M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Moss-Fingers de'Morcaine wrote:
"I could use such healing magic if you have more available." Varrus is at 8/15 HP.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
@Hegio - I think your familiar will provoke an AOO for trying to Aid Another. It is Tiny, so its reach is 0'. It would have to be in the kobold's space to be "in position to make a melee attack on an opponent that is engaging a friend in melee combat"
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus moves up, drawing his sword, and stabs at the kobold facing Rill. Rapier: 1d20 + 5 ⇒ (3) + 5 = 8 He fails to injure it.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus uses Total Defense. He doesn't yet have a clear shot to the sniper, and he's not going to clamber over difficult terrain by himself to get into melee range. AC 21 with Total Defense
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Sahvi Copper-Scales wrote: I think a lot of people who are attracted to pathfinder are the kind of people who's real-life beliefs/morales leave them feeling inherently uncomfortable with the whole knock-down-the-door-at-somebodys-house-and-start-kicking-ass thing that you get with a lot of games, and that translates to their characters actions. I find this comment interesting because, as a rather old-school gamer, I found Pathfinder pretty retro when I first dipped my toe into it. Eberron was doing what I kind of viewed as "all the monsters are just people in funny makeup" and then Paizo came along with "no, our monsters are monstrous". Especially goblins, orcs, and ogres. Really sadistic and vicious if you read Goblins of Golarion, Orcs of Golarion, or Rise of the Runelords. Then Paizo took a massive change in direction some years later. I don't think I ever read Kobolds of Golarion so I don't know if it emphasized "These guys are eeeeevil" the way the Goblin and Orc books did. And IME players have always seemed pretty sympathetic to kobolds. I am in 2 games right now with kobold PCs and 0 with goblin or orc PCs. Me, I prefer to leave the real world morality at the door as much as I can and just play the game. If we manage to negotiate, fine with me. If we have to stomp a whole bunch of them and drive them off, fine with me. I just find the "kind of person who is attracted to pathfinder" an interesting comment in light of the way Paizo so radically changed its approach to this topic.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus leads the way, watching carefully for the traps that kobolds are known for.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus is pretty stealthy, but agrees with Sahvi and Moss-Fingers in this case.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus will also pay for a week, and will throw in a little extra. He knows that running a business is difficult, and the haggling was the most tiresome part of his parents' shop.
"A little extra for your exceptional service, Talia. My apologies for... for any misunderstandings that may have occurred." 20 gp, leaving him with 106.5.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Sahvi Copper-Scales wrote: I'll try to get a post up tonight or early tinnitus! Sahvi is worried about da lost gorl I'm really sorry that I brought it up with the priestess. I was just making conversation and trying to learn the facts, not suggesting a detour to derail our mission. A 3-month-old missing persons case is a cold case, as the priestess keeps having to reiterate.Pursuing it is not a good use of our time.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
"I agree. A three-month-cold missing persons case is not an urgent priority. It could be a clue to other problems facing the area, that's all.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus thanks Riric for his efforts. "That should make things easier." At the House of Abadar, he is gracious. "I am mostly a follower of Erastil, but I did offer prayers to Abadar before setting out on the caravan, as I know that trade is his domain. And should I have any business ideas, I will of course seek to discuss them with you. If I may ask, do you know anything of this missing Bophre girl? Were there rumors of trouble at home that would cause her to run away? Or was it entirely unexpected?"
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
"I would suggest giving the smaller coin to the Temple of Abadar for civic works improvements. Roads, bridges, wells, and the like. Infrastructure. Things that benefit everyone."
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Haelin wrote: Well, 327.5. but if you add for the CLW wand, you have 202.5 left Whoops. Okay. Forget the buckler for now. @Hegio, thank you but I would rather not have an IOU.Currently have 126.5. trait: Seeker is a fine option to go with.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
So everybody has 302.5 to spend?
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
"I'm willing to help.
"I'd like to get some better gear before setting out again." So we got a reward of 500 GP total for investigating the tower collapse? And Varrus has the gems, worth 500 + 100 + 50 + 100 = 750 GP. If he can sell those, and we split the funds, 1250/6 = 208 GP each. The main thing that Varrus needs is MW Thieves' Tools.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Level-up for Varrus:
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus knows his way around a respectable household. He dusts himself off as best as he can before entering, follows all the proper courtesies, accepts the brandy and sips it slowly, and will stand in the back until all who choose to be are seated.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
"They try to kill us, then ask for money to leave us alone? Sounds like extortion.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus doesn't understand Draconic, and finds the party awfully forgiving considering that the monsters nearly killed Hegio. But, Sahvi and Rill are talking, so he does not draw back his bow.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus draws his bow and moves up.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus would look to kill and doesn't understand why everyone is trying to spare the monsters that are trying to kill us. If you want him to use NL attacks and to refrain from a CdG, make a good case for it IC. If we take one alive, are we going to torture it for information? Give it a fair trial with due process? Let it go?
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Diplomacy normally take a minute to work. Varrus has no intention of letting this archer take shots at us for a minute while we grovel and beg for her to stop.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus will move up and, if possible, drag Hegio back out of the line of fire. Feathers' dedication is admirable but the hawk isn't going to provide much cover. The bend in the tunnel will. Moved Varrus, and also moved Hegio on the assumption that Varrus can drag him 5' back with a standard action.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Haelin wrote: Hmmm. Should I go into Fashion Police? Sporting reinforced Spider Silk gowns and Armor? That's a possibility but more overt. Varrus just subtly murders your wardrobe choices.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
@Haelin, remember the GM's house rule about Take 10. It would require a minimum of 10 minutes. Since it is only DC 5, you cannot fail, so may as well roll. Varrus is pretty good at both Climb or Acrobatics.
Climb: 1d20 + 5 ⇒ (10) + 5 = 15
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Sahvi was clear that her outfit has no pockets, and nobody gave her a bag or pouch. She said she would have taken them if someone gave her a bag. Nobody did. Varrus's outfit does have pockets. Varrus will not steal from the party in any way. He is just carrying the gems.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
"The gems at least are easy enough to carry, and worth almost as much as the coins put together." Varrus will put the gems in the pockets of his Explorer's Outfit, which has far more pockets than Savhi's outfit. "Savhi, I would like that dagger back. Besides being a key, it is a potent weapon."
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
"I can handle these." Varrus will open the locks.
Chest #1
Chest #2
Chest #3
Chest #4
Chest #5
Chest #6
Chest #7
Total: 26 rounds, or 2.6 minutes to open all 7 chests.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
No, I was not planning on taking a retcon. Varrus, not having a bludgeoning weapon other than a sap, backs way. He is not an 'adventurer' by background - he signed on as a caravan guard. "Carry a mace to fight skeletons" was not among the expectations. Withdraw.
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
Varrus cannot attempt the DC 11 Knowledge check about skeletons and so probably does not know to use bludgeoning weapons. Varrus moves up and (futilely) tries to cut whatever invisible ligaments are holding the skeletons together. Attack vs #3 with Mithral Dagger: 1d20 + 5 ⇒ (16) + 5 = 21
M Half-Elf Rogue 2 | HP 15/15 | AC 17 T 14 FF 13 | CMD 16 CMB +2 | Init + 4, Per +11 (+12 traps) | Fort +1 Ref +7 Will +1 (+2 vs enchantments) | Immune Sleep | Hero Points 2
"A very good point, Rill. Whatever combination of engineering and magic is used here, notes on it could be of great value to the right people. Scholars, inventors, some clergy...
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