Variel the Human
Male, Pistolero 1/Fortune-Seeker Ranger 8
Chaotic Good
Init: +6;
Senses: Low-Light Vision, Perception +27
Defense
AC 26 ; Touch 18 ; Flat Footed 20
(5 armor, 6 Dex, 2 Shield, 2 deflection, 1 Natural)
Defensive Abilities: Elven Immunities, Black Powder Fortune( +2 trait bonus on all saving throws against curse, fear, and emotion effects)
Hit Points: 76 (9d10 + 18)
Saving Throws:
Fort +14; 2 Gunslinger, 6 Ranger, 2 Con, 3 Resistance, 1 Trait
Ref +17; 2 Gunslinger, 6 Ranger, 6 Dex, 3 Resistance
Will +10; 0 Gunslinger, 2 Ranger, 5 Wis, 3 Resistance
Offense
Speed: 40ft. , 40ft. armored
Melee
MWK Scimitar +16/+11 (1d6 + 6 / 18-20 x2) or
MWK Scimitar +15/+10 (1d6 + 6/ 18-20 x2) and MWK Kukri +15/+10 (1d4 + 6/ 18-20 x2) when dual wielding
Ranged
+1 Reloading Revolver +16/+11 (1d8 + 7 / 20 x4) or
+1 Reloading Revolver +13/+8 (1d8 + 13 / 20 x4) with Deadly Aim or
+1 Reloading Revolver +15/+15/+10/+10 (1d8 + 7 / 20 x4) when dual wielding or
+1 Reloading Revolver +12/+12/+7/+7 (1d8 + 13 / 20 x4) when dual wielding with Deadly Aim
Special Attacks: Deadly Aim (-3 to hit, +6 to damage), Focused Shot(Add Int to damage when firing within 30 ft), Combat Markmanship (+1 to hit and damage when within 30 ft, ignore -4 for firing into melee), Improved Precise Shot (Ignore anything less than total cover or total concealment), Favored Enemy(Humans +4, Magical Beasts +2)
Spells
Caster Level: 5th
Spells per Day: 1+2/1+1
Spells Prepared:
1st: Alarm, Keep Watch, Resist Energy
2nd: Bloodhound, Pack Empathy
Statistics
Str 8 Dex 22 Con 14 Int 16 Wis 20 Cha 12
Base Attack: +1; CMB: +4; CMD: +17
Feats: Skill Focus(Perception)Elf Forlorn Racial Trait, Rapid Reload Gunslinger Bonus, Combat Markmanship , Focused Shot Ranger Combat Style 2, Two-Weapon Fighting
3rd, Endurance Ranger 3, Quick Draw 5th, Improved Precise Shot Ranger Combat Style 6, Deadly Aim 7th, Improved Two-Weapon Fighting 9th
Traits: Forlorn, Black Powder Fortune
Skills:
4 Gunslinger, 6 Ranger, 3 Intelligence per Level, 8 Favored Class. 7 + 9*6 + 8 = 87
·Acrobatics +23 9 ranks, 3 Class , 6 Dex, 5 Competence
·Climb +15 9 ranks, 3 Class, -1 Str, 4 Ranger
·Craft(Firearms) +12 6 ranks, 3 Class, 3 Int
·Knowledge(Arcane) +12 9 ranks, 3 Int
·Knowledge(Geography) +9 3 ranks, 3 Class, 3 Int
·Knowledge(Local) +15 9 ranks, 3 Class, 3 Int
·Knowledge(Nature) +15 6 ranks, 3 Class, 3 Int
·Perception +27 9 ranks, 3 Class, 5 Wis, 5 Competence, 3 Feat, 2 Race
·Stealth +18 9 ranks, 3 Class , 6 Dex
·Survival +17 9 ranks, 3 Class, 5 Wis
·Swim +15 9 ranks, 3 Class, -1 Str, 4 Ranger
Languages: Common, Elven, Orcish, Draconic, Dwarven
Racial Abilities: Elven Immunities, Keen Senses, Low-Light Vision, Forlorn
Gunslinger Class Features: Deeds, Grit, Gunsmith, Up Close & Deadly
Ranger Class Features: Favored Enemy (Humans +4, Magical Beasts +2), Hinterlander, Wild Empathy, Combat Style(Archery), Favored terrain (Forests +2, Urban +4), Endurance, Adaptable Study +2, Trailblazer, Swift Tracker
Favored Class: Ranger (Skill Points 8)
Common Gear: Backpack, Belt Pouch, Flint and Steel, Iron Pot & Mess Kit, Rope(50 ft), Soap, Trail Rations(5), Waterskin
Gear: Boots of Striding and Springing, Reloading Revolver, Reloading Revolver, MWK Scimitar, MWK Kukri, Heward's Handy Haversack, MWK Darkleaf Studded Leather, Beneficial Bandolier,Heavyload Belt, Ring of Sustenance, Eyes of the Eagle, Bag of Holding Type I
Ammunition: 200 Metal Cartridges (In the Bandolier), 100 Metal Cartridges (Bag of Holding)
Gold: 1.305 gp