Elf

Variel Tathos's page

19 posts. Alias of Jiqs.


Full Name

Variel Tathos

Race

Elf

Classes/Levels

Ranger(Skirmisher) 1

Gender

Male

Size

Medium(6'2")

Age

80

Alignment

CG

Languages

Greek, Elvish

Occupation

Hunter/Guide

Strength 14
Dexterity 19
Constitution 12
Intelligence 13
Wisdom 13
Charisma 8

About Variel Tathos

Elf Ranger(Skirmisher) 1
CG Medium humanoid
Init +6; Perception +7 (Low Light Vision)
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Defense
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AC 17(19 with shield), touch 14, flat-footed 13(15 with shield) (+3 armor, +4 dex)
hp 12
Fort +4, Ref +6, Will +1
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Offense
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Spd 30 ft.
Melee Longsword +3 (1d8+2, 19-20/x2)
Ranged Longbow +5 (1d8, 20/x3)
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Statistics: Str 14, Dex 19, Con 12, Int 13, Wis 13, Cha 8
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Base Atk +1; CMB +1; CMD 16
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Feats: Point Blank Shot
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Traits: Reactionary, Forlorn
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Skills: 7
1 Craft(Weapons) +5
1 Heal +5
1 K(Geography) +5
1 K(Nature) +5
1 Perception +7
1 Stealth +8
1 Survival +5
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Languages: Greek, Elvish
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Gear: Studded Leather 25gp, Longbow 75gp, 40 arrows 2gp, Longsword 15gp, Heavy Wooden Shield 7gp, Flint and Steel 1gp, 50 ft Hemp Rope 1gp, Grappling Hook 1gp, 48gp

Special Abilities/Qualities:
Favored Enemy(Undead)
Track
Wild Empathy

Class Skills
The ranger's class skills are Climb (Str), Craft (Int), Handle Animal(Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks per Level: 6 + Int modifier.

Class Features:

Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.