Owlbear

Vasu's page

137 posts. Alias of SunstonePhoenix.




5 people marked this as FAQ candidate. 1 person marked this as a favorite.

Under Pharasma's profile on page 116, the Exalted and Evangelist prestige class boons get flipped around. While Evangelist boons are typically listed before Exalted boons, they are listed after Exalted boons on page 116.

Here's my question: Did the full two entries get their order flipped, or just the titles? Which class gets which boons?


Female Human Bard 3; Farmer 1; Nutcase 1

Unsure who will be playing as of now, but we can all discuss together here.


I have become very aware recently of the fact that I tend to be very roleplaying oriented, and have many people in my routine PFS group that also lean towards roleplaying. Here's what I mean:

When I create a character, it's typically because I've become fascinated with a certain class or race that I haven't played before, and a million ideas for cool characters that could be of that race or class pop into my head. I create a stupid amount of backstory for some of my characters, and some of them aren't very well optimized. One of my favorite characters that I've created is a cleric of Groetus who has a very odd balance of maturity and childishness. He preaches of End Times and death, yet will put the life of his fluffy pet rabbit over his own, and constantly dotes over the thing. (Just as one example) Here's the thing, though. From what I've seen, Karawan doesn't seem to be an optimized cleric. His oddity and nihilism grants him abysmal charisma, which is the stat used to channel energy, basically depriving him of a class feature. Karawan just doesn't seem like a charismatic guy, so I didn't give him a high charisma score.

I guess that, though I try to make characters that can aid a party, I am much more likely to choose ability scores, skills, languages, and the like based upon my characters' personal experience, and not what is necessarily best for the class. They have to have had some reason to become the class, so I wouldn't make a wizard with zero mental skills and all physical ones (seriously, they wouldn't want to be a wizard in the first place.), but I don't seriously optimize. Thus, I tend to be a very, very roleplay oriented player with maybe a little bit of rollplay thrown in.

To be honest, I was shocked the first time I played with a true optimizer, as I saw them exchanging all sorts of concepts that would have worked with their character's personality for ones that didn't compliment the character that well. They worked very well on a gameplay standpoint, but seemed very uncharacteristic of the character in question.

TLDR: How do you balance roleplaying with rollplaying, and which one do you consider more important to your enjoyment of the game? How well do you work with roleplayers/rollplayers?

I'd love to start a good discussion here on the topic, but let's try not to murder each other over our opinions. :)


Female Human Bard 3; Farmer 1; Nutcase 1

After several days of traveling, nightly stays at a plethora of all sorts of inns, and growling stomachs empty from the day's long hike through the infamous Tickwoods, (running from dog-sized ticks through thick foliage tends to take a lot out of a person) the glistening spires of Sandpoint's magnificent cathedral are a sight for sore eyes. A week's travel suddenly seems entirely worth it, if only to see the majesty of the carved stone pillars reaching skyward as if to touch the afternoon sun drifting lazily through the misty blue heavens. You know that much more is to come, though, and visiting the cathedral is not to be the only excitement you will encounter today in this sizable town.

It is the day of the Autumnal Equinox, known to the town of Sandpoint as a day of celebration, the day of the Swallowtail Festival. Any uninformed visitor of the town would learn of this festival immediately, as Sandpoint's very entrance is marked by children dashing through the streets, all eating local fare and whispering excitedly as several store owners wheel large carts down the lane, heading toward the town square that sits in the shadow of the cathedral. You hear a gruff civilian shout that the festival's welcoming speeches will be held in Cathedral Square in a half hour, giving you enough time to head down Festival Street and poke your head into a few shops while you're at it.

The feeling of excitement truly sets in, though, as a banner hung over Festival Street between a house crawling with elegant green vines and open faced "Grocer's Hall" building boldly proclaims its sentiment:

WELCOME TO SANDPOINT; THE LIGHT OF THE LOST COAST

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Maps of Sandpoint:

Blank Map

Labeled Map


Female Human Bard 3; Farmer 1; Nutcase 1

Creating a place for out of character chat and the posting of character statistics.

