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98 posts. Alias of Azharten.


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Male Azlant Wizard (Universalist) 20

dotting


Male Azlant Wizard (Universalist) 20

ah, I have just totally forgot this due to not in my campaign tab :( I will immediately dot the thread to remember that I am playing on this game


Male Azlant Wizard (Universalist) 20

Hm... I am thinking to keep on wizard but maybe go more for enchanter specialized or keep him universal due to interesting possibilities with that. Other option would be Cleric, kind of another side of coin compared to my wizard but would be interesting.


Male Azlant Wizard (Universalist) 20

1d20 + 20 ⇒ (2) + 20 = 22 Fortitude Save


Male Azlant Wizard (Universalist) 20

Purged... do you mean the concentration of evil here? We do know that... Urgatho´s touch in here mortal world is present even at this moment. This whole place is covered by her stench. How are you going to purge this place?


Male Azlant Wizard (Universalist) 20

Clearly confused now by this development and the words this Avatar was repeating Varos stops his actions. Unsure what is going on and by the way it used its words as well earlier mentioning of unbalance of power in this area.

Turning to look at the Avatar Varos tries to communicate

By the will of Monad, can you please explain what do you by that? What is happening here. I would like to understand what is going on here. Could we help you with it or are you justs trying to get us killed Diplomacy 1d20 + 25 ⇒ (3) + 25 = 28


Male Azlant Wizard (Universalist) 20

Seeing that this Aion is a dangerous threat Varos points one of his fingers toward the black figure and release a thin green beam towards it

Spell Resistance 1d20 + 26 ⇒ (18) + 26 = 44
Empowered Finger of Death 300 = 300 damage or DC 32 vs Fort for 3d6 + 20 ⇒ (6, 1, 3) + 20 = 30

As the beam leaves his hand and hits the target his hands begin to move and this time as Varos releases a huge fireball towards the Aion a small white light shines and attach itself to the spell and the wand of his left hand flashes with yellow light

Using Metamagic Mastery to cast Persistant metamagic feat: 4/6 left Quickened metamagic rod 1/3 charges left for the day

Spell Resistance 1d20 + 26 ⇒ (13) + 26 = 39
Persistent Empowered Echoing Fireball 15d6 ⇒ (5, 2, 2, 3, 5, 4, 6, 4, 2, 6, 5, 2, 3, 5, 3) = 57 Roll Reflex save twice and take worser result. DC 31 vs Reflex.
May cast a second time the spell

KN:Planes 1d20 + 35 ⇒ (5) + 35 = 40 KN:Spellcraft1d20 + 35 ⇒ (2) + 35 = 37


Male Azlant Wizard (Universalist) 20

Little bit unsure what is going on now and especially with such a powerful, huge creature being in here. Seeming that the doom is certainly possible Varos concentrates at the being and begin to unleash power.

Move 40 feet backwards (Distance should be 70 feet)

A form of blackness begin to swirl around Varos hand as he concentrates his magical energy on it creating an intensive surge of void.

Spell Resistance 1d20 + 26 ⇒ (8) + 26 = 34
Cast Mage´s Disjunction (range 75 feet[targetting the black figure] (40´feet radius from the target) DC 33 vs Will


Male Azlant Wizard (Universalist) 20

Fortitude Save 1d20 + 20 ⇒ (12) + 20 = 32


Male Azlant Wizard (Universalist) 20

Knowledge: Planes 1d20 + 35 ⇒ (5) + 35 = 40


Male Azlant Wizard (Universalist) 20

[Round 1] will be including all my stats here soon. Definitely at this level its really huge issue to keep up with them lol

Flying little bit above the daughters. move action: fly above the daughters

Making a motion with his hand holding wand and waving his free hand towards the Daughters a strike of electricity lightens up the scenery for a while as a huge bolt of lighting strikes toward them

overcome SR 1d20 + 26 ⇒ (20) + 26 = 46
Quickened Chain Lightning [primary target DC 30, secondary targets (20 secondary) DC 28 reflex save 20d6 ⇒ (4, 4, 5, 4, 2, 2, 5, 6, 5, 3, 4, 3, 5, 1, 3, 4, 4, 2, 5, 5) = 76 swift action

As his fingers keep moving at faster pace a sudden strike of flaming balls strikes at the daughters, passing them and causing huge explosions as they explode right behind them.

