
Race |
Samasarn |
Classes/Levels |
Shaman 1 | HP 9/9 | AC 15 FF 13 Tch 12 | BAB +0 | CMB +0 CMD 12 | F +1 R +2 W +5 | Per +3 SM +3 | Init +2 | Ancesters Council +2 5/5 |
Gender |
Male |
Size |
Medium |
Age |
? |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
14 |
About "Vash"
Taits:
Rescued by Shalelul
Distance Aptitude
Feats:
Sage's Guidance
Skills:
Acrobatics: 8
K Nature: 5
K Planes: 5
K Religion: 5
Spellcraft: 5
Survival: 7
Attacks:
Dagger +0 1d4 19-20
Acid Splash +3T 1d3A x2
Defense:
Leather Armor +2 -0
Racial Traits:
Low-Light Vision (Ex): Samsarans can see twice as far as humans in conditions of dim light.
Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.
Mystic Past Life (Su): You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.
0: Acid Splash, Disrupt Undead
1: Comprehend Languages
4: Freedom of Movement
Spirit:
Ancestors
Spells:
0: 3 DC 13
Acid Splash
Disrupt Undead
Detect Magic
1: 2 DC 14
Unseen Servant (Spirit Magic)
CLW x2
Gear:
Dagger
Leather Armor
Shaman's Kit
-backpack
-bedroll
-belt pouch
-candles (10)
-flint and steel
-iron pot
-mess kit
-rope, soap
-spell component pouch
-torches (10)
-trail rations (5 days)
-waterskin
-wooden holy symbol.
113GP