Wight

Veilwar Nightshade's page

70 posts. Organized Play character for The.Dragon.Reborn.


Full Name

Vielwar Nightshade 147934-8

Race

N Wayang |

Classes/Levels

Bard (Arcane Healer, Shadow Puppeteer) 2 | Composite Shortbow (Str +2) +7; 1d4+2 (x3) | sheet

Gender

HP 16/16 | AC18 T15 FF11 | Init +4 Perc +6 SM +3 CMB +2 CMD 17 | F+1 R+7 W+2 (+2 Shadows) |

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 8
Charisma 14

About Veilwar Nightshade

Male wayang bard (arcane healer, shadow puppeteer) 2
N Small humanoid (wayang)
Init +4; Senses darkvision 60 ft.; Perception +6
Faction: Dark Archive

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Defense
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AC 18, touch 16, flat-footed 13 (+2 armor, +4 Dex, +1 dodge, +1 size)
hp 16 (2d8+3)
Fort +1, Ref +7, Will +2; +2 vs. shadow spells

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Offense
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Speed 20 ft.
Melee boar spear +4 (1d6+3)
Ranged mwk composite shortbow +7 (1d4+2/×3)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 13]), channel positive energy 1/day (DC 12, 1d6)

Magic:
Bard (Arcane Healer, Shadow Puppeteer) Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—chord of shards[UM] (DC 13), expeditious retreat, sleep (DC 13)
. . 0 (at will)—daze (DC 12), haunted fey aspect[UC], mage hand, message, summon instrument

Statistics:
Str 14, Dex 18, Con 12, Int 10, Wis 8, Cha 14
Base Atk +0; CMB +1; CMD 16
Feats Dodge
Traits soul drinker, vagabond child (urban)
Skills Skills Acrobatics +4 (+0 to jump), Diplomacy +7, Disable Device +11, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +1, Linguistics +4, Perception +6, Perform (dance) +7, Sense Motive +3, Stealth +15, Survival -1 (+1 to avoid becoming lost), Use Magic Device +7;
Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Wayang
SQ bardic knowledge +1, dissolution’s child, light and dark, shadow play, shadow puppets, shadow servant

Equipment:
SQ bardic knowledge +1, dissolution’s child, light and dark, shadow play, shadow puppets, shadow servant
Combat Gear cold iron arrows (50), wand of cure light wounds, alkali flask[APG] (2), bottled lightning[UE], holy weapon balm[ACG], keros oil[UE], pellet grenade, iron[UE], tanglefoot bag;
Other Gear lamellar cuirass[UC], arrows (20), blunt arrows[APG] (20), boar spear[APG], mwk composite shortbow (+2 Str), wayfinder[ISWG], barbed vest[APG], bedroll, belt pouch, earplugs[APG], flint and steel, ink, black, inkpen, journal[UE], masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mirror, Pan Pipes, shadow stencil set[ARG], soap, tindertwig (4), trail rations (5), waterskin,

236 gp, 9 sp, 2 cp
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Tracked Resources
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Alkali flask - 0/2
Arrows - 0/20
Bard Channel Positive Energy 1d6 (1/day, DC 12) (Su) - 0/1
Bardic Performance (standard action, 8 rounds/day) - 0/8
Blunt arrows - 0/20
Bottled lightning - 0/1
Cold iron arrows - 0/50
Dissolution’s Child (2 rounds, 1/day) (Su) - 0/1
Holy weapon balm (10 ammunition or 1 weapon) - 0/10
Keros oil - 0/10
Light (At will) - 0/0
Light and Dark (1/day) (Su) - 0/1
Pellet grenade, iron - 0/1
Soul Drinker (1/day) (Su) - 0/1
Tanglefoot bag - 0/1
Tindertwig - 0/4
Trail rations - 0/5
Wand of cure light wounds - 6/50
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Tracked Purchases
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[1] Thieves' Toolkit - 30 gp [2]
[1] Masterwork Backpack - 50 gp [-]
[2] Wand of Cure Light Wounds (50) - 2 PP [-]
[2] Masterwork Thieves' Tools - 100 gp [-]
[2] Composite Short Bow (Str+2) - 225 gp [-]
[2] Everburning Torch - 110 gp [-]
[2] Holy Weapon Balm - 30 gp [-]
[2] Weapon Blanch (cold iron) - 20 gp [-]

Special Abilities:

Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Bard Channel Positive Energy 1d6 (1/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dissolution’s Child (2 rounds, 1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Shadow Play You require light to use Shadow Play and Shadow Puppets.
Shadow Puppets (Summon Monster I, DC 13) (Sp) Summon shadowy creatures as summon monster.
Shadow Resistance +2 on saves vs. shadow spells.
Shadow Servant (Sp) Create a shadowy version of unseen servant.
Soul Drinker (1/day) (Su) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost.

Boons and Vanities:

Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.

Journals:

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