M Human Cleric 6 | hp 36/36
Seeing wounds on several of his party members, Verran seeks Pharasma's aid in healing his friends to defeat these minion's of the spawn of Urgathoa. Using a power that he is hesitant to use,he steps up and reaches out a gloved hand for the hag. bleeding touch: 1d20 + 7 ⇒ (8) + 7 = 15
d6 bleed for 3 rounds if that touches. And again, sorry for not being around
M Human Cleric 6 | hp 36/36
Personally, I prefer small fuzzy creatures when I use that spell. I beleive last time I squirreled someone. Verran scowls at the pesky feline creature in front of him. There wally only seemed like one appropriate action. With a snort, he swings his mace at the clearly evil cat. "Bad kitty!" Assuming flank with Ireena in this roll Mace vs. Kitteh: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
M Human Cleric 6 | hp 36/36
Verran sighs, knowing they weren't quite ready to take on Strahd this directly. Still, the fight was here and there wasn't anything he could really do about it at this point. He mutters a breif prayer for protection from this foul spawn of Urgathoa. Casting protection from evil
M Human Cleric 6 | hp 36/36
SW Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Not thinking his mace will be much use against a rug, Verran instead decides it might be wise to get more information about the animated room decoration. melee touch: 1d20 + 6 ⇒ (11) + 6 = 17 If that touches, Verran gets a Knowledge result of 24 against it (lore keeper domain power). Main question would be resistances.
M Human Cleric 6 | hp 36/36
Haladir wrote:
Well, I was slightly off in my count. Verran has used 3 since we came into the castle and gets 4/day.
M Human Cleric 6 | hp 36/36
Once everyone is gathered about, Verran will call upon the Lady of Graves to seal their wounds. Given her reaction to his scars, the priest makes a point of not engaging with Gertruda. Channel: 3d6 ⇒ (3, 1, 3) = 7 That's Verran's last channel. He does have his wand and some other spells if needed.
M Human Cleric 6 | hp 36/36
After taking the hit, Verran staggers back. Seing his friends are similarly wounded, there seems no other option. Pulling out his holy symbol, he asks Pharasma to heal him and his compatriots so they can finish this undead monstrosity. channel to heal: 3d6 ⇒ (1, 3, 4) = 8
M Human Cleric 6 | hp 36/36
Will: 1d20 + 10 ⇒ (1) + 10 = 11
The usually unflappable Verran seems to take half a step back from what just happened. Not knowing what else to do, he pulls out his mace and readies to strike any obvious threats.
M Human Cleric 6 | hp 36/36
religion: 1d20 + 8 ⇒ (8) + 8 = 16 Verran notes the first book and picks it up. "Fascinating, you don't see Aroden's scripture many places, especially in this kind of condition." He quirks an eyebrow as Damion messes with the poker and is seemingly unsuprirsed when the secret enterance opens. "Another secret in this castle, I've stopped being astonished.
M Human Cleric 6 | hp 36/36
The healing spell numbs the pain just enough for Verran to take the moistened bandage and wrap it around his wrist and hold it tightly with his other hand. "Sorry if that disturbed anyone. And no Damion, I don't think that's what it is. The healers and clerics I've had look at it aren't really sure what triggers it, but it was clearly intended as a method to make sure we didn't attempt to remove our shackles. There's one of those on each wrist and on my neck, where the collar was. As long as they're tightly covered, they don't do that, but as you saw, even loosening the bonds is painful. Healing spells and water, especially holy water, seem to be effective as well." After the banadage had been on a few moments, Verran pulled his glove back on and started replacing his vambrace.He then pulled back his hood slightly and moved the collar of his undertunic to reveal the leather collar he still wore underneath. "And to answer your question, even the most powerful clerics in Lastwall couldn't do anything but make the pain less intense. When I was first freed, I would have passed out in that amount of time. That's one of the reasons I was so eager to get to Kavapesta, I was hoping one of the high priests might help."
