?)
4) Everyone who moves through my area suffers free attacks from me. Therefore, my relatively low attack bonus / damage is offset by my high number of attacks.
5) My attempts to trip have a decent bonus because of Dex 18 + Agile Maneuvres. I understand all the limitations people mentioned here (I didn't know all these existed), but I don't need to try to trip if I am facing an inappropriate enemy, and I will just power attack them. Now if I AM facing someone relatively 'tripable' and I manage to trip them, I get a free attack of opportunity due to Greater Trip, plus they need to spend an action to get back up which will provoke a SECOND attack of opportunity from me.
Now I know that this all is very situational, but even when trip is not possible, will not my reach+combat reflexes offset my low AB/Dmg through that sheer number of attacks of opportunities? If they try to move around me, I can move too, plus they have already wasted a lot of moves trying to circle around me. In any case, I still have my bow, with a high enough Dex to make good use of it.
So, back to the initial scenario, what will go wrong when I try to set up in front of my team to protect them from incoming baddies? I am now convinced that Trip will only be a situational luxury, but what about the rest of the play?!