Undead

Varus Endra's page

103 posts. Alias of TrueRepentance.


Full Name

Varus Endra

Race

Undead (human)

Classes/Levels

Ranger 3 [ HP: 29/29 | AC:18 T:12 FF:16 | F: +5 R: +6 W:+2 ]

Gender

Male

Size

Medium

Age

22

Special Abilities

Favoured Terrain(Urban), Favoured enemy(humans), Track, Wild Empathy, Extinguish 3/day

Alignment

neutral evil

Location

Center of Nalvallen

Languages

common, sylvan

Occupation

hunter

Strength 18
Dexterity 14
Constitution 0
Intelligence 12
Wisdom 10
Charisma 13

About Varus Endra

Background::

Varus Endra was born on a small farm and worked for his father on it.
The farm was close to the main road and trade routs and though the farm
was small his father was a skilled trader and slowly grew a descent
wealth intending to buy neighbouring farms one by one as his dream for
Varus to someday oversee the business and potentially expand even further
to other nearby farms and business.
Varus grew up learning to run a farm and secrets of trading from his
father as soon as he could speak, as well as learning to hunt any animals
that might threaten the farm or himself. He was not all that skilled when
dealing with people and did not have too many friends in town, Varus
thought he would much rather travel the world to strange places and
bringing home the most exotic prizes from his hunting. He told his father
about this at 9 yrs old and his father told him to forget it for it was
too dangerous. An adventurous life was not full of such fun as a child
often imagines and it was much safer to follow his fathers plan and be
someday rich and then he would be able to live an easy life looking after
their business and trade. Alas fate decided all this was not to be for
reasons of her own that Varus would never understand. At the age of 11
his parents were killed and he barely escaped when one night a couple of
young and reckless werewolves attacked the farm. Varus ran for the river
and escaped on his fathers trading boat which had only just returned from
a very successful venture from the north. The farm went to an uncle who
wasted the wealth that had been built up and eventually sold Varus and the
farm to pay some debts only 5 years later. The new owners of the farm forced
Varus to work hard and payed him nothing and barely fed him, forcing him to
survive off anything he could find or hunt. Before a year was up Varus ran
away from the farm and hid in the forest where they could not follow him,
scared to death of what might be there with him he kept moving south away
from home wondering if the forest would ever end. Using skills his father
had taught him he managed to survive for several months luckily encountering
no werewolves. Finally finding the souther edge of the forest though not sure
how far from where he entered, and having eaten a diseased bird he fell sick
only moments after feeling joy at seeing a new land.
Fortune finally turned for him and a ranger found him and looked after him
for two weeks, treating him and curing the disease with the help of a local
priest. They took him back to a village near where the ranger lodged and Varus
recovered fully there. On learning who had saved him he asked to be trained to
become a ranger so that he might repay the debt to others that might be in
need. He secretly wished to hunt down the werewolves that killed his parents
also. Over another 5 years the ranger taught him the ways of animals, the
land and many different peoples and races. He slowly gave up the desire to
find the werewolves responsible for his parents deaths though never truly
putting the idea to rest. Once while hunting near the same forest a young
werewolf ambushed him at night wounding him before he killed it, after this
he would forever hate werewolves and killed two more that threatened him.
During the time of his training Varus met a girl in the village while trading
and every time they would go there he would see her working in her fathers
shop. Luckily they traded there often for supplies and medicine.
Soon after he was 21 Varus was permitted to become an initiate ranger and soon
after his teacher left on a strange mission without him and without explanation.
For several years he searched for his mentor but could find no trace and
returned to the town determined to find some other clue as to where he could
have gone..

Physical Description::

Varus is almost two metres tall, light blue eyes and black hair of medium length but not covering any of his face. A scar on his chest caused by a close encounter with a werewolf. Not over muscled but still quite strong. Greatsword by his side and bow often in hand, eyes always alert, for danger or otherwise, his guard never down. Scalemail barely visible beneath his shirt and vest, most of his possessions on his back or in his cloak. The edge of what looked like bracers on his wrist peeking from the edge of his sleeve.

