Giseil Voslil

Velx's page

2 posts. Alias of Elmer Pugh.


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Thank you, using quickened on one and only using a second was sort of where I landed on it as well at work today.

I'm aware that action economy is a big balancing points, which is why I stated I know the game seems to stray away from it. It was a question however that I found no other examples of so I opted to ask it. Still interested in other takes.

I totally agree that each additional spell should increase the price exponentially as well. I know that custom item creation can get insane, one of my players in one of my campaigns asked about making an amulet that uses the spell shield continuously and based it off the base spell cost.

This is also why I said to exclude Mage armor or shield in thinking of this because I know that brings the AC cost into it which alters the formula greatly.

Not too worried about Mage Armor at this point for my Wizard since he's at level 11 at this point so it lasts half the day, and I do have a handful of Pearls of Power at this point to cover me there and other utility spells.

The big reason for asking was again, it's a question I haven't seen asked.

Plus as my Wizard is very adept with his bow, being able to in a pinch cast like Gravity Bow and Flame Arrow in one round instead of two, could help get into combat a little faster instead of buffing for 2-3 rounds and finding everything Dead as my spells slowly fade away.


So I've been looking for a while to find a concrete way of calculating an item that activates multiple spells simultaneously. I understand the game mostly seems to avoid this but every power has a price.

Only real example I've found is the Snapleaf, that items cost is 750 gp. As a single use item that simultaneously grants the user Invisibility (Lvl 2 spell minimum caster of Lvl 3) and Feather Fall (lvl 1 spell minimum caster of lvl 1).

My attempt at Calculating that based on the magic item creation charts was as shown

Single Use (Spell level x caster level x 50) 1 x 1 x 50 & 2 x 3 x 50

Adding the two spells together still just comes out as 350. So taking into account the simultaneous casting of the spells, the cost is another x2.15 (rounded).

Mostly looking for if there is a concrete cost.

My end goal is for my wizard to have a sort of charm bracelet for when combat hits without warning. So I'd be looking to have a 1/per day casting of what could be a number of spells (mostly thinking level 1 spells) I know that things like Mage Armor or Shield bring in the whole AC based costs so lets assume we're excluding those type of buffs.