| Vasantasena |
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I build a Wizard Conjurer Teleport/Magaambyan Arcanist. And after much review of the Prestige Class I wanted to post the following list of spells from the Druid Spell lists in order to make your life easier when picking the class (thanks Ravingdork for your advice on this list).
My suggestions for druid spells are the following.
1: Cure Light Wounds, Entangle
2: Barkskin, Lesser Restoration
3: Remove Disease, Cure Moderate Wounds, Call Lighting
4: Freedom of Movement, Atavism, Cure Serious Wounds
5: Wall of Thorns, Awaken, Hallow, Death Ward
6: Antilife Shell, LiveOak
7: Heal
Summon Natures Ally Line of spells are prerequs for Sunlight & Moonlight summons line of feats.
As you have an Aura you also fill for Sacred Summons, but it only applies to certain creatures with the specific Good description.
Also spells with the Good Descriptor:
Shield of the Dawnflower
Bless Water
Consecrate
Dispel Evil
Hallow
Holy Aura
Holy Smite
Holy Sword
Magic Circle against Evil
Protection from Evil
Holy Whisper
Sanctify Armor
Veil of Positive Energy
Wake of Light
Blade of Bright Victory
Eagle Aerie
Sanctify Corpse
Spear of Purity
Crusader's Edge
Eaglesoul
Divine Arrow
Protection from Evil, Communal
Sacred Space
Veil Of Heaven
Karmic Blessing
Litany of Righteousness
Bestow Grace of the Champion
Archon's Aura
Light Lance
Light of Iomedae
Blinding Ray
Blaze of Glory
Rally Point
Holy Word
And situational/variable good descriptor (thanks Grick)
Align Weapon
Elemental Swarm
Planar Ally, Lesser
Planar Binding, Lesser
Summon Monster I
Summon Nature's Ally III
Summon Nature's Ally IV
Summon Nature's Ally V
Summon Nature's Ally VI
Summon Nature's Ally VII
Summon Nature's Ally VIII
Summon Nature's Ally IX
Summon Elemental Steed
Imbue With Elemental Might
Planar Ally
Planar Ally, Greater
Planar Binding
Planar Binding, Greater
Energy Siege Shot
Energy Siege Shot, Greater