overcome SR 1d20 + 26 ⇒ (20) + 26 = 46
Meteor Swarm 2d6 + 2d6 + 2d6 + 2d6 ⇒ (5, 5) + (4, 3) + (5, 2) + (2, 3) = 29 (passing through targets + all targets takes -4 penalty to saves against fire damage + no save)
Meteor Swarm damage 6d6 + 6d6 + 6d6 + 6d6 ⇒ (4, 6, 6, 4, 6, 3) + (1, 3, 2, 4, 1, 3) + (3, 4, 6, 2, 4, 1) + (1, 4, 5, 6, 6, 3) = 88 (40´feet radius against all targets + 4 reflex save required (1 per Meteor) vs DC 33 reflex save) standard action


Male Azlant Wizard (Universalist) 20

Will Save 1d20 + 27 + 2 ⇒ (10) + 27 + 2 = 39
Spellcraft 1d20 + 35 ⇒ (20) + 35 = 55 + Arcane Sight, Greater
KN:Arcana 1d20 + 35 ⇒ (17) + 35 = 52
KN:Religion 1d20 + 35 ⇒ (3) + 35 = 38


Male Azlant Wizard (Universalist) 20

Admitting that yes! I would really hate it ahah. That´s why it is good to be prepared with different kind of spells. Hoping to at least crack with some of them their defenses or hp´s down


Male Azlant Wizard (Universalist) 20

Initiative 1d20 + 5 ⇒ (1) + 5 = 6

Varos flies forward while maintaining his invisibility and prepares to cast his spells at Daughters on sight.


Male Azlant Wizard (Universalist) 20

Sir Allumbris:

Yes, I had to learn this through hard way before so thanks for notice :) Indeed the scrolls are given out before hand to some party members: reason I have them as a scrolls and not as a spells. as I remember there are no feats which could enable to cast them on other persons or at least I think so.

Those are indeed NOT in a casting order: just a relevant way for me to place them according level what I did cast. Haste will go last due to round restriction + with hostile juxtaposition, greater is better to keep on the teammates. If some though undeads or daughters appears to target me I can always swap with someone tougher member(i.e with you or Varian or Havandrier)


Male Azlant Wizard (Universalist) 20

Preparing for the fight Varos begin to cast all his supportive and enchantment spells on his allies

As he cast his spells in furious speed and the massive amount of energies begin to gather on his finger tips on his command people begin to shine like suns in Varos eyes as he examines them with his Arcane Sight

Before we fight I will just warn before we advance to the daughters that I will freeze them all... literally at their places. We have a little bit time after that which I will be using to cast my most potent and powerful spells I posses to weaken them as much as I can. I suggest you to do the same and when this wears off... lets hope that they are weakened or dead when it ends. I advice you to not get close to it or you will also be frozen in that place

and beginning to chant his last spell and just as a last measurement I will cast Invisibility, Mass to try to give us even some chances to succeed and with that Varos finishes and releases his magical words.

When ready Varos draw 3 different stick from his backpack, 2 resting on his belt and one in his left. All of them carved from the bones and shaped to resemble some ancient creatures

Everyone, please check the used spells in order to know the benefits + especially the Hostile Juxtaposition, Greater to know what it will be doing

Used Spells:

5th level - Overland Flight (Self)
7th level - Hostile Juxtaposition, Greater (Marking Everyone)
7th level - Firebrand (Everyone immune to my spells with fire + receive 1d6 fire damage)
6th level - True Seeing (self)

Used Scrolls:

1st level - 1x Enlarge Spell (Varian),
2nd level - 1x Blur (Varian)
2nd level - 1x Mirror Image (Havandrier Meriodath - Fused)
3th level - 1x Haste (ALL)
4th level - 2x False Life Greater (Self & Lily) 2d10 + 20 ⇒ (5, 3) + 20 = 28
7th level - Arcane Sight, Greater (Self)
9th level - Heroic Invocation (All = Duration 3h 20 min) 2d8 + 4 ⇒ (6, 2) + 4 = 12
= +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell’s duration


Male Azlant Wizard (Universalist) 20

Varos takes some damage from one of the creatures whom scratched his face [238 hp left] [making will save with +27 modifier automatically]

Hitting back with his dagger and saving up his precious spells for the next fight against the Daughters.

