Allevrah Azrinae

Vasantasena's page

Organized Play Member. 54 posts (131 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.



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I build a Wizard Conjurer Teleport/Magaambyan Arcanist. And after much review of the Prestige Class I wanted to post the following list of spells from the Druid Spell lists in order to make your life easier when picking the class (thanks Ravingdork for your advice on this list).

My suggestions for druid spells are the following.

1: Cure Light Wounds, Entangle
2: Barkskin, Lesser Restoration
3: Remove Disease, Cure Moderate Wounds, Call Lighting
4: Freedom of Movement, Atavism, Cure Serious Wounds
5: Wall of Thorns, Awaken, Hallow, Death Ward
6: Antilife Shell, LiveOak
7: Heal

Summon Natures Ally Line of spells are prerequs for Sunlight & Moonlight summons line of feats.

As you have an Aura you also fill for Sacred Summons, but it only applies to certain creatures with the specific Good description.

Also spells with the Good Descriptor:

Spoiler:

Shield of the Dawnflower
Bless Water
Consecrate
Dispel Evil
Hallow
Holy Aura
Holy Smite
Holy Sword
Magic Circle against Evil
Protection from Evil
Holy Whisper
Sanctify Armor
Veil of Positive Energy
Wake of Light
Blade of Bright Victory
Eagle Aerie
Sanctify Corpse
Spear of Purity
Crusader's Edge
Eaglesoul
Divine Arrow
Protection from Evil, Communal
Sacred Space
Veil Of Heaven
Karmic Blessing
Litany of Righteousness
Bestow Grace of the Champion
Archon's Aura
Light Lance
Light of Iomedae
Blinding Ray
Blaze of Glory
Rally Point
Holy Word

And situational/variable good descriptor (thanks Grick)

Spoiler:

Align Weapon
Elemental Swarm
Planar Ally, Lesser
Planar Binding, Lesser
Summon Monster I
Summon Nature's Ally III
Summon Nature's Ally IV
Summon Nature's Ally V
Summon Nature's Ally VI
Summon Nature's Ally VII
Summon Nature's Ally VIII
Summon Nature's Ally IX
Summon Elemental Steed
Imbue With Elemental Might
Planar Ally
Planar Ally, Greater
Planar Binding
Planar Binding, Greater
Energy Siege Shot
Energy Siege Shot, Greater


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I think Virtue Magic would be mechanically the same as Sin Magic, it would just be used into a different purpuse

Instead of transmuting lead into gold it would turn garbage into food and spoiled water into purified one to drink to feed the needy etc,etc.

I started trying to do that but instead I went for a Magaambyan Arcanist wich is a goodytwoshoes super cool Prestige Class


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I think you are a sad boring panda. ¡Nuff said! Spellcasters are da bomb playboy!


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THEY GET SPELL RECALL AT LEVEL 11

THEY DONT GET IMPROVED SPELL RECALL. EVAH!

IM TELLING YOUR MOM YOU ARE A NAUGHTY BOY, AND THEN YOUR GM SO HE CAN HOUSE RULE NO MAGI FOR YOU!


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I spellblended some spells with Magus and I can tell you some of the strongest are:

0 Touch of Fatigue,
1 Protection from Evil, Touch of Gracelessness
2 Ghoul's Touch, False Life, Communal Protection from Evil, Magic Circle of Protection, Resist Energy
3 Heroism (Wand), Twilight Knife, Communal Resist Energy
4 Enervation, Dimensional Anchor, Bestow Curse, Touch of Slime, Boneshatter, Hellfire Ray
5 Feeblemind, Contingency, Permanency
6 Summon Monster VI/Planar Binding, Cold Ice Strike (swift action), Greater Heroism,

If you have the Close Range Arcana, Touch of Fatigue translates into a free extra attack that stacks with Haste and Enervation becomes very handy. Other than that Heroism is a hard to beat buff to almost everything. Touch of Fatigue and Touch of Idiocy can crit through Spellstrike for they are damage as the rules mention, also they are very handy when fighting casters or creatures that have low desterity (dragons can be toned down a lot by Touch of Gracelessness and Ray of Enfeeblement in concert).

Also remember that you get to add spells from your Magus 19 level ability and you certainly want some Summon Monster VI for utility, Cold Ice Strike for its hiper cool swift action casting and Greater Heroism as it is one of the greatest buffs of the game. Also remember at level 5 Contingency is a game saver if planned correctly.

I dont recommend that you Spell Blend more than once in your career because most of those spells buffs you can easily do with Use Magic Device and a handy Wand (heroism and resist energy are great candidates for those).

Hope that helped your desition :)


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Pues no soy de Guadalajara, pero tenemos una mesa que esta a punto de terminar Rise of the Runelords en el DF y tenemos 5 jugadores y un cruel DM hahaha.

Saludos!

Raúl


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Hello guys! I have a question walking through my head. Regarding the craft armor skill.

Our group defeated a large sized green dragon in a later story arc. Me being a druid made me very interested into crafting some nifty DragonHide Armor and Shield, but I dont have Craft-Armorsmith.

So I went to the local hiper macho sandpoint butch Blacksmith and commisioned him to make some armor from the scales I salvaged from Mr. Greeny Pooh Dragon, My question is:

- According from the size of the dragon how many full-plate medium sized armors can I get from him?
- How much time would it get him to create it? I think it takes around 4 to 6 months to craft one.
- How much do you think it should charge me considering that I'm giving him the materials and I'm paying only for his handlabour?

P.D. Sorry for the engrish, its my second language :D