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Hey all, I'm looking for ways to add a little more depth and flavor to the Glassworks so that the encounter with Tsuto is memorable and not too comic book-y. What are some sort of lines I could have Tsuto say during the encounter to make him seem more fleshed out to the players? What sort of details can I add to the Glassworks to increase the sense of forboding and dread (smells, describing the ransacked area, etc). What about adding some traps to the dungeon or the catacombs, since my players have not encountered anything like that?

Lastly I want to make Ameiko more than just a captured damsel waiting in the basement. She is a capable adventurer so I thought about having her spring herself out of captivity just as the players were getting down there. I honestly think they'd roll their eyes at having to go save a damsel in distress. But maybe they see it as saving their friend and patron? I'm not sure yet.

It's my first time running a long encounter like this, the glassworks are pretty intimidatingly big and if they end up going to the catacombs underneath in the same session it seems like a lot to prepare for. Your thoughts?