Thri-kreen

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Doug Maynard wrote:

Let me add my voice to those who would definitely purchase an all-in-one AP1 product. (we're about to finish up Life's Bazaar, maybe tomorrow!) In my dream world, here are the things it would contain:

(a) all the adventures (duh)
(b) update the first few to 3.5
(c) pull out maps for the most important sites
(d) suggestions on adapting the path to various worlds (as mentioned by Maveric28 above) - especially FR (since that's where we play)
(e) incorporation of the web enhancements
(f) I've enjoyed reading the miniatures discussion, perhaps a list of possible WOTC plastic minis to represent major foes and NPCs
(g) a CD-ROM with printable player handouts such as portraits, letters, and maps (ok, I'm really dreaming now)

Just some ideas! I wouldn't feel that having purchased the Dungeon issues was a waste of time, especially if there were benefits such as these above and beyond just having them all in one place.

Doug, you've got the right idea with that CD-ROM. I love my boxed sets, but it's a shame that my handouts haven't been able to keep up with them. Having them available on a digital form (via web enhancements or a CD-ROM) would be a necessity for the modern DM.


I run a Ravenloft campaign, so my mix of monsters is a little different, but nevertheless very effective:

1) Puppeteers (XPH): these guys make GREAT serial killers or 'inside men', since if the party could lock up the suspect, the puppeteer wriggles off to find a new host and the FUN CONTINUES...

2) Mind Flayers: Bruce Cordell did an amazing job with his Monstrous Arcana trilogy and sourcebook. Putting a mind flayer in powered armor was just downright mean.

3) "Templated" NPC Races: One of my party's biggest challenges was locating and fighting a Human half-fiend aristocrat during a costume ball. Since everyone else tried their darndest to arrive in spooky costumes, the villian was able to disguise his most prominent fiendish features and fit seamlessly in the crouwd.

4) Vampires: I can safely say that I have only used ONE vampire in seven years of running the campaign. It is way too easy to get carried away with undead monsters, and as a result I decided to use vampires sparingly so that the players can appreciate their true, seething horror. They won't be forgetting that adventure in a long time.

5) Lycanthropes: In absence of undead, I probably overused these fellas. Once they outgrew werewolves, I introduced them to loup-garous (lycanthropes with Worg and dire wolf base animals), werewolves with Ranger levels with Humans as favored enemies, and a particular Wereshark barbarian with a Keen bite attack.