Kobold Devilspeaker

Venim Blackspawn's page

3 posts. Alias of Darren Ehlers.


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I am still around and interested, I submitted the draconian not knowing it was an allowed race, but not great for the intro. I could adjust his race or would he be able to be brought in now?


I am still getting it finalized, but I wanted to get something out so you could look at the character concept.

Concept image

The black-scaled, draconic humanoid stands about five and a half feet tall with a hunched predatory aspect suggesting it would be much taller if it reared up to strike. It’s form is lean and muscular. Two curved sharp horns frame its serpentine face. Where other draconians have claws, talons and teeth, this menacing creature has a powerful well developed maw and the bulge of venom sacs visible on its flexible neck.

His hands appear agile and human like, it’s nails, though thick, do not appear to be the formidable weapons other draconians have.

It’s body remains still like a viper ready to strike. Yet, it’s eyes swivel and track those moving about him. Occasionally a third eyelid snaps up then down moistening the creatures eyes as it sits alone at its chosen table.

It’s gear appears sturdy, but worn. Veterans might recognize its gear is largely sourced from the enemy. A powerful bow sits near the beast’s pack. But the most interesting pieces of visible gear are the four circular sharpened discs known as chakram. They appear use pitted, yet razor sharp.

Suddenly it moves. It’s hand skewers the barely cooked steak on its plate and raises it up to its elongating jaws revealing rows of venomous saliva soaked teeth and larger rotating fangs which lock into position as the hunk of meat is inserted before the maw engulfs it completely from view.

A curious patron whose eyes strayed too long are met by the strange humanoids snakelike orbs. The patron nervously looks away.

About a minute later the creature makes a single chewing motion as its eyes continue to watch those around him.


“Draak” Venim
Venom draconian barbarian 1/ranger 1
CG Medium dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6

Defense

AC 19, touch 13, flat-footed 16 (+3 Dex, +4 Armor, +2 Shield)
hp 32 (2 HD; 1d10+1d12+9)
Fort +8, Ref +5, Will +1
Immune paralysis, sleep; Resist acid 5; SR 8

Offense

Speed 40 ft.; gliding wings
Melee
chakram +6 (1d8+5) or
   heavy blade scabbard +7 (1d6+5) or
   gladius +7 (1d6+5/19-20) or
   longsword +7 (1d8+5/19-20) or
   bite +7 (1d3+5), 2 claws +7 (1d4+5)
Ranged
chakram +6 (1d8+5)
Comp Longbow +6 (1d8+4)
Special Attacks bite, favored enemy (humans +2), rage (8 rounds/day)

Statistics

Str 20, Dex 17, Con 19, Int 12, Wis 13, Cha 12
Base Atk +2; CMB +7; CMD 20

Feats Power Attack, Run

Traits
Nature’s Legacy:
you gain the following spell-like abilities:
1/day—detect poison, know direction, stabilize, and speak with animals.
The caster level for these effects is equal to your character level. The DC for these spells is equal to 10 + the spell’s level + your Wisdom modifier.

Skills
Acrobatics +7 (+11 to jump with a running start, +11 to jump)
Climb +9
Heal +5
Intimidate +5
Knowledge (dungeoneering) +5
Knowledge (geography) +5
Knowledge (nature) +6
Perception +6
Profession (butcher) +5
Ride +7
Stealth +8
Survival +5
Swim +9

Languages Common, Draconic, Sylvan

SQ fast movement, track +1, wild empathy +2

Other Gear mwk chain shirt, spiked darkwood quickdraw shield, chakram x 4, gladius, heavy blade scabbard, longsword

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white only).

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.

Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.

Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.

Gliding Wings (Ex) May fall safely from any height. Draconians may glide laterally 5ft per 20 ft fallen.

Immunity to Paralysis You are immune to paralysis.

Immunity to Sleep You are immune to sleep effects.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.

Spell Resistance (8) You have Spell Resistance.

Track +1 Add the listed bonus to Survival checks made to track.

Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Death Throe
On the round that a Venom Draconian dies, it’s body instantly dissolves into a 5 foot radius pool of acid. All within this area suffer 1d6 points of acid damage each round they remain in the pool. The acid evaporates in 1d6 rounds. All armor weapons and items carried by the venom draconian suffer damage from the acid as well.

Immunity to Disease You are immune to disease.

Inspired by Dragons Noble draconian’s are drawn to good dragons and revere them. When a good-aligned dragon commander is within line of sight or when entering a battle under the command of a good dragon (in the chain of command), noble draconian’s receive +1 morale bonus on all attack rules and saving throws.

Low Metabolism Draconians can survive on one tenth the food and water it takes to sustain a human.

Venomous Bite (Ex) Members of this race gain a natural bite attack, dealing 1d6 physical damage and 1d6 Con initial and secondary damage Save DC 11 to resist (DC=10+1/2 level). Venom Draconians are immune to their poison.