Sir Rekkart Cole

Ven Targot's page

58 posts. Alias of Solar27.


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WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

I hope you get well soon


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Are we waiting for anything or is this campaign wrapped up?


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Scrutiny under 60: 1d100 ⇒ 28
"Prove it wasn't you. I know you keep records, let me see them"

Charm if needed:

under 45: 1d100 ⇒ 17


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"And you aren't meant to try and short change us. Next time your shipments is light the boss won't send a shuttle. Now how are you going to make it up to us?"
Deceive under 45: 1d100 ⇒ 26
Anyone able to give assists?


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

I was thinking of bluffing and saying that the last shipment was light, try and keep them off balance


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Awareness under 30: 1d100 ⇒ 64
To the vox.
"We copy"
To the squad
"This seems like a lot.Anyone spot any weapons?"

Ven attaches his stun grenades to this combat vest


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

I'm fine with the star port


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"Mutant can you change your appearance to look like this Peyton?


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"I agree, now is not the time for violence. We need a target first.
Pens can you use your .. gifts to scan the city as we fly over? I want to know if we're facing any others like you.
Xipil does this shuttle have a vox unit? If it does can you use it to listen into their comn traffic. I'd like to hear what their talking about.
And above all else remember this, we are doing the Emperors work and His hand will guide us to victory"

Command inspire on everyone under 55: 1d100 ⇒ 82


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

I'll be taking +5 to fellowship, (100)
Deceive, (100)
Interrogation (100)
Awareness (200)
and I'll bank the last 100exp


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Scrutiny under 50: 1d100 ⇒ 10
"Thank you"
To the others once the ramp is closed.
"I think we're in trouble. That man should have been much more deferential. Lets approach this cautiously, eye's peeled and weapons loaded"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"It is I Ven of House Targot envoy of His Enduring Light. You will direct me to the nearest landing spot and see to it that a man if my station is properly greeted there."

Command under 50 if loyal, 30 if not: 1d100 ⇒ 45


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"Lets investigate those storage Complex's. I'll pose as the quatermaster of a free trader if we're challenged. Unless anyone has any objections"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Have we decided who'll pretend to be the free captain?
I think Ven would be well suited for the role unless anyone else would like to volunteer


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"I'm against high risk raids into unknown territory as even if we succeed they're no guarantee that the target we grab will know anything.
I suggest sticking with the original plan. This planet probably doesn't have the means to make many Krak missiles so they either have or would want an offworld supplier to replenish their stocks.
For that reason I think a Free trader would interest them"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"I agree, we need to get to the bottum of this. That said we should be on the lookout. If they have missile to waste on fishing ships then they are either every reckless or have a supplier, possible off world. Either which way our original plan is still a good one and we should continue onwards"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Charm under 50: 1d100 ⇒ 53
Catching on to Xipil's plan Ven follows along
"Tell us what's going on here any maybe we can help"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"I don't think there's anything suspicious about this ship but I think we should be weary going forward. If the locals have krak missiles to use on fishing boats then an aerial approach might not be the safest.


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

[Ven leans in to Enoch.
"They must have something valuable to onboard for someone to risk using a Krak missile on them. Can you search their ship while we keep them distracted?"

He then turns towards the sailors.
"Perhaps, in exchange for our help you could tells us about yourselves and what kind of cargo you were carrying"
Inquiry under 30 if not loyal, 50 if loyal (to Emperor): 1d100 ⇒ 56

The dice to not like my inquiry rolls


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

CL Imperial guard under 35: 1d100 ⇒ 64
"I don't recognise that blast mark, it could be lightning"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Awareness under 10: 1d100 ⇒ 36
Ven sees nothing


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Ven clips the grapnel onto Pens belt and attaches it to the inside of the shuttle.
He then takes off his disguise to reveal the inscriptions on his armour
"May the Emperor be with you"
Inspiration under 40 (50 if Pens is loyal to the Emperor): 1d100 ⇒ 75


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Ven pulls out his line ad grapnel and hands it to Enoch.
"This can hold about 150KG, enough for you and one other person but not enough for the whole boat. If you can't find rope quickly I'd recommend taking them up to the shuttle one at a time"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"We should save those people. The Emperor protects and as his servants so should we"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Shall we just go to the holding area in recompense and try out rogue trader disguise?


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"Yes it is. Thank you"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"I'm Nought. I was sent here by by Seed scribe to verify that our proceses were correct. It's his first harvest and he's nervous.
Say what happens at Recompense. I heard it gets sent off world?"

Deceive if needed:

Under 20-30: 1d100 ⇒ 63


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

To Daxio and Enoch.
"We should go to the caravan"
Unless anyone stop him Ven will go to the caravan and begin asking question about the process at Recompense and if the supplies are loaded onto a ship or stored (and if so where)
Inquiry under 40: 1d100 ⇒ 32


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Deceive untrained at -30->20: 1d100 ⇒ 69
"Scribe .... John?"
Anyone have deceive? Turns out I don't have that trained


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"I'm Nought mam. Pleasure to meet you"
deceive the locals if needed under 40: 1d100 ⇒ 41


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"Frack, I though we had more time"

"I'm Nought. I was sent here by by Seed scribe to verify that our proceses were correct. It's his first harvest and he's nervious.
Say what happens at Recompense. I heard it gets sent off world?"