1 Dagger 1d20 + 20 ⇒ (12) + 20 = 32 damage 1d4 + 5 ⇒ (3) + 5 = 8
2 Dagger 1d20 + 15 ⇒ (9) + 15 = 24 damage 1d4 + 5 ⇒ (2) + 5 = 7


Male Azlant Wizard (Universalist) 20

Surprise Round

Will save 1d20 + 27 ⇒ (14) + 27 = 41 (+2 if undeads)

Flinching a bit as the Soul Eaters hit him but pushing their file touch away as they are unable to penetrate his clothes Varos attempts to hit them back with his enchanted dagger

Attack dagger number 1 1d20 + 20 ⇒ (9) + 20 = 29 dmg 1d4 + 5 ⇒ (3) + 5 = 8
Attack dagger number 2 1d20 + 15 ⇒ (1) + 15 = 16 dmg 1d4 + 5 ⇒ (1) + 5 = 6


Male Azlant Wizard (Universalist) 20

Initiative 1d20 + 5 ⇒ (9) + 5 = 14


Male Azlant Wizard (Universalist) 20

GM:

KN:planes 1d20 + 35 ⇒ (3) + 35 = 38


Male Azlant Wizard (Universalist) 20

Perception 1d20 + 25 ⇒ (18) + 25 = 43 Permanent Darkvision spell


Male Azlant Wizard (Universalist) 20

Varos is ready. He will begin cast his helpful spells beforehand they hit on the Daughters


Male Azlant Wizard (Universalist) 20

KN: Planes 1d20 + 35 + 5 ⇒ (8) + 35 + 5 = 48

Well, it all depends but it is possible to prevent something like this from happening. I might be able to do something but... this will considerably take some time from me since I will have to focus my attention towards prevention of this spell

Trying to peace everyone May I ask cooperation here my brothers? Lily said that she is sorry and had no idea of the effects of this scale. We are all chosen by Nex: because of our powers and our attention and service towards the nation and him so I doubt that she would be doing this intentionally... at least I hope so but we don´t have so much time left in our hands

GM: Possible to use Mage´s Disjunction to try to stop and wash away the effect of Create Demiplane, Greater or do I need to try to find some central place for that? What about if I would attempt to Create Demiplane, Greater [positive] to counter the [negative] one?


Male Azlant Wizard (Universalist) 20

Seeing that his companions have the situation under their control Varos watches from behind and saves his spells for later use against the Daughters.

Looking at the sun and the time running forward Varos begin to sketch plans in his head while others are bringing Morgh down. [i]The magic in this area seems to be quite potent especially with the negative energy or related to necromancy... maybe we could use it to our advantage[i]

Any possibility to have some kind of idea about the effects / how does the "shadow" here affect some spells or specially spell schools? Giving appropriate roll for that if possible [KN:spellcraft 1d20 + 35 ⇒ (18) + 35 = 53


Male Azlant Wizard (Universalist) 20

lawl, this is fun

Will Save
1d20 + 27 ⇒ (3) + 27 = 30

Initiative
1d20 + 5 ⇒ (16) + 5 = 21


Male Azlant Wizard (Universalist) 20

I am able to do something about that. I will just need time to prepare necessary items for the spells Varos assure other nex members as he helps gnolls out of the pikes.

KN:religion 1d20 + 35 ⇒ (10) + 35 = 45
KN:spellcraft 1d20 + 35 ⇒ (20) + 35 = 55

Going through his possession soon after helping out some gnolls out of pikes and taking care of them Varos turns to others. I have spell just for these kind of situations. Just like before with Wind Walk spell all of you gather around me and touch my shoulder. I will cast Mindblank on all of us which will null all information gathering against us. This will last for couple of hours and will wear off just when we will strike against the Daughters and undeads.

Directing his words to gnolls and their leader supposing the first one we saved You are now in charge of your survivors. Take them with you and advance after the giants but do not engage them. We will come later behind to help you so information gathering is essential for now turning to others before casting the spell Anyone of you gentlemen have something to add I might have missed?

Mindblank, Communal

EDIT: MAMMA MIA!! Those 20 are just raining to my KN checks.... I am little bit afraid now when actual battle comes guys lol!