M Human Cleric 6 | hp 36/36
Verran doesn't really react to Ireena and Theodora's words. Over the years he'd had plenty of pity and that's not why he told his story. As he starts to speak, Verran reaches into his pack and pulls out his healing kit and waterskin and places them down on one of the tables. He keeps an even tone, though his face is a lot sterner. "Child, Strahd, despite his appearances, Strahd is not human nor is he among the living. In fact he is one of the most dangerous sorts of undead creatures known as a Vampire. They all vary slightly in their abilities, but they have two things in common. First, they are sustained by the blood of the living. Secondly, they have the ability to control the minds of others, often by magic though many, like Strahd, have silver tounges as well." Verran stopped for a moment and looked to Theodora and then to the bandages in the kit. "Could you do me a favor and wet one of those, I'm going to need in in a moment.I trust your hands with this more than anyones." His voice was less sinister with the request, as if the request was intended for himself. As he continued, he rolled up his left sleeve and started unbuckling his vambrace, wincing slightly as the item loosened. "I serve Pharasma not just because her clergy rescued me, but because I don't want to see anyone suffer what I had to. And beleive me Gertruda, whenever any undead creature gains power, no matter how charming they may seem, the end result is always the same. They live by consuming the living and they, like us, will always ensure they have a source to feed on. I don't want you," Verran momentarily shifted his gaze to Ireena,"or any of your people to suffer that fate. That's why Strahd must fall, now." Verran winced more as he finished removing his vambrace and then looked at Petracles."Remember how when we first met you constantly asked why I never took off my bracers or gloves and always wore hoods and cowls? This is why. I only ever showed Merrick because we served on the Wall together. Given what happened and since it might serve as a warning, this is as good a time as any for you to know. Someone hold my arm down and Theodora, please be ready with that bandage." Once someone had a firm grip of his arm, Verran took a deep breath, his expresion twisting into one that indicated he was preparing for something painful. He then pulled off his glove, revealing his arm for the first time to any of his current companions. As sooon as air hit the skin, Verran grimmaced and was barely holding back a scream as his wrist started burning. Those who looked could see an area of almost black skin on his wrist the same size and in the same position as a shackle would be. The longer the area stayed exposed, the worse the burning got, though Verran managed to supress a yelp. After a few seconds, unable to get any words out, he looked to Theodora expectantly.
M Human Cleric 6 | hp 36/36
Because I've missed a couple chances to really do something with Verran, I wanted to make sure another one didn't blow by. I have cleared something with our GM that I'm planning for my next post. I'm going to try and get it in right after dinner, so just give me a few hours :). Oh, and as a note, the thing is something I intend to be news to even the original group.
M Human Cleric 6 | hp 36/36
Verran nodded, a clear look of anguish appearing on his face. "Undead creatures like him, yes. I, thankfully, don't remember much. It's rather blurry you see, when you're treated as we were you try to black as much as you can out. I was young then and was on a ship that was attacked. I was taken, chained, and then eventually sold to some men in dark robes. We were taken to what I later found out was Geb, a land ruled by undead creatures like Strahd. They didn't want us for work, not really. They wanted us for food. We were livestock." Verran pauses for a moment, the telling clearly being painful to him. Eventually, he manages to continue. "What I saw, what they did, I do not have the heart to go into that. I, thankfully, was one of the fortunate souls that was rescued by Pharasman crusaders from Lastwall that raid Geb to kill those unnatural creatures and save the few they can. I don't want to think what would have happened had they not come."
M Human Cleric 6 | hp 36/36
Verran sighed with some relief, but there was still something he needed to say. He'd been through far too much not to. "Just be wary child, Strahd is not what he seems. He and his servants may seem normal, but he is a dangerous being with dangerous intentions. I've dealt with his kind and while you may be lucky enough to be treated well, his kind see mortals like us as little more than cattle. I should know, I've been in their pens."
M Human Cleric 6 | hp 36/36
Verran simply nodded along while his companions spoke as he didn't really have anything to add. Well, nothing productive at any rate. They seemed to understand the implications of what was going on with this girl just fine, but neither she nor they had any idea where this could lead. At least it seemed she was being treated better than Verran was by the lords of Geb.
M Human Cleric 6 | hp 36/36
Perception: 1d20 + 6 ⇒ (20) + 6 = 26 Verran nods apprehensively. While he did prefer that they put this spirit to rest, she was what she was and the Lady of Graves was clear about what twas to be done in these circumstances. It was best to be ready. Reaching into his pack he palmed out two vials of Holy Water and slipped one to Damion whispering, "Just in case"
M Human Cleric 6 | hp 36/36
To be honest, I don't have specific things in mind because I haven't really researched them. I do know there are ways of dealing with haunts in various books though. And actually, that's what's been irking me, the inability to detect or deal with the haunts before or after despite there being both a rules mechanism for doing so and there being two party members with ready means to do so. I've even prompted this in play a couple times, but such was deflected. I get the feel you're going for, but I think the playing field is a bit too tilted and it's really killing my vibe for the game.
M Human Cleric 6 | hp 36/36
I'm going to assume the check Verran made way back when was sufficient for him to know this much. If you disagree, let me know and I'll adjust accordingly. "From what I recall learning at the temple, yes, in a way at least. Keeps them disabled so that you can in fact end them. This is why I was concerned that we came here on his terms and not our own. We didn't have time to properly prepare. I would have wanted some more holy water for example as it's needed to properly ensure final death. "
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