Nexian Galley

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Hi guys, I come to you for knowledge and wisdom.

-The set up:
In an upcoming table the GM has asked me to make some kind of "grappler". Yeah yeah "tetori monk, end of thread" but wait there is more. The tricky thing is that the GM has limited the books for that table.

The campaign will start at level 2 and will end at level 10 or so.

Material available:
-Core Rulebook
-Advanced PLayer's guide
-Advanced Class Guide
-Ultimate Equipment
-Ultimate Campaign
-Some comanion books like the Animal Archive for example.

and thats it. No Ultimate Combat/Magic.

Other limitations:
-Low magic world, and low cash income... so don't count with overthetop magic items, only the simple ones.
-No full casters.

So with this in mind I am open to your opinions.

One of my ideas was to be a Hunter / Sacred Huntsmaster Inquisitor with a snake(constrictor) companion. The pretty thing of the snake is that it can go anywhere without raising any eyebrows, and with the feat "evolved familiar" for a +8 to stealth and the feat "stealth synergy" even more so.

anyway, thats was my thinking. I'm listening for your ideas.


Hello you guys.

i'm starting an adventure soon. said adventure is going to start at 3rd lvl and end at around 9lvl.

the books avaiable are the CRB and APG, and only if the GM is in a good mood the Ultimates and the Advance Race Guide.

I want to know what would you play and why?
There is no need to post an entire build just the general guidelines of it and why you would play that.
There is no party yet so there is no restriction of "what ever is missing".

I also have some ideas of you want to comment about them:
-Human Alchemist 3: because of Feral Mutagen and Smoke bombs + some general utility.

-Halfling Fighter 2/Oracle(nature) 1: with spirited charge and power attack, charging stuff and some spellcasting for goodies. OR druid 1 for a Roc as a mount.

-Human Cavalier(cockatrice) 2/Rogue(thug/scout) 1: Intimidating beast to try and get people running around screaming.

-Half-Orc Rogue(thug/scout) 3: enforcer and skill focus (intimidate) to make people run AND aply sickened.

-Halfling Rogue(thug) 1/ Bard 2: skill focus (string) and Taunt... seriously a guitar guy that can make people scream in terror :D (i don't see the GM digging this though he is more of a serious "not orther of the stick" guy)

Anyways, tell me what would you play and why? and if you want comment on the concepts above i would appreciate it :)

PS: sorry for my english.