Personality::

Varus always tries to do well by others and will help out if he sees great need or asked, most of the time however he will be looking after himself or patrolling the wilderness, guarding civilization from evil. When he must kill he does so only if there is no other way.

Character Sheet::

Varus Endra
Male Undead Ranger level 3
NE Medium Undead(human)
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16(+2 dex, +6 armour)
hp 29 (3d10 +cha bonus +1/level)
Fort +5, Ref +6, Will +2
MW Breastplate (+6AC)
Cloak of Resistance +1
-------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armour)
Initiative +2
MW Greatsword +8 (2d6+6)
MW Composite Longbow (+4str) +7 (1d8+4)
Shortbow +5 (1d6)
two Daggers +7(1d4+4) in wrist sheaths(2)
--------------------
Statistics
-------------------
Str 18, Dex 14, Con --, Int 12, Wis 10, Cha 13
Base Atk +3; CMB +7; CMD +19
Feats: Power attack, Quick Draw, Point Blank Shot, Weapon Focus (longbow), Skill Focus(Handle Animal)
Skills(8 per level) total = 16):
Climb(1)+8
Intimidate(2)+6
Disguise (1)+5
Handle Animal(3)+10
KnowledgeDungeoneering(1)+5
KnowledgeGeography(1)+5
KnowledgeNature(1)+5
Perception(3)+6
ProfessionScout(2)+4
Sense Motive (2)+5
Stealth(3)+7
Survival(3)+6(+7 to track)
Swim(1)+8
Languages Common, Elvan, Sylvan
Other Gear: pathfinder kit, dungeoneering kit, cooking kit, shaving kit.
Outfit: Explorer's outfit, Cloak of Resistance
Remaining GP: 300GP, 15SP
--------------------
Special Abilities
--------------------
Favoured Enemy: Humanoid(human)
Favoured Terrain: Urban
Track: +1 survival to follow or identify tracks
Wild empathy: diplomacy on animals
Combat Style: Archery
Shadowy Figure The shadows seem to bend around you, trying in vain to merge with your body. Benefit: +1 Stealth; 3/day you may designate an active light source you can see (like a lantern or a candle, but no bigger) and extinguish it.
--------------------


Undead Traits:
 No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC)
Darkvision 60 feet
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning
Not subject to nonlethal damage, ability drain, or energy drain
Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures
The fast healing special quality works regardless of the creature's Intelligence score
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types
Undead not indicated as wearing armor are not proficient with armor
Undead are proficient with shields if they are proficient with any form of armor
Undead do not breathe, eat, or sleep. 

Current Equipment:

Wealth: 25 SP(in pouch in bag)
Wide brim cowboy hat.
Outfit: Explorers outfit(midnight black cloak)
Weapon(main): MW Greatsword(worn on left)
Weapon(ranged):MW Composite longbow, Shortbow(slung on back)
Weapon(secondary): Two Daggers(in spring-loaded wrist sheaths)
Ammo(arrows): Adamantine (2), Durable Cold Iron (40)
Armour: MW Breastplate(+6AC)
Cloak of Resistance +1
Pathfinder Kit: Backpack, Bedroll, Belt pouch, Dagger, 2 fishhooks, flint and steel, Sewing needle, Signal whistle, String(50ft.), Thread(50ft.), Whetstone.
Dungeoneering Kit: candles(2), Hammer, pitons(4), hemp rope(50ft.), Hooded lantern, Flasks of oil(5), sacks(2), torches(2), tindertwigs(4).
Shaving Kit: straight razor, Whetstone, Small mirror, Brush, Cup, Shaving powder(50 shaves worth).
Total Weight: 91.5 lbs(light load upto 100lbs. @ 18 strength)