This campaign only features one player, but that one player will be in control of four different PCs.

The roleplaying will commence as soon as possible!


I have only been a part of the Pathfinder community for six months or so, so I was thinking that I might not have a very balanced opinion yet on this trait. Currently, I think I've had low light vision come into play once. Have I had an unusual experience, or is low light itself fairly unusual? What kinds of situations involve low light vision? I have found direct light and darkness be far more common than whatever situations involve low light.


I'm creating a half-orc cleric with knowledge and travel as its domains, and I'm currently debating between giving the character skilled, or keeping darkvision. To put it briefly, I know how helpful darkvision can be, but clerics get diddly squat for skill points- the extra point every level will come in handy.

Opinions?

-This is a character for PFS, so I won't know who else will be in my party from week to week.-


I currently have a character that is multiclassing, taking a single Druid level. If my character is level three, and I take boon companion as a feat, is my animal companion treated as being two levels higher, or do the extra powers only come into effect when I pour all four extra companion levels into the companion at level five?

Really, I just want to know if Boon Companion is of use before 5th level.


I've already written up a backstory for this character, but wanted some advice on how she would mechanically. Firstly, I'm thinking of using taking the tengu trait that allows her to have two claw attacks, along with her usual bite attack. Would this mean that with each successful primary attack to a flanked enemy, I would also get the rogue's sneak attack roll? Secondly, I thought that it would be interesting to take a Druid level and take an animal companion, so that the animal companion could be consistently flanking the target of my attacks. I suppose I'm just wondering if this is a wise or unintelligent decision.

Does anyone have any advice as to how many levels of each I should take, if I should even multiclass at all?

Any other miscellaneous advice that anyone might have on playing or creating this character would be much appreciated.


I was thinking of posting this in the FAQ forum, but then saw the rule about not having too many questions in one post, so I decided to post it here. I'm grateful for the answers that anyone can offer.

This is my first time playing a class with a familiar, and I'm very unsure as to how to calculate some of the stats. I'm creating a Chosen One Halfling with a rat as her familiar. I'm just going to list my confusions here as a list; I apologize if it looks a bit daunting.


  • Firstly, do familiars get any bonus from their saving throws as an animal, or do they all have the +2 to fortitude and reflex?
  • When an animal has, say, +10 to climb, are those all ranks in a skill, or are they misc. mods?
  • How do you add more skill points to a familiar?
  • Are the bonuses from their ability scores already factored into their skills? Edit: As well as class skill bonuses?
  • Are racial bonuses already factored into their skills?
  • The halfling paladin rides a dog that will attack during combat. If only one animal is allowed to be a combat animal per player in PFS, then can my familiar not cast guidance on the dog before he attacks?

Even if you can only answer one question, I'd still love to hear your answer. Thank you in advance!


1 person marked this as FAQ candidate.

To explain the rather odd choice of a LG character choosing to worship a CG deity, I do want to give a brief summary of the character's background. The character is a halfling paladin who grew up in a typical sheltered halfling community. Ever since she was little, she shared her father's fascination with the stars. When she heard of Desna in one of her grandfather's myths, she related heavily to Desna's representation of travel, exploration, and generally wanting to learn more about the world. As a halfling, she also very much respected Desna's luck.

As the halfling began her travels in her early adulthood, she began to see that all was not well with the world, and was greatly disturbed by the evil that came from some of the inhabitants of Golarian. Her choice to become a paladin was a result of her witnessing these acts. Despite knowing that she will need to sacrifice some of her own chaotic freedom to bring peace to the land in which she traveles, she still wishes that one day she will be able to live in a land where freedom won't be abused.

Hence, her wanting to continue worshiping Desna.

So, with this backstory in place, I am still left to make sure that it is legal for a paladin to follow a CG deity in PFS play. I was confused by some of the other postings that I've seen on the subject, and am hoping for a clear answer. I understand that certain classes must be within one step of their worshiped deity, but does this rule apply to paladins as well?