Deleting Mindblank, Communal x Scroll from my Spell scroll list


Male Azlant Wizard (Universalist) 20

Varos thinks for a while and asks more specific questions about the surroundings which could be used as natural ambushes and hiding their presence for the last moment

KN:dungeoneering 1d20 + 35 ⇒ (8) + 35 = 43
KN:nature 1d20 + 35 ⇒ (20) + 35 = 55


Male Azlant Wizard (Universalist) 20

But I agree to Gnoll. Even though Daughters are our primary target we can´t really forget all other people. All these allies of Nex used as undead against Nex and the citizens is just too cruel. And to note, even if we were to attack only Daughters there is no stopping them from commanding their hordes to help us but... I would say we can be fast and get all survivors up and going? At least we will provide some more men to our ranks


Male Azlant Wizard (Universalist) 20

DM:

Breaking out of the Wind Walk concentrating for the needed time and soon helping the Gnoll out of the pike and treating its wounds.

Heal 1d20 + 5 ⇒ (1) + 5 = 6

After treating its wounds Varos will wait for others to arrive


Male Azlant Wizard (Universalist) 20

Yes, understood that it will take 5 rounds. Just because we were still in story time you can jump over small details but in battle-time its entirely different matter

GM:

Moving closer and talking to the Goblin What happened here? What or who did cause this... sight here, impaling people? Tell me everything you can. Examining the wounds and trying to wound out if the Goblin is still savable after solidifying how much time we have left in Wind Walk?


Male Azlant Wizard (Universalist) 20

Alright

As it seems whole group is unsure what is going on ahead Varos concentrates to gain the benefits of Wind Walk and travels ahead to find out.

Moving up more to the sky and using cover when possible to avoid detection


Male Azlant Wizard (Universalist) 20

Mhm, will go with that. Just before clashing Varos will cast all the enchantment and supportive spells


Male Azlant Wizard (Universalist) 20

Flying next to others but deciding that it might better to walk and be ready Varos fly little bit ahead and stops and begin his materialization. Being again flesh when others appears in front of him Varos looks around and takes a deep breath.

Watching still forward to the direction where Daughters are supposed to be Varos looks at others I guess I will begin casting my spells on all of you before we clash with the undeads. If you all may wait for a while as he begin to takes scrolls out of is bags and with hand motions set the magic loose

I am assuming that we are closing to the Daughters for me to cast spells lasting minute & round / per level to have an effect.


Male Azlant Wizard (Universalist) 20

It is understandable. I am just indicating that I could see what is coming up ahead and facing it while rest of you take out the Daughters. However, I can focus at the Daughters if you hope so


Male Azlant Wizard (Universalist) 20

well, for me its not a problem since I can cast Fly / OVerland Flight / Levitate / Feather Fall on myself and get straight to the action. The concentration and other dippadappa is just for him to get ready and out of Wind Walk


Male Azlant Wizard (Universalist) 20

Spells I cast just right before combat: Heroic Invocation, Haste, False Life: Greater, Seamantle, Enlarge Person. Those will be taken out from my scroll list. Do you guys want me to cast Invisibility, Mass?


Male Azlant Wizard (Universalist) 20

It seems that something moves above their forces so if you people excuse me during the fight down... I will attend the problem up. I wish that no harm befall you from additional source Varos says with stern look as he watches to the horizon. If someone of you want to assist me against whatever there might be, I appreciate it but if not, be assured that I will protect your backs and the energies begin to gather around Varos.

The sheer pressure of air and crackling electricity with different shapes and colors blinks around him as time and dimension bends. Now with a booming and voice of sheer power speaking I may cast on you Enlarge spell if you wish so Varian. Tell me and I will do it beforehand


Male Azlant Wizard (Universalist) 20

Perception 1d20 + 25 ⇒ (14) + 25 = 39


Male Azlant Wizard (Universalist) 20

I will accept the offer for the flying carpet. I rather save my spells for later when we really need them. Varos nods to Varian


Male Azlant Wizard (Universalist) 20

Sir Allumbris, I do indeed posses the capabilities to scry on these wretched lifeforms. Who do you take I am? Varos asks with curiosity as he his eyebrow lifts up a bit for surprise

I may do it now immediately if needed to find out their strength and numbers


Male Azlant Wizard (Universalist) 20

Information? It is useless. We are speaking about undeads here and even if those daughters of urgatho are sentinent... they are fanaticals and in touch with their goddess. If we go, we go and blast them out of this world Varos answers with full of determination


Male Azlant Wizard (Universalist) 20

Undead it is then. All of them are important ones and if we all agree to this then that is more than better nodding and turning his gaze upon region maps of north Geb


Male Azlant Wizard (Universalist) 20

I would say it is more beneficial for us to first secure our backs. Without supplies and constant raids on our backs means we are exposed to more dangers in longer future. I hope, I really do, that front lines will hold and surely the men there have seen more horrors in their life than normal citizens. The dwarfs can be taken care later or they might even subdue to us when they learn of our powers. tapping the table and going through the maps as Varos points to different locations.

