Arlindil

Variel Undovir's page

18 posts. Alias of Theorythmus.


Full Name

Variel Undovir of the Illuminati

Race

Abilities:
Casting Light at will (as lvl 4 caster)

Classes/Levels

Male Elf Fighter 3 (Mobile fighter Archetype)

Gender

Vitals:
HP: 28/28 | AC: 20 T: 14 FF: 16 | Will: +3, Ref: +5, Fort: +4 | Init: +4 Perc: +8, low-light vision | Effects: none

Size

6ft 5in | 170 lbs

Age

130

Deity

the daystar

Languages

Common, Elven, Celestial, Draconic, Sylvan, Orc

Occupation

Elven defender

Strength 18
Dexterity 18
Constitution 13
Intelligence 18
Wisdom 14
Charisma 11

About Variel Undovir

disclaimer:
Idea for the "Illuminated elves" came to me after seeing this map. So thank you to the person who made it :)

Tracked Resources:

Potion of CLW: 5/5
Arrows: 20/20
Blunt arrows: 20/20
Alchemical silver arrows: 20/20
Cold-iron arrows: 20/20
Thistle arrows: 10/10
Tanglefoot arrows: 5/5
Trip arrows: 5/5
Elven trail rations: 5/5

Carried weight: 109,5 lbs
Money: 36 gp 1 sp

Variel Undovir:

Variel Undovir of the Illuminati (that is Illuminated elves, what else could it be, ... stop looking at me like that!)
Male Elf
with the following alternate racial trait :
Lightbringer: Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence scores of 10 or higher may use light at will as a spell-like ability. This racial trait replaces the elven immunities and elven magic racial traits. (So i’m not immune to sleep, but I can always be the light of the party ;) …)
Fighter 3 (Mobile Fighter)
NG Medium humanoid (Elf)
Init +4; Senses Perception +8, low-light vision
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Defense
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AC : 20 | T : 14 | F : 16
hp 28 (3d10+6) [FCB = HP]
Fort +4, Ref +5, Will +3
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Offense
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Speed 30 ft.
Melee MW Elven Curve blade +8 (1d10+6 18-20/x2 | S)
[Arcane Strike] add +1 to damage after using a swift action
Ranged MW Mighty[4] Composite Longbow +8 (1d8+4 20/x3 | B or P) | with Rapid Shot +6/+6 (1d8+4 20/x3 | B or P)
[Point Blank Shot] add +1 to attack/damage within 30 ft
[Arcane Strike] add +1 to damage after using a swift action
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Statistics
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STR 18 DEX 18 CON 13 INT 18 WIS 14 CHA 11
BAB +3; CMB +7; CMD 21
Feats Arcane Strike, Point Blank Shot, Precise Shot, Rapid Shot
Traits Seeker of Brightness(Nobility)
Defender of the Society
Mathematical Prodigy(Arcana)
Drawback Sheltered
Xenophobic
ACP -2 | -1 in armored coat | 0 for climb and jump checks
Skills
Acrobatics [3]+4+0 = 7
Climb [1]+4+3 = 8
Craft(Bows) [1]+4+3=8
Craft(Weapons) [1]+4+3=8
Craft(Armor) [1]+4+3=8
Craft(Alchemy) [1]+4+3=8
Knowledge(Arcana)[1]+4+3+1=9
Knowledge(Dungeoneering) [1]+4+3=8
Knowledge(Engineering) [1]+4+3+1=9
Knowledge(Geography) [1]+4+0=5
Knowledge(Nobility) [1]+4+0+1=6
Perception [3]+2+0+2+1=8
Survival [1]+2+3 = 6
Swim [1]+4+3 = 8

Languages Common, Elven, Celestial, Draconic, Sylvan, Orc [from the lessons “know thyne enemy”, so never has spoken it and most likely never will, such a barbaric tongue]

SQ
Agility: a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training:Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Combat Gear MW Agile Breastplate, Mighty[4] MW Composite Longbow, MW Elven Curve blade; Other gear explorer's outfit, MW backpack, signal whistle, blanket, canteen, belt pouch, flint and steel, … (see list below);
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Other info
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Carrying capacity Light 100 lbs. or less Medium 101–200 lbs. Heavy 201–300 lbs.
with MW backpack Light 116 lbs. or less Medium 117–233 lbs. Heavy 234–350 lbs.

Background:

Variel is a skilled Elven defender capable of fighting with bow and curve blade, but the many years he has lived on the Illuminati island have sheltered him from any of the real dangers in life. Like most of his people he possesses the spark of arcane might. This allows him to create light where there previously was none. He spent many years training, both physically and mentally, but the knowledge he has learned about the world outside the island comes mostly from outdated manuscripts written by his ancestors.
So now an adult elf in his own right, he has set out into the world with journal and inkpen to learn first hand which knowledge is correct and what was still unknown so many years ago.
The little time he has already spent on the mainland showed him how little they knew about local customs and mannerisms. With this knowledge he knew that he would have to spend a longer period in these lands than he had initially expected. This meant he needed more disposable income so he has taken to the occupation of adventuring. As it would require him to only come in contact with a small group of people, rather than the amount you get when working in a shop or some other occupation.

This is what has led him to the Corner Inn on this beautiful day ...

Appearance:

170 lbs, 6ft 5, 130 years of age.
He has long dark hair, dark blue eyes and his face is covered in green elven tattoos.
He is mostly seen wearing a pristine breastplate inscribed with elven lettering upon which rests his golden necklace depicting the “Daystar”, the symbol of the Illuminated elves and the main deity of their pantheon.

Starting Equipment:

MW Agile Breastplate 550 GP | 25 lbs
( Armored Coat 50 GP | 20 lbs )
Mighty[4] masterwork composite longbow 800 gp (100 GP + MW 300 GP +100 GP per str mod) | 3 lbs
MW Elven Curve blade 380 GP | 7 lbs
masterwork backpack 50 GP | 4 lbs
explorer's outfit, -, 8 lbs
signal whistle, 8 SP, -
bedroll, 1 sp, 5 lbs
blanket, 2 sp, 1 lb
canteen, 2 GP, 1 lb
belt pouch, 1 GP, 1/2 lb
scroll case, 1 GP, ½ lb
with 4 paper sheets (4 sp / sheet)
sealing wax 1 GP | 1 lb
signet ring 5 GP
Soap 5 SP | 1 lb x 2
flint and steel 1 GP
Rope, silk (50 ft) 10 gp | 5 lbs
1 GP | 3 lbs per 20 normal arrows
2 GP | 3 lbs per 20 blunt arrows
3 GP | 3 lbs for 20 alchemical Silver arrows
2 GP | 3 lbs for 20 cold iron arrows
2 GP | 0.15 lbs per Thistle arrow x 10 = 20
25 gp | 0.15 lbs per Trip arrow x5 = 125
20 GP | 0.15 lbs per tanglefoot arrow x5 =100
potion of CLW 50 GP x 5 = 250 GP
journal book 10 GP | 1 lb
ink 8 GP / vial (2)
inkpen 1 sp
Sleeves of Many Garments 200 GP |1 lb
Traveler’s anytool 250 GP | 2 lbs
sack, empty (1 sp | 1/2 lbs) [to collect broken arrows]
Small steel mirror 10 gp | 1/2 lb
compass 10 gp | 1/2 lb
5 elven trail rations 2 GP | 1 lb
Golden Holy Symbol 100 GP | 1 lb [It is a golden necklace depicting the Daystar]

109,5 lbs | 36 GP 1 SP left