Deceive check if needed under 50: 1d100 ⇒ 72
Inquiry if needed under 50: 1d100 ⇒ 53
I'm including the +10


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Cool. Good to know for future.


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Ven will go up to the locals and begin asking questions about the caravan and where the goods get shipped.
If pressed he'll claim his local seed scribe sent him to double check some details
Inquiry under 40: 1d100 ⇒ 84
Clues from the Crowd reroll
1d100 ⇒ 62
Fate point: 1d100 ⇒ 32
Finally, I swear the dice hate me some days


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Unwilling to part with his armour Ven puts the overalls on over it. He does take off this helmet though and stows that in the shuttle.
Stealth untrained under 21: 1d100 ⇒ 65
I'll assist Encoch's roll to give him a +10 but if I can't here's my roll
Navigation under 35: 1d100 ⇒ 50

"Hmm, I'm not sure. But I think this way would be a good start"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Also does our poor clothing cover our armour or will we have to go without to maintain our disguise?


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Ven throws two rough overalls to Enoch and Daxio.
"Enough with the chatter. Enoch, Daxi put these on. Over armour if you can without armour if you can't. Remeber this is a recon mission first and foremost. If we get scrubbed we abort and retreat to the shuttle and bug out.
Light load outs. If we get into a protracted fire fight we're already f~!*ed.
I think we should start with their Administratum and work from there.
Any other suggestions?"

I vote split up for a quick recon first, unless we can get 3 more disguises


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"I've been able to acquire 3 outfit's of local design. I suggest those of us that are least noticeable wear then so that we can gather information while the main group distracts the local authorities.
I believe myself, Enoch and Daxio are best suited to this task"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

1. No extra pilot gets my vote

2. Posing as labourers to begin with? Yes

3. Cover after that - Free Captain is my preference.

Same for me


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Actually there is one last thing I want to grab.
Poor quality Amasec under 45: 1d100 ⇒ 72
recaf under 65: 1d100 ⇒ 49
Tranq under 65: 1d100 ⇒ 37


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

I've got everything


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

I'm going to try and grab a knife before we go anywhere. Would be nice to have a an easily concealable weapon
under 55: 1d100 ⇒ 52


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"Daxio I'm not planning on an orbital assault but the Emperor rarely sends me into predictable situation. Besides you've served, when was the last time the Intel matched the mission scope.
I like the rogue trader idea. It would give us status in their eye's and excuse any eccentric's but I'd like to at least try a stealth approach first. See if we can't blend into the crowd first"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

I'm going to grab some poor quality clothing (in the local fashion), in case we need disguises
75: 1d100 ⇒ 42
75: 1d100 ⇒ 66
75: 1d100 ⇒ 46
75: 1d100 ⇒ 85
So that's 3 workers rags.
@Gm can we say that one of them is Orgyn sized for our mutant friend or do I even have to specify sizes?


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Do we have any examples of the local clothing aboard and what would be the difficulty on that? I'm fine with standard workers clothing (poor quality)


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"Of course Lieutenant. A stealthy approach would be best, in my opinion. This problem, while crucial, is not time sensitive.
What kind of orbital drop capabilities do you have? Shuttles, Fighters, drop pods...
I'd also like a full list of this ships defense and offensive capacities. Do you have any experience in pin point orbital strikes or are you just equip for saturation bombing?"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Sorry missed Daxio's questions
Before they leave Ven says this:
"I'm Ven of House Targot, Rank Sargent of the 2nd Mechanical core, Ash Breathers regiment"

In the room.
"Sargent Targot, reporting for duty Sir" he says snapping a salute and then taking a seat


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

Are we going by the rule where the groups subtlety decrease if we buy rare items?
Because someone would definable take notice if we bought up enough bionics to make a new person

Also this rule on lossing influence might be important before we start buying everything in sight:

Excessive or Reckless Use: Influence reflects an Acolyte’s
standing in the Imperium and reputation in the eyes of his
peers and betters. Abuse or misuse of his authority can swiftly
turn opinion against him. When an Acolyte fails an Influence
test by more degrees of failure than his Fellowship bonus, his
Influence decreases by the difference between the two.


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"Before we go any further I believe we should sync our microbeads to a private channel. Does everyone have one?"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

[i]"Finally a fellow officer" Ven thinks to himself.
Out loud he says: "Yes of course show us to him"


WS (33) BS (31) S (30) T (30) Ag (31) Int (25) Per (30) WP (30) Fel (45) Inf (35) Fate: 4/4 Wounds: 11/11 High born - Imperial Guard - Hierophant

"The first thing we must ascertain is whether the heresy is from the colonists or the from the merchants who should be collecting the harvest. If the harvest isn't being collected then we have an administrative error, if it is and not being sent to the Emperor we have active treason"

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