“Draak” Venim
Venom draconian barbarian 1/ranger 1
CG Medium dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 19, touch 13, flat-footed 16 (+3 Dex, +4 Armor, +2 Shield)
hp 32 (2 HD; 1d10+1d12+9)
Fort +8, Ref +5, Will +1
Immune paralysis, sleep; Resist acid 5; SR 8
Offense
Speed 40 ft.; gliding wings
Melee
chakram +6 (1d8+5) or
heavy blade scabbard +7 (1d6+5) or
gladius +7 (1d6+5/19-20) or
longsword +7 (1d8+5/19-20) or
bite +7 (1d3+5), 2 claws +7 (1d4+5)
Ranged
chakram +6 (1d8+5)
Comp Longbow +6 (1d8+4)
Special Attacks bite, favored enemy (humans +2), rage (8 rounds/day)
Statistics
Str 20, Dex 17, Con 19, Int 12, Wis 13, Cha 12
Base Atk +2; CMB +7; CMD 20
Feats Power Attack, Run
Traits
Nature’s Legacy:
you gain the following spell-like abilities:
1/day—detect poison, know direction, stabilize, and speak with animals.
The caster level for these effects is equal to your character level. The DC for these spells is equal to 10 + the spell’s level + your Wisdom modifier.
Skills
Acrobatics +7 (+11 to jump with a running start, +11 to jump)
Climb +9
Heal +5
Intimidate +5
Knowledge (dungeoneering) +5
Knowledge (geography) +5
Knowledge (nature) +6
Perception +6
Profession (butcher) +5
Ride +7
Stealth +8
Survival +5
Swim +9
Languages Common, Draconic, Sylvan
SQ fast movement, track +1, wild empathy +2
Other Gear mwk chain shirt, spiked darkwood quickdraw shield, chakram x 4, gladius, heavy blade scabbard, longsword
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Gliding Wings (Ex) May fall safely from any height. Draconians may glide laterally 5ft per 20 ft fallen.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Spell Resistance (8) You have Spell Resistance.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Death Throe
On the round that a Venom Draconian dies, it’s body instantly dissolves into a 5 foot radius pool of acid. All within this area suffer 1d6 points of acid damage each round they remain in the pool. The acid evaporates in 1d6 rounds. All armor weapons and items carried by the venom draconian suffer damage from the acid as well.
Immunity to Disease You are immune to disease.
Inspired by Dragons Noble draconian’s are drawn to good dragons and revere them. When a good-aligned dragon commander is within line of sight or when entering a battle under the command of a good dragon (in the chain of command), noble draconian’s receive +1 morale bonus on all attack rules and saving throws.
Low Metabolism Draconians can survive on one tenth the food and water it takes to sustain a human.
Venomous Bite (Ex) Members of this race gain a natural bite attack, dealing 1d6 physical damage and 1d6 Con initial and secondary damage Save DC 11 to resist (DC=10+1/2 level). Venom Draconians are immune to their poison.