Of course we are on this together. We must make fast decisions and solve these problems. None of them are less-importance gentlemen.

Guys, just one question arised: You do want me to provide support with different magics or go directly killing machine mod? 1. To prepare anchors, dispel magics, aoe control buffs / debuffs or 2.All slots with killing spells, fireballs, lightnings, acid, etc etc


Male Azlant Wizard (Universalist) 20

The entrance of the tent was lapping and soon a figure stepped in. The dark black colour of his hair seemed to absorb all the light as he walked, his movement precise and in perfect harmony with this whole body.

Varos was one of the most famous warmages in Neb has ever produced. One of the close members of Nex as his proven loyalty, senses and powers were only unmatched by fews and Nex himself. However, he had not made it this far or to this position being ungrateful, snobbish, negligent or underestimating his woes.

Looking at the table and maps as Nex was speaking he took a quick note of everything

My lord, I do note that it would be better to secure our back and supplies until pushing against the full forces of Geb. I do vote for defeating Kelish pirates first and after that going for southern dwarves and their allies as he spoke and went through the maps.

Who else is arriving here I wonder... indeed these things need to be solved fast and a worrisome look appeared on his face.

Regarding the "POST" monster.... yah, inevitable. Have to save your writing beforehand in another table or just copy-paste. There is no cure against it... its same as Tarrasque, paizos on little pet of destruction.


Wizard level 20 and here he is. Made some chagnes with feats but in the end its finalized


Male Azlant Wizard (Universalist) 20

Varos looks as others pummels into water and soon dives after others
Damn bad luck, comp went down... and got to buy a new one. well, s+~% happens to speak. anyway-- I will take each round as a full action to try swimming at another side as fast as possible... but rolls are not on my side huoh
Fort check 1d20 + 3 ⇒ (9) + 3 = 12
Swim check 1d20 ⇒ 2

Fort check 1d20 + 3 ⇒ (7) + 3 = 10
Swim check 1d20 ⇒ 8

Fort check 1d20 + 3 ⇒ (11) + 3 = 14
Swim check 1d20 ⇒ 5

Fort check 1d20 + 3 ⇒ (11) + 3 = 14
Swim check 1d20 ⇒ 19

Fort check 1d20 + 3 ⇒ (17) + 3 = 20
Swim check 1d20 ⇒ 9

Fort check 1d20 + 3 ⇒ (19) + 3 = 22
Swim check 1d20 ⇒ 8

Fort check 1d20 + 3 ⇒ (16) + 3 = 19
Swim check 1d20 ⇒ 18

Fort check 1d20 + 3 ⇒ (7) + 3 = 10
Swim check 1d20 ⇒ 10

Fort check 1d20 + 3 ⇒ (7) + 3 = 10
Swim check 1d20 ⇒ 7

Fort check 1d20 + 3 ⇒ (4) + 3 = 7
Swim check 1d20 ⇒ 3

Fort check 1d20 + 3 ⇒ (16) + 3 = 19
Swim check 1d20 ⇒ 5

Fort check 1d20 + 3 ⇒ (5) + 3 = 8
Swim check 1d20 ⇒ 8

Fort check 1d20 + 3 ⇒ (8) + 3 = 11
Swim check 1d20 ⇒ 18

Fort check 1d20 + 3 ⇒ (6) + 3 = 9
Swim check 1d20 ⇒ 20


Male Azlant Wizard (Universalist) 20

Oh really?! (owl face)

Finnish guy in "Deutschland" lol quite fascinating to see the game true. Going to sleep and looking in the morning at the post count... "oh good" so much to read and catch


Male Azlant Wizard (Universalist) 20

Varos breaths and look at his side and see some horrible burning. Deciding that it is better to wait for while until using his precious spell to heal himself, he turns and looks at Morgthar

Glad to see you alive, brother. I see you are burned as well but with more people together we can manage rest of the trials


Male Azlant Wizard (Universalist) 20

Yes I know ... :S thanksgod I got my hp at 11 this moment... some kind of protection or chance but who knows, the dices here are fickle


Male Azlant Wizard (Universalist) 20

Same but that first flame burst... uff :S will be bad, need to see if making it or not. Now praying that Midnight Lord is indeed with me and curse the Dice of Lucender hehe

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